8.7.0 | Steady Pulse
Content
New Survivor: Orela Rose
New Perks
- Do no Harm:
- When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks.
- Duty of Care:
- When you take a protection hit while healthy, all other Survivors within 12/12/12 meters gain 25/25/25% Haste for 4/5/6 seconds.
- Rapid Response:
- When you Fast Exit a locker, you suffer from the Exhausted status effect for 30/25/20 seconds.
- When you gain Exhausted, you see the Killer's aura for 2/2/2 seconds.
- Exhausted prevents one from using perks that cause Exhausted.
Killers
The Ghoul
- Breaking a pallet puts the Power on a cooldown Timer based on 2 Leap Tokens. (was 1 Token)
- Hindering time applied to Survivors when activating a vault using the Kagune Leap while targeting them prior to that instant has been reduced to 0.5 second. (was 1.0 second)
- ADDON: Yamori's mask no longer reveal Survivors hiding in lockers.
- ''Become Enraged'' scoring event received when performing a Grab-attacks now properly activates when the killer is already in Enraged Mode and has been increased to 600 Deviousness BP. (was 250 BP)
The Doctor
- Added a cooldown to interrupting Unhooks with Shock Therapy repeatedly.
The Houndmaster
- Reduced the Dog's vault speed during Chase Command to 0.65 seconds. (was 0.45 seconds)
- Doubled the Bloodpoint rewards of all her Deviousness Scoring Events.
The Oni:
- Removed the turn rate limit during the open phase of Demon Strike.
The Singularity:
- Overclock Mode now provides a 3% base speed increased instead of Haste.
Perks
Survivor Perks
- Babysitter:
- Increased Haste effect granted to the unhooked Survivor to 15%. (was 10%)
- Boon: Dark Theory:
- Increased the Haste effect to 3%. (was 2%)
- Breakout:
- Increased the Haste effect while near a carried Survivor to 6/8/10%. (was 5/6/7%)
- No One Left Behind:
- Now increases the Haste effect for unhooked Survivors by 10% instead of applying a separate Haste effect.
Killer Perks
- Batteries Included:
- Increased Haste effect when near a powered generator to 7%. (was 5%)
- Furtive Chase:
- Increased Haste effect after hooking the Obsession to 10%. (was 5%)
- Game Afoot:
- Increased Haste effect when breaking an object while chasing the Obsession to 7%. (was 5%)
- Hex: Pentimento (Rework):
- You see the aura of cleansed Totems and can Rekindle each Totem once.
- While a Totem is Rekindled, Survivors Heal and Repair 20% slower +1/2/3% for each additional Rekindled Totem.
- If all five totems are Rekindled simultaneously, all Totems are permanently blocked by The Entity.
- Survivors cursed by this perk see Rekindled Totems' auras within 16m.
- Unbound:
- Increased the Haste effect after vaulting a window to 10%. (was 5%)
Features
Quest System
- Introducing a unified place for all Quests, which will include daily, event, rift quests and much more.
Base Game Adjustments
- Added a protection to Survivors when their teammates spam the Unhook interaction without ever Unhooking.
- Added a protection for failing Skill Checks that trigger right when the interaction is stopped.
Haste & Hindered
- The speed bonus/penalty of Haste and Hindered are now shown on their respective status effect icons.
- Perks which affect movement speed now mention Haste or Hindered in their descriptions.
Abandon Option
- Added a new Killer scenario: 10 minutes after the last generator is completed, the Killer has the option to Abandon.
Rarity Rework
- Rarity levels have been revised to better surface different tier value.
Pre-equipped Loadouts
- Characters now have a pre equipped perk when first unlocked.
- Characters now have a set of pre equipped items and add-ons to ease learning about their gameplay.
Perk Previewer
- Added a widget highlighting a player’s own Perks in the pre-game Lobby.
Character Visual Fidelity
As part of our ongoing effort to boost character visual fidelity in DBD, we’ve updated our character materials to match the same physically accurate shading models (yes, fancy math!) used everywhere else in the project.
What does this mean?
True‑to‑life skin reflections- Skin will now reflect light just as it does in the real world yielding sharper and more accurate highlights.
Broader range of looks- Artists can dial in everything from oily youth to weathered veterans, with precise control over pores, scars, and surface oils.
Consistent across all lighting- Whether you’re in the swamp, the carnival, or the asylum, characters will look and behave exactly the same under any lighting.
The result? More believable, responsive characters that feel grounded in the world of DBD.
Bug Fixes
Archives
- Fixed an issue where some users were getting an error message when selecting "The Tomes" in the main menu.
Audio
- Fixed an issue where the wrong audio SFX would play when walking in the Grim Pantry's big Cabin.
- Fixed an issue where the wrong audio SFX would play when walking on the balcony of the mine tower in the Ormond Lake Mine map.
- Fixed an issue where the wrong audio SFX would play when walking on parts of the ramp inside the mine building in the Ormond Lake Mine map.
- Fixed an issue where unwanted SFX would persist in-game with certain Tome 23 survivor outfits equipped.
Bots
- Fixed an issue where Survivor bots could reveal The Ghost Face and were able to clear their Weakened status against The Unknown from normally impossible locations.
Character
- Fixed an issue where The Knight would be stunned at the Guard's spawn location.
- Fixed an issue where The Knight's power could break when being stunned at the start of a summon.
- Fixed an issue where The Knight could stay in the Patrol Path creation speed due to latency.
- Fixed an issue where Deep Wound would not stop depleting when a Survivor is grabbed by the Houndmaster's Dog.
- Fixed an issue where The Houndmaster's head customization, 'Festering Scar,' was missing her grin animation during the Mori.
- Fixed an issue where The Houndmaster's dog end up standing in unnatural angles and partially clip into the ground.
- Fixed an issue where there was no cancel interaction prompt when The Trickster was in Main Event.
- Fixed an issue where The Nurse could briefly see Survivors in a locker when blinking through a nearby wall.
- Fixed an issue where The Ghoul's hair and mask would briefly appear off his head when reaching the tally screen.
- Fixed an issue where The Ghoul's Kagune mark reticle clipped into male Survivors head when aiming at them.
- Fixed an issue where The Ghoul's Kagune Leap could activate without playing the animation when canceling the power.
- Fixed an issue where The Nemesis stopped playing his menu interrupt animations.
- Fixed an issue where The Nemesis' Zombies would be invisible when using the Tyrant Gore and Depleted Ink Ribbon add-ons.
- Fixed an issue where The Nemesis could vault at nearly twice the normal speed.
- Fixed an issue where Survivors could become stuck inside a dropped pallet after vaulting towards the Hag's Phantasm trap with the Scarred Hand add-on.
- Fixed an issue where The Twin's camera could get stuck on the Survivor after Victor pounced on them with some network lag.
- Fixed an issue where The Lich's Vorpal Sword add-on did not increase the pallet break time to 4 seconds.
- Fixed an issue where Survivors became infected quicker when the Plague aimed Vile Purge at the Survivors held item.
- Fixed an issue where Survivors could bleed out during a Mori.
Environment/Maps
- Fixed an issue which caused slowdowns on Midwich Elementary School.
- Fixed an issue on Temple of Purgation that did not allow zombies to reach the arch base.
- Fixed an issue with collisions on Lerys Memorial Institute.
- Fixed an issue with collisions on Father Campbell's Chapel .
- Fixed an issue on Disturbed Ward where zombies that could get stuck on a ramp.
- Fixed an issue in Dead Dawg Saloon where a character could land on top of Saloon decorations.
- Fixed multiple issues in Autohaven Wreckers Realm where the characters clipped through the lockers when exiting them.
- Fixed an issue in Lery's Memorial Institute where the red stain of the killer would appear through a wall.
- Fixed an issue in Raccoon City Police Department where the characters could get stuck on top of the hooks.
- Fixed an issue with lighting in Nostromo Wreckage .
- Fixed an issue where The Mastermind was unable to vault a specific window using Virulent Bound on Mothers Dwelling.
- Fixed an issue where The Knights Guards could get stuck after vaulting on Raccoon City Police Department.
Perks
- Fixed an issue where Teamwork: Collective Stealth would show a second cooldown after exiting the perk's range.
- Fixed an issue where the reduced action speed color and icon were missing on the progress bar when co-oping Invocation: Treacherous Crows.
- Fixed an issue where The Wraith remained Cloaked after being stunned by a pallet mid uncloak with Enduring.
- Fixed an issue where Killers with Stridor equipped could not hear grunts of pain from recently unhooked Survivors equipped with Off The Record.
- Fixed an issue where The Ghouls aura would not be shown to the Survivor that had Hardened equipped, if The Ghoul had the Yamori's Mask add-on.
UI
- Fixed an issue where the Tally Screen would leave the Bloodpoints earned page before displaying all bonuses.
- Fixed an issue where notifications would disappear when transitioning to the main menu.
- Fixed a visual glitch with equipped add-ons in the loadout menu.
- Added audio feedback when hovering collected nodes in the Bloodweb.
- Added audio feedback when hovering items in the offering sequence.
- Added audio feedback when hovering items in the Tally Screen Match Consequences page.
- Added plus/minus audio feedback on Rift Tier update button.
- Fixed an issue where the external skills icon of any team skills would only appear in a brown color.
- Fixed a potential crash issue when selecting a player card in the player profile.
- Fixed a crash issue when cancelling an infinite tier purchase.
Misc
- Fixed an issue where the What Lurks Beneath Achievement/Trophy would gain progress when the damage source was caused by a Survivor perk.
- Fixed an issue where items retrieved during the match are listed as gained when reaching the Tally Screen when the Abandon Feature is used.
Public Test Build (PTB) Adjustments
Haste & Hindered
- Reverted the changes to Haste and Hindered stacking. Multiple sources of Haste and Hindered can stack once again.
Perks
- Babysitter:
- Increased Haste effect granted to the unhooked Survivor to 15%. (was 10%)
- Batteries Included:
- Increased Haste effect when near a powered generator to 7%. (was 5%)
- Champion of Light:
- Reverted Haste effect to 50%. (was 70%)
- Game Afoot:
- Increased Haste effect when breaking an object while chasing the Obsession to 7%. (was 5%)
- Hex: Pentimento:
- Increased Repair and Healing speed penalty to 20% (was 15%), +1/2/3% (was 3/4/5%) per additional totem.
- Duty of Care:
- Lowered range of effect from 16/16/16 to 12/12/12 meters.
- Rapid Response
- Exhaustion changes from 30/30/30 to 30/25/20 seconds.
- Aura reveal now constant at 2/2/2 seconds.
Killers
- The Singularity:
- Overclock Mode now provides a 3% base speed increased instead of Haste.
Bug Fixes
- Fixed an issue where Orela Rose's idle animation was missing in lobbies.
- Fixed an issue in Badham Preschool where three generators would spawn in the same house.
- Fixed an issue where the Spirit's Husk was missing the Terror Radius if a Survivor entered the Terror Radius while the Spirit used her ability.
- Fixed an issue where Survivors lose the Dredge's Nightfall effect after the Dredge performed a Mori.
Comments
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Please just remove singularity's extra movement speed entirely...and babysitter didn't need a buff whatsoever
-33 -
Why is Duty of Care still an AoE sprint burst, that works on all nearby survivors, regardless if they are injured, and regardless if they’re being tunneled, and it’s not an exhaustion perk?
BHVR is basically telling players they should never play M1 killers ever again, as long as this perk is like this. I’m certainly going to refuse to play any killers that don’t have increased chase mobility.
16 -
bhvr why is everyone playing blight,ghoul, spirit,nurse and hillbilly
also bhvr:
31 -
Wasn't this supposed to be a nerf in PTB?
Increased the Dog's vault speed during Chase Command to 0.65 seconds. (was 0.45 seconds)
-6 -
Good to see more Ghoul nerfs. I really hope this change is enough to make it so Ghoul doesn't get free hits after vaulting pallets in enraged mode anymore. But if it's not, I hope that the time to slide over pallets in enraged mode finally gets increased a bit.
-1 -
Singularity still get his 3%, its just base movespeed when active and not a haste effect. in general. this doesnt change anything about him
9 -
Duty of care can be an issue. and babysitter kinda just makes the whole issue of survivors being borderline invincible for way too long after being unhooked. and removing haste from singularity and just changing it to base move speed night be confusing to newer players as they likley wont even know about the 3%.
The buff to batteries may also be an issue. but considering its only near completed gens. we will have to see
-2 -
A lot of people complained about the new rarity colors, no-one liked it and no-one even asked it in the first place. Why you guys didn't revert it after all of those negative feedbacks?
30 -
Thanks for catching that! This should have said that the vault speed was reduced. We've updated the patch notes accordingly.
1 -
I seriously hope zero survivors complain about how popular Ghoul is, because I’m like “what else do you want me to do”???? I’m refusing to play over half the killer roster.
And many killers have fake chase mobility, and they’re useless now too. For example, Vecna’s chase mobility has a long cooldown, and Houndmaster still has way too many bugs with targeting the search command on the ground, and therefore is often miserable to use in chase.
-4 -
When are they going to fix this here?
It's been like this for a month now.
5 -
no, he's so bad without the haste there was a reason why he was so dependent on the soma family photo addon and everyone ran it.
2- it's an anti tunnel perk that you can't force on the killer it just helps you get distance when getting tunneled nothing wrong with that.
1 -
Now Kaneki will again be following the SM path. The vicious survivors will still be screaming hate when he gets to D-tier.
How many more times will BHVR repeat the same mistakes?
3 -
If the ability doesn't help you get hits, then why the hell would anyone use it? Besides, it had a very simple counterplay.
2 -
What's the point of buffing Babysitter? This perk was already extremely strong with the survivor running at 4.4...
8 -
yeah i know, but they should still remove it
-9 -
Buff: Brutal Streght —> 30%
Buff: Fire Up —> start with 1 tokenNerf: Blight / Spirit / Wesker / Chucky —> Cooldown after break pallet (different cooldown)
( Why Kaneki yes but the others no? )Post edited by Jtflorencio on-3 -
The ability would still allow you to get hits on very safe pallets. But if it can get the Ghoul hits on any pallet loop, that's just ridiculous, because that means survivors don't have proper counterplay to that ability. Killers need to be fun to go against as well.
4 -
singularity is absolutely not bad without it, everyone ran it because it was a crutch
it was already very strong and can be used even after the killers already hooked someone else + its not good they keep trying to solve tunneling with perks instead of basekit mechanics, especially when they arent adequately compensating killer for it
-7 -
No, killers don't have to be fun to go against, you just have to play the game.They can't create a killer always thinking about whether a survivor will have fun with him.There are several things that killers also don't like to play against that survivors have and yet they play.
-1 -
How are these nerfs he is getting even remotely comparable to what Skull Merchant received? Kaneki shouldn't get free hits after vaulting pallets in enraged mode, simple as that. Survivors should have some counterplay.
His mobility is still as amazing as before, and he can still get injures very easily. He will be fine, I am sure of that.
3 -
I certainly don't see why Kaneki is not allowed and Blight is, it is obvious that Blight is more powerful and has similar capabilities. There is no consistency in this.
I also don't understand why so many nerfs in such a short period of time, about a month. It seems to me that BHVR is nerfing killers every time a survivor cries hate.
2 -
Do you even play survivor? Of course they should be fun to go against as well. The entire purpose of a game is to be fun for it's players. People play games to have fun. What kind of mental gymnastics is that, to say survivors fun doesn't matter when it comes to killers?
I swear people like you won't be happy until killer queue times reach the 20 minute mark.
6 -
Pentimento still has the aura reveal😒
Breaking a pallet puts the Power on a cooldown Timer based on 2 Leap Tokens.
(was 1 Token)When is blight getting this nerf? I hate this part in ghouls kit, but blight deserves this.
There are some nerfs I want to suggest to make kaneki more skillful to play in compensation for buffs. Reducing the hit scan hit box further and reducing the time you have between the leaps to start another leap.
Post edited by Langweilig on-1 -
It's because Ghoul has an auto-aim grab attack with a super long range, and the token cooldowns can help delay the grab attack hit if the survivor running from pallet to pallet.
The token cooldown isn't there just because the killer can dash. The token cooldown is specifically there to help counter Ghoul's grab attack.
0 -
Yes, I play survivor, and even if I'm against a killer I don't like, I play the match.And I've played against Ghoul several times and I've never found this vault broken like so many people cry about.
-6 -
Added new killer abandon scenario? Hasn't the 10min abandon scenario been around for a while?
-2 -
Disappointed to see the rarity changes aren't being abandoned. They're just a bad idea with zero upsides, there's no reason to go through with this change.
If it's to help newer players, it's extremely relevant that it will make the game more confusing to learn, not less.
21 -
Meh, most people want to have fun when they play a game. Of course there will always be people that dislike certain killers, you can't please everyone. But you can at least try and improve the killers as much as possible to be fun for as many people as possible. Because again, the point of a video game is to be fun. The amount of killers that are unfun for a majority of survivors is already too high.
0 -
I agree either remove the cooldown after breaking for kaneki as well or introduce it to the other killers with the same potential. I don‘t get the double standard behavior has with this.
1 -
Hes still a better blight easily
Sure its a nerf but this is just a correction from what they tried to do last time.
I dont know why he cant just be fast or lethal in chase.
Not both. It doesnt make sense. Having to wait 6 months for this dude to be properly nerfed but chucky is gutted after 1 month as a 4.4m/s stealth killer, doesnt make sense.
-7 -
I love killer mains never playing against the killers they defend. (The whole distortion is good post rework all oevr again)
Because everyone else who did, thinks he is bullshit and shouldnt have this many mechanics or powers in one. (There isnt a counter besides playing a map offering for the game/lerys)
When legion and plague can only do one thing,
Wraith has to work for the injury and struggle for the down.
but kaneki can injure for free and still have powers to down survivors for some reason.
Makes no sense. Unless they want him to be busted, which its clear they dont want, otherwise he wouldnt be getting nerfs.
-4 -
Where Pinhead perks?
2 -
Why are you still buffing haste and hindered perks if the haste and hindered stacking removal isn't going through anymore ? This sounds like a very unfun experience if either side stacks these perks against someone that isn't running haste and/or hindered perks themselves. I don't see this as a sustainable change cause of how abusable it can become.
3 -
Why does Rapid Response still combo with Sprint Burst, which allows survivors to bypass alerting the killer with a locker loud noise notification? So it's ok if SWFs get on demand map-wide killer aura reading, with zero downsides, and can voice comm the killer's location to everyone else in the SWF?
-6 -
If Kaneki had been as ridiculously capable and hard to deal with a killer as you say, I would have agreed with these nerfs.
But he is not that kind of being. He is a killer that can be handled well enough if you know which palette to use, know when to knock down the palette, and move positions to watch for the cooldown of his abilities. In fact, I and my teammates have fought Kaneki and won many times.
The nerfs that are being made against Kaneki now seem to be nothing more than a way to pamper and pamper the vicious Survivor Main. The opacity of the data and the fact that it is repeated nerfs in a short period of time are also questionable.
BHVR has done the same thing over and over every time a toxic survivor whines. Sometimes, like SM, they were destroyed outright. They have never learned their lesson and are about to do it again.
And I am angry and disappointed. If this continues, the same thing will be repeated in the FNAF chapters.
-11 -
Post edited by Langweilig on-7
-
I’ve been playing both sides for nearly 6 years now.
Nerfing the Ghoul again really?This is hilarious at this point, What’s the point of having an PTB huh Behaviour !?
When you promised you wouldn’t touch a killer or survivor after an official release.
(I bet you won’t touch the new survivor perks within this 1st week or month right?)
Nope of course not you won’t do that.
But nope no new strong killers allowed only ones like singularity that gets stopped 90% of the time.
Do you actually play your game lately behaviour?
More lies and backtracking to suit the whiny survivor mains that only stack haste, Inta heals and second chance perks. Plus insta sabo hooks too sweet huh.
Then the gen speeds and heal speeds are so broken and way too fast.
“Everything that is wrong and that is bad health for the game”
Yes this haste stacking update should have not went though at all.
And haste in general should not stack period!
Now killers will not stand a chance catching survivors.
When there haste stacking will outmatch the killers base speed every time.
Wonderful, You butcher the game and keep the game one sided being survivor sided !
Before one of your biggest anniversaries which being Fnaf.
Wait to lose a lot of new coming players.
By alienating your killer base and keeping survivor mains new & old reliant on second chance perks.
“Never learning to loop, Mind-game or be gen efficient & sneak.”
It’s an horror a game, 1 vs 4 remember that.Killer meant to have very slight edge not none at all with this update.
Bring the horror back that’s all I have to say.
-1 -
Ghoul already wasn't anywhere near as strong as Blight so why does he now get 5/8 seconds cooldown upon breaking a pallet but Blight gets nothing ? Ghoul now essentially will have to walk down survivors to the next loop like a M1 killer after every pallet break.
3 -
Thanks for the info. The new Rift cosmetics look amazing btw
3 -
Really disappointed with this new patch. I find it rather discouraging to learn new killers only to have them nerfed and nerfed and nerfed... It would be a wise decision not to touch an upcoming characters for the first two months until BHVR settles in with the nerfs.
-7 -
After this update I am not sure if I think he is better than Blight. The nerf he got for breaking pallets is definitely noticeable. However, I have played with him now a few matches and his ability to vault pallets in enraged mode might still be a tad too strong, they might have to increase the time of vaulting pallets in enraged mode slightly. 1.5 seconds might be too fast. But I am not sure on that yet.
0 -
Really? I have played I think 4 matches with him and he now finally feels somewhat balanced. If anything, his pallet vault speed in enraged mode might still be a bit too fast.
-3 -
The BHVR does not care about the killer play experience. All they see is the whining of the survivors.
FNAF chapters will not even be worth buying. Even if you like a new killer, it is a pain to play with the fear that it might be nerfed again. Playing as a survivor is not a bad idea, but honestly, I have nothing but distrust for BHVR now.
-8 -
Most killers recently have been buffed after release, not nerfed. I feel like investing in a new killer is, statistically, much more likely to be rewarded than not.
7 -
The sadness of being nerfed one after the other where you loved the original, bought the killer, and enjoyed it will never be understood by statistics.
FNAF is another work of art that I love. I don't want to feel bad anymore.
-7 -
Yeah, I'm saying that isn't likely to happen.
You can usually tell when it will, too. Kaneki was insanely strong, anyone could've seen the nerfs coming.
5 -
At PTB, Kaneki seemed to be on both sides of the issue. It is hard to believe that we will know how well the killer performs on the first day of official sales. Everyone will understand the performance through actual gameplay.
This is why I do not want to buy FNAF chapters. If I did purchase one, it would probably be after a certain period of time.
-4 -
Its sad with all nerfs indeed, But at least i can comfort that my main is Ghosie and i did not get nerfed more than beyond the buffs for the survivors.
-4 -
we might need a healing speed cap now. someone got unhooked and just got insta healed…. and there was nothing i as an m1 killer could do about it
-1


