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New Challenges/Quests Eliminate Playing for a Goal/Reason

toxik_survivor
toxik_survivor Member Posts: 1,216

The old archives allowed you to pick one challenge and complete that challenge only. It made me play the game in a play style to specifically fulfill the challenge requirements. For example, repair 2 gens in a single match, I would put on stake out and hyper focus and do a Gen build. Old archives allowed me to play with a goal and purpose.

These new challenges and replacements of archives are too passive. They require absolutely no user interaction. You literally complete them by just playing the game since you can complete multiple in one match. I really like the concept and the effort put into the new system, however I just don't see why the original archives were replaced. There was no need for that as I believe the original system was interactive, and purposeful towards gameplay.

Overall I'm not a huge fan of major change when it comes to DBD. Dbd has gotten more and more corporate over the years and now we are changing the one of a kind, unique to dbd archive/tome system into a basic quest system.

What do we think about the new system.

Post edited by Rizzo on

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    The tome challenges were often toxic, because survivors would sandbag their entire team to compete challenges like “break 5 totems”, or “hide near the killer for way too long”.

    How is solo q supposed to feel like a team, when one of the survivors thinks their personal tome challenges are more important than the survivors escaping the match?

  • Nazzzak
    Nazzzak Member Posts: 7,344

    I don't actually mind it personally but I know not everyone copes well with change. It's definitely gonna take me a bit to adjust to it though.

  • Lexilogo
    Lexilogo Member Posts: 788

    I'm sure it's true that some Tome challenges went too far, but I think players sometimes coming into Trials with agendas that aren't 100% aligned with the most optimal strategy is overall healthy for the game.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,261
    edited May 7

    The timing on how the points get added to your pool is a bit confusing since you used to have to claim the points, now it applies the points before you even start getting the thing at the bottom counting up what you earned, often leading me to think its bugged and the points didnt count or something lol

    And these new quests ensure we might never see glyphs anymore (not sure if anyone will miss them but they were something out of the ordinary to do).

    Ill admit i was looking forword to having more stuff to do with this new challenge rework. But now its like theres allot less to do because it all gets done automaticly in much fewer rounds.

  • toxik_survivor
    toxik_survivor Member Posts: 1,216
    edited May 7

    It' just so passive, it's like the whole system doesn't even exist. The game feels like it did back when archives and tomes/glyphs didn't exist

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    The problem was that “aren’t 100% aligned” often meant “100% selfishly focusing on their personal tome challenges”.

    Pretty much anything that is considered an “interesting” tome challenge, is something that takes so much time to do, that it’s often ruining the entire match for the other survivors.

    One of the worst tome challenges were the green glyph challenges, where people would tour the entire map after every generator is repaired, and the survivors were basically competing with each other to get the glyph first. The result would be each survivor ruining multiple games, just for one challenge.

  • OrangeBear
    OrangeBear Member Posts: 3,508

    This is a good thing. I remember there was a challenge to get 1 kill with rancor before. I was new and just and was desperate so i just played sadako, followed the obsession the whole game and kill them last second. Game ruined, but i got my challenge done.

  • Hexonthebeach
    Hexonthebeach Member Posts: 590

    Going trough the new challenges feeling like doomscrolling. Paired with the dopamin bling bling from those other games. The ui looks very static and less creative.

    I see everything in this but not Dead by Daylight.