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New Quest System Initial Feedback

jesterkind
jesterkind Member Posts: 9,516

Overall, I'm not as down on this system as other people, but I do have some concerns and criticisms to make right off the bat.

Now, to temper this list a little, I acknowledge that this system has been out for a day and we've only seen one batch of quests. Some of the issues I have may not be particularly huge ones once we've seen more of how this system functions over time, and I'm confident that any teething issues this system has can be properly ironed out over a longer timeframe.

I've got a list of bullet points, most are geared towards specific suggestions but a few are just feedback.

  • "Quests" is generic, they should still be called "Rituals".

Combination feedback and suggestion to start us off, this is a minor point but I do think the game's tone should be preserved even in small ways where possible. Losing the webs of challenges is already a hit, it'd be nice for more fitting and less generic language to be used. We can already see some good evocative flavour in the nifty new icon they've got, this'd help go in that direction further.

It won't be hard for new players to go "What's a ritual? [clicks] Oh okay, it's dailies and weeklies."

  • Dailies should refresh.

Huge wasted potential imo, this was one of the frustrating parts about the old Daily Ritual system. I also find the rewards for dailies to be somewhat lacklustre… which would be completely okay if they refresh infinitely. If you want a system that makes them more akin to other games' dailies, I'd recommend following Fortnite's lead and giving the first three you complete in a day extra rewards, so there's still a reason to check back in each day for players who want it.

  • It seems unclear how much you gain just for playing.

A lot of people seem to be under the impression that Rift Fragments gained just through playing/getting XP are gone, and a few others are pointing out that they don't seem to be. Obviously dev commentary would be great overall, but I think this points to the fact that what was once fairly obvious is now somewhat hidden.

Might be worth adding in a new UI element to show fragments gained just through playing?

  • There's no easy way to get from the loadout screen to the Rift screen like before.

Since that little sidebar doesn't pop up anymore with "View Challenges" in its bottom half, you have to go all the way to the Rift manually now, which is a little annoying. Just a small QoL problem, but worth mentioning.

Honestly, maybe bring back that sidebar with a few improvements? It's not used for the old tome challenges either anymore, so you've got the screen real estate available.

  • Quest variety MIGHT be taking an undue hit.

This is the point I think will most be decided by seeing what future quest drops actually entail, but so far, we've only had basic gameplay loop quests; do chases, do gens, heal, hit survivors, hook survivors, be in the terror radius.

Based on the way this system works I do believe Glyphs may be phased out entirely, and while that sucks I have more specific feedback that I'll put in its own post later.

What I'm hoping is that we'll still see side objective quests (totems/chests), and survivor/killer/perk specific quests. Those are important for variety and encouraging different gameplans, and while some players may throw to get them done quicker, I don't believe that's a good enough reason to phase them out.

As an aside, I think the character/perk specific challenges should get their own section when they are added. Maybe called "Master", to reflect what they used to be labelled as? This'd also allow for a few more of them, which would better evoke the specificity of the rift it's associated with.

  • Text is WAAAAYYYY too small for quest rewards.

That one's pretty straightforward. The BP and Fragment/Shard rewards are veeeery small. Could do with being made bigger and easier to read.

-

That's all I got after my first day of testing. I'm confident all these issues can be resolved with a little effort in future rounds of tweaks post-launch, so I don't feel too bummed out about the problems that currently exist. I do want to see this new system flourish!

Comments

  • DigitalisObscura
    DigitalisObscura Member Posts: 97

    I agree with all this but especially having the quest variety. It's strange, too, because the new system of being able to work on multiple quests simultaneously makes these less "throwing the game", meaning most people would be happier to engage with them. Like, before I'd bring Shiny Coins to open 4 chests in a single match (even though it wasn't necessary to do them all at once) just so I could get through it and do the next challenge. But no you could just open 1 when you get the chance and not have to seek them out because you're still doing the generator and healing quests at the same time.

    I'll especially miss glyphs, but I guess they can't figure out a way to implement them without inundating every match with every single type of active glyph quest all the time.

  • jesterkind
    jesterkind Member Posts: 9,516

    Yeah, I think glyphs might unfortunately just be incompatible with this system.

    I'm planning on making a more in-depth post about this soon, but my hope is that on top of keeping the Compendium for old challenges, we might be able to get once-a-chapter drops of a few pages of Glyph, Memory Shard, and related challenges bound to that old Tome system so players who want to do them still can.

  • solsol
    solsol Member Posts: 98

    Agreed with most points on here.

    Another point I think is worth adding is that the bloodpoints are way way worse from the dailies. A daily ritual used to give 30000 minimum up to a maximum of 60000.

    Today I have 3 dailies that give 2500 bloodpoints each - sure there's the added improvement of them being role agnostic, but a total of 7500 bloodpoints per day is extremely low and just a straight up massive downgrade from what we had.

  • jesterkind
    jesterkind Member Posts: 9,516

    I had the same thought myself, but personally I think that number would be okay if you could just keep doing dailies for that low number without them running out.

    Either raise their BP rewards or make them repeatable, either would work imo.

  • solsol
    solsol Member Posts: 98

    Yeah I think the numbers would be good as repeatable quests. I do think the first completion should still give a lot more as you suggested in your original post, even if they made these repeatable.

  • EliskaMM
    EliskaMM Member Posts: 161
    edited May 9

    Also let us choose if we want to redeem the bloodpoints or not, at least from the rift levels, some of us like to spend them on anniversary or new chapters and now I can't* have I need them.

    Post edited by EliskaMM on
  • SoGo
    SoGo Member Posts: 4,233

    I feel like Glyphs and Memory Shards wouldn't be an issue under certain conditions (like them exclusively keeping the restriction of doing only one at a time).

  • jesterkind
    jesterkind Member Posts: 9,516

    How would that actually be implemented, though?

    Maybe if you only get to finish those quests by using the "track" feature?

  • SoGo
    SoGo Member Posts: 4,233

    Probably, yes.

    I'm bringing this discussion back again, since it still needs to be heard and put in the game.

    I feel like making things like Remixes, Memory Shards and Glyphs into a separate Master category of the Rituals (I'll call it that instead of Quests), alongside Daily, Weekly, Milestone and Event Challenges, and keeping the old toggle system just for this category would be a perfect solution for many problems with the new Rift.

    Not only would we get another way to get Fragments (one Master Challenge should give 100 fragments minimum), but also keep a bit of the uniqueness of the old system.