http://dbd.game/killswitch
Anti slugging is cool and all but...
Can we change background player before these changes happen, this perk forces the killer to slug because a swf as little as a 2 man. can easily just go down at a pallet or in the open every time, and Just have someone in the general area waiting, this forces the killer to slug which again im all for reducing. Im worried this will lead to lose lose situations
Comments
-
I think it's a cool exhaustion that encourages a unique playstyle, it's a big risk to take if they arent on gens. Might I recommend blood favour, forced hesitation, Genetic limits, Lightborn, Enduring, infectious fright among probably others that might help you deal with altruism more easily?
Honestly as a killer player I want more altruism, as it means gens aren't being pounded.
Not to mention I believe that anti-slug at most will be like the 2v8 equivalent, which doesn't stop short-term slugging, like a 2 min cd essentially, you'll be fine to slug in that situation still. It's still pressure.6 -
Anti slugging should be fixing slugging issues on BOTH SIDES of the game. It’s frustrating for the killer when they feel like they are forced to slug over and over.
It’s a terrible double standard to say slugging is a problem when it’s the killer’s decision, but it’s 100% good if it’s the survivors decision.
0 -
How does enduring or even lightborn help at all with this issue? My issue is not with altruism but moments where the killer is forced to slug , you cant do anything if a survivor just always goes down at a pallet, if there is even 1 background player. so i guess i should bring lightborn? Oh wait survivors complain about lightborn every time i use it.
-3 -
We dont even know whats happening with the anti-slug measures. So how about waiting before calling changes to other perks?
0 -
This is actually true. Whole team slugging as a killer playstyle is annoying, and I agree with trying to nerf it, especially with the way Knockout was being used.
But a strong bully squad will force the killer to turn the match into a slug-fest. Those games go like: (i) down someone on your first chase, (ii) find someone around a nearby rock (iii) injure them and chase them away, (iv) find someone trying to heal the slug, so injure them and chase them away, (v) the previous injured survivor came back and picked up the original slug while you chased away the third person, (vi) down one of those two and chase the other away, (vii) finally look around for survivors, find the area is clear, pick up and head toward a hook, only to see it being saboed.
There is little counterplay to these teams except to slug people over and over. It tends to be the case that they don't ever get the gates powered because all those attempts to deny the killer any hooks at all will give them no time to do gens. But even when I 4k a squad like this, I wish I had a different match. It's perhaps more annoying than being a survivor going against a slugging build with pre-change Knockout.
Anyway, this is a long response. You are right about this :D
0
