Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Anti slugging is cool and all but...

Stibfa
Stibfa Member Posts: 136

Can we change background player before these changes happen, this perk forces the killer to slug because a swf as little as a 2 man. can easily just go down at a pallet or in the open every time, and Just have someone in the general area waiting, this forces the killer to slug which again im all for reducing. Im worried this will lead to lose lose situations

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    Anti slugging should be fixing slugging issues on BOTH SIDES of the game. It’s frustrating for the killer when they feel like they are forced to slug over and over.

    It’s a terrible double standard to say slugging is a problem when it’s the killer’s decision, but it’s 100% good if it’s the survivors decision.

  • Stibfa
    Stibfa Member Posts: 136

    How does enduring or even lightborn help at all with this issue? My issue is not with altruism but moments where the killer is forced to slug , you cant do anything if a survivor just always goes down at a pallet, if there is even 1 background player. so i guess i should bring lightborn? Oh wait survivors complain about lightborn every time i use it.

  • DeBecker
    DeBecker Member Posts: 934

    We dont even know whats happening with the anti-slug measures. So how about waiting before calling changes to other perks?

  • smurf
    smurf Member Posts: 979

    This is actually true. Whole team slugging as a killer playstyle is annoying, and I agree with trying to nerf it, especially with the way Knockout was being used.

    But a strong bully squad will force the killer to turn the match into a slug-fest. Those games go like: (i) down someone on your first chase, (ii) find someone around a nearby rock (iii) injure them and chase them away, (iv) find someone trying to heal the slug, so injure them and chase them away, (v) the previous injured survivor came back and picked up the original slug while you chased away the third person, (vi) down one of those two and chase the other away, (vii) finally look around for survivors, find the area is clear, pick up and head toward a hook, only to see it being saboed.

    There is little counterplay to these teams except to slug people over and over. It tends to be the case that they don't ever get the gates powered because all those attempts to deny the killer any hooks at all will give them no time to do gens. But even when I 4k a squad like this, I wish I had a different match. It's perhaps more annoying than being a survivor going against a slugging build with pre-change Knockout.

    Anyway, this is a long response. You are right about this :D