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The new rift

AlreadyTracer
AlreadyTracer Member Posts: 227

I actually DO like the new system…somewhat. It's a nice change of pace with how the challenges work (No unreasonable ones like killing all four in the basement or bugged ones like pointing at the killer twice with Premonition). Moreover, there are a lot more skins and cool rewards than in the previous rift.

HOWEVER. The system is honestly much too grindy for what it is. There are now one hundred levels, and you no longer gain fragments from simply playing. Moreover, some challenges are locked within a 24 hour time period. Miss that, you miss the fragments. This makes completing the rift not just grindy, it makes it a dedicated time commitment you have to deal with every day or so. Whereas with the previous rift, I can play dbd for an hour or two after a day of Overwatch and still finish the rift with a week to spare.

I understand that the rift is here to incentivise playing more, but there's a much better way to do that. So here's how I'd fix the system:

1: Increase the fragment gain on most of the challenges. The ones that require decent time commitment to complete should be rewarding a full level, not 75% of one.

2: Allow the dailies to stack. If you miss a day, you can just play a bit more the next and have the same amount of fragments. It still incentivises playing every day, as you'd have to grind for longer to complete stacked dailies. It just makes the game more flexible for people unwilling or unable to play every day.

3: Reward good gameplay. Have each game with an outcome of over 32k bloodpoints earned give 50-100 fragments. That will make up for not earning fragments for simply playing, and will reward skilled players with a faster progression rate.

4: Work in rank rewards. Ranks were changed a long time ago (Pinhead release, iirc) and all we actually got out of it was more bloodpoints once a month. This is a great chance to rectify that. Per role, the end of the month rank rewards should give between 20 and 400 fragments.

5: Add a better endorsement system. You can give players props after a game, but what does that ACTUALLY do? Instead of a useless system, how about we limit the number of players you can give props to (So 2-3) and award players given props with 20 fragments? Of course, you should incentivise actually giving props too, so giving other players props should give you 10 fragments each.

6: Add fragment incentives to roles. Currently, you receive a bloodpoint bonus for playing a role that needs more players at the time. That's great, but it could be better. A fragment multiplier could work wonders for flex players.

Dbd is usually a pretty good game when it comes to rewarding the playerbase, and I think it should stay that way. I'm happy with the change to the rift, but I think it wasn't fully thought out by the dev team. Hopefully they tweak it more soon!