A proper Ghoul change

I'm a Ghoul main, I love playing as Ghoul because it is an easy step into fast pace mobility, unlike the other 3 options. Therefore I propose that the 2 meter grab range only apply to Survivors and not map objects, this is not the nerf I just wanted this opinion to be known. The nerf should affect the recovery of power cancel. Firstly, the power should not be allowed to be canceled mid Kagune Leap to prevent being too oppressive anymore or if they do so it should have a larger increase in recovery time. The second part would only allow the player to cancel after a Kagune Leap slide has finished, in response to the first effect of the first part. The final suggestion to balance that out would be to reduce the recovery time by a small amount on a power cancel after the slide or when all tokens are used up.

Let us be real BHVR, the problem with Ghoul auto locking had nothing to do with the range of object grabbing for map traversal and more about players being able to catch up to survivors and easily hit them with a timed power cancel. I implore you, DO NOT adjust the speed of the Ghoul but instead take this into account instead on your next iteration of Ghoul changes. Don't make Ghoul into a Chucky. That would be the 3rd Killer of mine you would kill and would tell everyone you thoroughly despise the Killer role and prefer the Survivor role to be more prominent.

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