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Can DBD ever have a Competitive Mode? | Question For The Devs/Player Opinions

OPXtreme_ttv
OPXtreme_ttv Member Posts: 218

Personally, I find the lack of consistency in pubs to be super boring, and thus i resort to playing comp DBD, since its more balanced.

What I'm wondering is, will a gamemode with balance restrictions ever be released? Im talking Various Banning and Restriction features (Killer Bans, Item/add ons/perk restrictions), removed base features (anti camp meter) and forced offerings

Rewards could be given for playing the mode too. Seasonal rewards for achieving a certain rank, like unqiue cosmetics, more shards and bp.

It takes too long to individually balance all the almost 40 killers, over 200+ perks, items and add ons, so why not have a mode where these are essentially predetermined to compensate to make the game as fair as possible?

Answers

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Hopefully never.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,077

    Competitive modes are usually how games die a slow and painful death

    If you want a real-time example, see Team Fortress 2 and how disastrous Meet Your Match went

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Are there any plans to create a ranked mode, which has the exact same rules as normal DBD, but has things like stricter matchmaking, or other things that aren't really changing the actual gameplay?

    This is completely different from asking for Comp DBD, which has such a huge list of custom rules and regulations, that it doesn't resemble normal DBD at all.

  • Reinami
    Reinami Member Posts: 6,598
    edited May 8

    I think that is the opposite for games like DotA and CS, and LoL. The fact that they have a competitive scene is what has not only kept them alive, but allowed them to grow.

    DBD tries to act like a competitive game by using things like MMR, and balancing things constantly. Do you think Mario Party uses MMR to match people? Does Mario Kart regularly do balance patches to change up character or kart stats?

    Smash bros. actively tried to remove the competitive scene intentionally by adding things like tripping into Brawl. And what happened? Everyone hated that game and it died rather quickly.

  • BritneyMitch
    BritneyMitch Member Posts: 265

    I felt like this, now i play comp. People gonna whine and hate on it, but it is a place where i can go and everyone trys to win and has a similar level of skill.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Oh thank the Entity. If anything we need more casual modes and casual-minded changes, not more competition! Glad to see the Devs have their heads on straight about this.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    Yeah, give me more things like My Little Oni and Lights Out.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    First off thank you for responding so fast. As usual you always have a Rapid Response 😏.

    Secondly since you've already commented here, I wanted to also ask if there are changes coming to generators that make repairing not so fast, but also more interactive and engaging, with a reward for spending more time?

    I really like the Blood Moon's gas machanic. My idea is, you guys incorporate this machanic into the base generators, using a system that stops a gen from regressing past a certain percentage while gas is in the generator. This would be required in order to fully complete the generators, but it would be alot less punishing if a gen were to be damaged constantly to the point where it has no progress left (essentially basekit 3 gen breaking)

    I love brainstorming balance ideas for the game, I want to be there at BHVR when I finish post secondary to hopefully help with future game balance. Im studying game design and I want DBD to be my future career.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    I would like to see maybe a limited time event in DBD sometime where they let people queue up for a 5vs5 like they had for the DBD Community Cups, so that casual players can dabble in the comp setting.

    Having a ruleset like: -

    • 4 man SWF and 1 Killer, players can change roles in lobby.
    • Only 1 copy of a perks/items/add-ons per side.
    • Specific map shared for both games with the same tile spawns that is shown at the start.
    • Limited pool of killers to choose from for that match.
    • Most kills/hook stages wins.

    Only issue is of course you can't see the other game while playing your own. If a replay file could exist, even if only available to download for a very short time, that would be cool.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    comp literally does exist in dbd and the rules are tweaked literally so that game can be more fair. Implementing comp/ranked mode would literally help devs finally see state of the game and have a proper sample of players they can make balance decisions based on.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    An alternate ruleset that a group of dedicated extremely skilled players who enjoy a competitive setting crated is not the same as a dedicated mode for it. There's a modding scene for things like Hollow Knight and a whole scene for hide and seek in games like TF2 as well, that doesn't mean the game is intended to be played that way or even the way most people play it.

  • MarbleThrone
    MarbleThrone Member Posts: 962
    edited May 9

    If you want to call the act of frolicking around in a sandbox outside of the intended scope of the game, with no tangible in-game rewards or rankings, and according to rules and restrictions that have nothing whatsoever to do with said game "comp", then sure. I call it cute, not "comp".

    I just point and laugh at the idea of "comp" in DBD.

  • SoGo
    SoGo Member Posts: 4,233

    I feel like a "casual, chill mode" would be impossible to do as well.

    Because, frankly, what's stopping people from coming in with a mindset to be a nuisance?

  • TieBreaker
    TieBreaker Member Posts: 1,308

    We don't need a comp mode. We just need for custom games to be improved, so that players who want a comp experience can have one. There's no need to divide the already limited community into different modes.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    We already have them, they're called modes. People DO come in to be comp nuisances in them, but they are a) the minority, b) frowned upon.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited May 9

    yes i know that, i used other games that have proplay tournaments (separate set of rules), while ranked still has slightly to moderately different rulesets.

    The catch with those proplay tournaments is that game s are still well balanced, but in dbd comp scene tries to balance the game as much as possible.

    somehow we all complain about balance of this game, but when there are people that want to experience actually closest to 100% fair matches, they are made fun of. That's one of the major reasons why game balance is in shambles atm.

    And btw, world championship proplay tournaments in league are played in custom matches, and CS2 majors are played in LAN

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    even if we didn't need a "comp" mode, we would need to have a way to have an actually solid sample of players for balancing the game. With current matchmaking and a community like this, this game is impossible to be balanced.

  • Neaxolotl
    Neaxolotl Member Posts: 1,787

    The biggest reason it can't exist is because matchmaking, anything that divide playerbase can't exist in dbd

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    We would need true skill based matchmaking, the kind that locks twin mains in queue for 2 hours.

    Bhvr will never go back to that, which imo invalidates any integrity to a competitive mode. I'm not playing comp with essentially backfill logic.