http://dbd.game/killswitch
Xenomorph Add-on changes and other ideas
I made a doc for potential add-on changes, I want the add-ons to feel like they have a use and can counter the turrets effectively, some add-ons feel weak for their rarity. Also Xenomorph feels like they are a bit of a stealth killer, but the motion tracker in the flame turrets ruin this aspect of Xenomorph, I feel like while Xenomorph is undetectable Turrets are on their cooldown mood until they're detectable again.
I really want Xenomorph to feel like the true killer that it is in the movies and games
Comments
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Most of the addons on the pdf are the same as they were before
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You are right should I remove the ones that haven't been changed?
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Yeah, I'd do that, I think it would make the doc more clear of the actual changes to the addons instead of the entire list lf addons that includes the ones that haven't been changed
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Alright I have edited the document sorry it took so long I was busy
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