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Disincetivise Survivors Killing Themselves on Hook

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Comments

  • SoGo
    SoGo Member Posts: 4,258

    I also feel like completely removing it is not the move. Especially since it sometimes DOES work and it can be great.

  • Malkhrim
    Malkhrim Member Posts: 1,193

    Lots of people defend the indefensible in these forums. If you look at any thread about survivors who stop doing objectives and hide to hold the game hostage, there's always some people defending people who do this. Same thing about people who ragequit/give up all the time, and some even come here to suggest the removal of the DC penalty, I've seen it many times. But it shouldn't be a surprise: if lots of people in this game love to ruin games by DCing or giving up on first hook, then of course they have some presence in the forums…

  • Malkhrim
    Malkhrim Member Posts: 1,193

    The problem is that this "sometimes" might as well be once every hundred matches or more for what we know. Seriously, in the lattest day you have played, how many times have you seen it be this "great"? I could count on my fingers how many times this mechanic allowed me to turn a sacrifice into an escape, and I've been playing this game since 2017. This happens not only because the odds of a survivor actually self-unhooking are really small, but also because survivors who aren't trying to ragequit only try that at the very end of a match, when no one is available to unhook anymore… and often that happens when the killer slugs for the 4K, so they just place the first survivor in a hook and then wait for their unhook atempts before picking up the final survivor. Easy to prevent, easy to counter: when it works, the survivor leaves the hook only two go back to it in seconds, or WORSE: to be slugged for a whole minute because the killer doesn't want to risk DS.

    Meanwhile I see this mechanic being used to ruin multiple matches everyday.

  • Malkhrim
    Malkhrim Member Posts: 1,193

    They DO look into the "why", all the time, they've been doing that for years. The devs are always hearing about sources of insatisfaction on both sides, so all changes intended to make the game less frustrating and more enjoyable have an impact on that. But for a lot of people, doesn't matter how much you improve the game, there will always be an excuse to ragequit/give up. I've lost my count on how many times I've seen games that were going well, with most survivors playing well and both sides having a similar chance of winning, until one survivor suddenly gives up and all goes south. Not to mention people who give up on first down way before they get camped, tunneled or anything, even against weak killers. They just make mistakes, they have consequences, but they prefer to blame the game for it and ruin the match for everyone else.

    This is not the first time we have a rise in people leaving matches. Before the DC Penalty was added, survivors would DC all the time, even though the game was extremely survivor-sided at the time. Turns out that, sometimes, the "why" is just "this person is being outplayed but doesn't want to accept it".

    And let's not forget: people going next are a source of frustration for other players as well. Just because someone is frustrated by the game, that doesn't mean they are entitled to make everyone else frustrated. And just because something is being is done for stopping them from doing this, that doesn't mean the devs aren't looking into their sources of frustration as well. Hell, look at the Skull Merchant nerfs and rework, plus all the stuff added in the Quality of Life initiative, does it really seem that they are not looking into the why? If anything, that is the first time since the implementation of the DC penalty that they decide to do something about it BESIDES just looking into the "why", because that alone is not enough.

  • Malkhrim
    Malkhrim Member Posts: 1,193

    Most ways of disconecting from other online games aren't like the one mentioned on the thread here and you know it.

    Most games just have the "leave match" option just like DbD has. Is either that or pull the plug. MANY of them give penalties to leaving matches, others don't allow the player to simply "go next" and their only option is to go back to the same match. The problem is that giving up on hook gives survivors an alternate way of leaving a match that bypasses all the penalties. Right now, they don't even need to look for a way of circumventing anything: they straight up have an abusable game mechanic for that. Just press M1 three times, let go and that's it.

    If people didn't have such a simple and easy way of going next. they would be disincentivized from doing so, because they would have to put time and effort into trying to circumvent the penalty. Just pressing the "leave button" and taking the penalty would be for them a much faster and easier short than looking for ways of getting themselves killed that would depend on the reaction of the killer and could even get them banned for working with them.

  • brewingtea
    brewingtea Member Posts: 706

    No one is talking about "Running up to the killer and giving up" prevention. No one is talking about "Repeatedly jumping in and out of a locker to give away your position" prevention.

    It's not about forcing people to play out a match that they don't want to stay in. Rather, there currently exists a big red "Flip the board and ruin the game for everyone" button and maybe we should remove that ONE. PARTICULAR. THING.

    You want to talk about "why" survivors are frustrated, so we can address the root causes? This is one of them! It can be a symptom and a cause at the same time. People see it happen and think, "Well, no one else gives a #### why should I?"

  • Stibfa
    Stibfa Member Posts: 136
    edited May 7

    Wow the amount of People defending this horrible loophole of dodging the dc penalty and ruining the game for 4 other People is insane. Youre not entitled to ruin the game for 4 other People because youre not having fun. Instead of "looking at the why" why not fix this horrible plague on the game first and actually have fair matches. A lot of these dbd players are just Burned out from playing the game and need to take a break... instead of getting mad for every little thing that happens to them. "You cant force People to play a game they dont like." we can start by actually punishing these kind of People, not every game is gonna be fun. Thats any pvp game ever... if you only want fun games where everything goes good for you dont play a pvp game.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Well, there's two reasons, and one is a little less unreasonable than the other.

    One reason is that the survivors are just entitled, see a killer they don't like, and rage quit with no regard to their teammates. Those are the people who need to face the full brunt of the DC penalties, because they just want an easy match against an easy killer, and when they don't get that, they screw over the other 4 players' match.

    The other reason is the people who actually try to win a match against a killer, but it's always just them. They're the first to the first gen, and probably the first to do the second and third as well, and probably the only one to give the killer a decent chase. The killer can usually go on as long a chase against this person as they want, and eventually get them for no lost pressure, because they're confident the other survivors just won't do the gens. In that instance, I feel for that survivor, and am not shocked when they DC.

    So the difference between impulse rage quitters and those who show a little more restraint is that the latter actually gives it their best before they decide to up and quit. If they're gonna try their heart out just to get punished with a loss, because their teammates refuse to do anything, of course they're gonna DC. It's not to say that they shouldn't get the DC penalty as well. But it is to say that matchmaking needs to be fixed. Stop putting really good survivors against baby killers and forcing them to still lose by giving them God awful teammates. That's all you have to do: fix the MMR system.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    That's just entitlement, if you ask me. Those players aren't being "forced" to play. They chose to turn the game on, queue up for a match, of which they were willing to wait 5 minutes of queuing/loading for, and now they're screwing over the other 4 players who did the same thing, by disconnecting. Why? What could possibly justify that? In any normal game like CoD or Overwatch, a player can leave and be replaced by a new player within a minute. That's fine. But in DBD, whose matches have such low playercount (meaning each player is that much more fundamental to the match's function), and whose lacking that fill-in feature, you just can't do that, DC all willy-nilly.

    I understand caring about why people DC, even though it's gonna be super objective and have lots of people saying it's a killer or survivor sided game. But you have to admit that a majority of people are just DC'ing out of entitlement. I've argued that more experienced players may have better reasoning for DC'ing, like "80% of the gen progress has been by me, and when I'm the only one to give decent chases, or I'm on hook, y'all don't progress any gens." Natural, that they would DC in that event. So for the good players, it's a problem with the matchmaking. Good players should not be put consistently with bad teammates, because that's what makes people not want to play solo. It's not even a normal instance of carrying your team. It's like you're an 8/10 and they're 3/10s.