http://dbd.game/killswitch
Killer rotation filter suggestion.
this is my first discussion but it’s more so for my wife. She’s a survivor main, I’m a killer main. I love playing killer and switching between different killers. Problem is that it don’t matter what survivor i get put against. To a killer they’re all basically part of the same objective. Elimination and that’s it. But as i watch my wife play, she gets the same killer over and over and over again 3-4 matches in a row and it’s the same killer. That can be annoying to someone who wants a challenge against a variety of killers. So why not add a filter suggestion for survivors to pick out the killers they don’t or do want to play??
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This was something the devs briefly contemplated adding some years back, a killer ban system where each survivor can straight up not allow a certain killer and map to be used. Nowadays we have map repeat prevention and soon to be map offerings nerf, but killer repeat prevention should definitely also be a thing
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it's because the survivors will filter all the mobile killers and then when que times slow to a crawl wonder why it takes so long to find a game
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My suggestion was to have a separate incentive for each killer. (They supposedly have their own separate MMR anyway, and that's supposed to factor into the incentive…)
Then, survivors could pick (say) 3 killers they don't want to face, and they adjust the incentives accordingly. The matchmaking would be unaffected, but if you pick a "popular" killer you get more BP.
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That's not a bad idea actually. A nice compromise for people that do and don't want killer prevention. I think you meant "unpopular" killers would get more bp though?
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This would be bad for a whole slew of reasons.
You would make ridiculously long queue times for yourself and some killers would barely ever get to play as then you'd make their queue times long as well.
This is also trying to address the symptoms rather than the problem itself. The problem is lots of killers being way undertuned so many people don't want to play them. If you want to see variety the correct solution is buffing all those bad killers. That will make people play them.
I do also like the side idea some have had though of adding a BP bonus to individual killers based on play rate. So the lower they're played the more BP bonus they get to encourage people to play them. This is more supplemental though and wouldn't fix the problem by itself.
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I meant that if there's a killer nobody wants to play against (i.e. downvoted a lot) then you would get bonus BP for avoiding that killer and playing as someone else.
But, you could also do a thing where they give you bonus BP for playing a killer that rarely sees any action (i.e. unpopular) regardless of votes?
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A ban system would heavily influence que times and mmr too much to be effective, plus disliked killers will see no play at all like Ghoul or Blight.
That being said as many people have pointed out, there should be more incentive to play other killers. The obvious solution is buffing these killers to be more viable, and giving blood point incentives or even rift incentives for low pick rate killers. I think this could also help the devs collect a lot more data on killers not seeing much playtime which cam lead to better thought out buffs in the future.
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see i thought about the queue time as well and do believe that it would have an effect but for say the ghoul. The amount of times he pops out in a match is ridiculous and i understand he’s still a new killer and the trend usually lasts a month or so but if you have a filter implication perhaps give it a limit to how many you can filter out. Perhaps you can only filter one or two. So that gamer who just abuses one killer will have a higher queue time and perhaps make that person switch to another killer that has a lesser queue time thus rotating the killers
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Honestly, the only way this system could work relatively fine is with no repeat Killers in consecutive matches, meaning if the 4 Survivor In a match had been against Demo, Slinger, Ghoul and Trickster then that Killer would not be selected for their next match. ofc this cannot apply to 2v8. and how would it work with lobby dodging??
Anyway, it probably wont make a large dent in between chapters, but it will be felt by Killers who play the new one after a new chapter is out.
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