http://dbd.game/killswitch
Teamwork: Power of Two, Blood Pact, and Hope = Broken Combo
I had the most infuriating game I have had in a long time because I had 2 Survivors run the 3 perks that are in the title of this topic, now I know behaviour were looking into eliminating Hindered/Haste stacking and then decided not to, I was behind the opinion of being able to stack them because generally it just doesn't make sense to me to not be able to stack them, I think they should stack they just need to balance them out to where it's not done in a stupid way, and this is a perfectly good example of it being done in a stupid way.
So throughout the game they had Teamwork: Power of Two and Blood Pact which made it difficult to catch up to them, possible, but difficult, so you may be thinking "just don't chase them, secure the gens, go for others who aren't doing that" which is true, but this didn't happen in my game, but imagine having two sets of teams abusing that #########, the game is practically unwinnable at that point if you aren't playing a killer with map mobility, now with all 5 generators done and add Hope on top of that, you might as well say gg because with those 3 perks put together, the Survivors are literally faster than the Killer, so the Killer will not be able to actually catch them unless again, they are a strong map mobility killer, or they have some perks that allows them to gain haste themselves, or something to give survivors hindered, which even then it can still be difficult.
In the game I had it took nearly 5 minutes to actually catch these 2 after all 5 generators were done, really wish I was recording the gameplay so I can show off what happened, but the only reason why I was able to catch them was because they burned RPD, I was able to go a different route to be able to cut them off without them expecting it, and I was playing Freddy and was able to use the Dream Snares to slow them down, even used a Dream Pallet to down one of them mid game, and I might want to add, throughout those 5 minutes I was chasing them, they did not have a pallet or window they were working with, I was just holding W the entire time. So, if they had a better map and was actually able to see where the killer was going and read everything the killer was doing, and made the right play every time, they can basically hold the game hostage if they wanted to until the killer decides to open an exit gate and give up which is completely ridiculous.
So Behaviour I am asking of you, please for the love of god, address this stupid combo, I'm not saying "don't make haste stack" because I don't want it to go in that direction, but at least address on how these perks work, I think Hope is fine where it's at, but as far as the other 2 perks go, maybe instead of "until survivors split apart from a certain range of each other" maybe make it to where it lasts like 20 or so seconds or something like that, or lower the numbers in them or something, and imagine having Boon: Dark Theory on top of that to make it even faster, so whether you want to stack Haste or don't Stack Haste, this needs to be addressed and fast while people are abusing it after the Haste/Hindered topic going on as of late, please.