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Xenomorph Add-on changes and other ideas

BasicDamine
BasicDamine Member Posts: 23
edited May 22 in Feedback and Suggestions

I made a doc for potential add-on changes, I want the add-ons to feel like they have a use and can counter the turrets effectively, some add-ons feel weak for their rarity. Also Xenomorph feels like they are a bit of a stealth killer, but the motion tracker in the flame turrets ruin this aspect of Xenomorph, I feel like while Xenomorph is undetectable Turrets are on their cooldown mood until they're detectable again.

I really want Xenomorph to feel like the true killer that it is in the movies and games

Post edited by BasicDamine on

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