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Tunneling rewards for survivors

Killers are going to tunnel and there's very little that can honestly be done about it. I have a little solution that I believe will help lesson the blow of it. Any survivor who is purposely targeted for early elimination by killers should be rewarded with 150k bloodpoints upon death.

Your job as killer is to kill but if your goal is to ruin the fun for everyone else in your quest for it then other side deserves to be compensated for it. Perks don't prevent you from getting tunneled out, just delay it.

As for survivors they can't be AFK or trying to kill themselves on first hook and have to actively be trying to help ( if possible) the team to qualify. Tunneling, by my definition, is being targeted for early elimination after getting unhooked. Getting downed because you accidentally come in contact with the killer after getting unhooked despite them not actually trying to hunt you is not tunneling.

Comments

  • Callahan9116
    Callahan9116 Member Posts: 447

    TuTunneling doesn't work against smart teams. You have a 70 second hook, if the killer is camping you have 3 gens done, then if he tunnels and you last in chase more than 30 seconds (very easy to do) it'll mean 2 more gens done by the time he hooks you.

    90% of survivor problems are solved by just doing the gens.

  • Byakurya
    Byakurya Member Posts: 3

    That's not the point I'm trying to make though. If your tunneled out within the first 2-5 mins of the game you deserve to be compensated for it. You're teammates getting out and getting 20k+ bloodpoints while you are specifically targeted resulting in, if you're lucky 3k, isn't exactly fair now is it?

  • Byakurya
    Byakurya Member Posts: 3

    On top of that SoloQ is about 1/50 chance you'll get a good team which is the majority of all matches in dbd.

  • Roco45
    Roco45 Member Posts: 386

    That's antiquated with all the gen regression perks that Killers use as well as how matches aside from SWF play out. So no, almost always, three gens are not getting done while someone is on a hook with the Killer camping, you know as well as I do why that is.

  • Roco45
    Roco45 Member Posts: 386
    edited May 2025
  • scoser
    scoser Member Posts: 602

    Bloodpoints as a reward for getting tunneled? In the year of our Lord 2025? Just have the devs actually set up a system or methods to deincentivize tunneling, like having hook states shared between survivors, built-in shoulder the burden, etc. like they did with the anti-camp system (which still needs improvements).

  • Callahan9116
    Callahan9116 Member Posts: 447

    What passive recession? Deadlock? That stops 1. For 30 seconds. Pop? Scourge hook? If they have deja vu and prove thyself those gens FLYING and if they are tunneling score hook isn't firing more than once. If they go and kick the gen you get to hooksave.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    You can remove tunneling by removing hook stages or hook itself

  • XDgamer018
    XDgamer018 Member Posts: 815

    so does the killer then also get a massive blood point "bonus" if they get genrushed the hell and back (ie game is over before 5-10 minute mark)

  • XDgamer018
    XDgamer018 Member Posts: 815

    how would you rework it? like instead of hook states its now "x amount of times being hit"?

  • smurf
    smurf Member Posts: 979

    This is accurate except when the killer just decides to return to the hook. A killer attempting to tunnel efficiently will not be explicitly camping. They'll pressure nearby gens, and even attempt to direct their chase toward the hook so they can keep proximity to be ready for the unhook. If the killer finds themself far from the hook, they won't necessarily try to tunnel, but if they're close enough, they'll run back to the unhook and go for a tunnel if the survivor gave them a short enough chase.

    Some killers are especially problematic in that regard. There are a number of killers that can return to the hook so effectively that they can return to the hook and tunnel reliably from across the map. Tunneling becomes very hard to counter against a talented killer unless the target is a strong looper. It would be good, though, if more survivors would wait until the killer is very likely not going to just return to the hook before going for a save. No argument there :D

    You're also right that not nearly enough survivor players play against camping effectively. Some outright camping killers will just get free pressure 15 seconds into a hook stage because someone goes for a trade early. While the answer to that is clear to a lot of us, it's mind-numbing when a solo-queue team gets snowballed by a camping killer.

    I saw that a few days ago against an Insidious camping basement Bubba who brought an offering for basement placement. The match was over fast because one teammate got carried to the basement, another went in prematurely even though we all heard the chainsaw and saw the hook was in the basement. Two on hook, third goes in. I went for a pickup on one that got out of the basement and crawled enough distance to let me get them up. They got downed again fast... normal game when a killer's camping. Maybe we need a training module for that; a killer bot that downs a survivor bot, and where the module teaches people what to do about it.

  • Callahan9116
    Callahan9116 Member Posts: 447

    There are a few killers who can sort of be anywhere at once yes.

    did you get that game recorded? Would be really funny to watch.

    there are so many strategies like basement bubba that are useless against good players and noob stompers. They have issues with balancing that.

  • smurf
    smurf Member Posts: 979

    Sadly no recording of it. Bubba chased me for hatch race in the end though because I wasn't about to run into the basement after everyone else did. I even finished a gen first... And in the post-game chat, Bubba and I mused about why on Earth all my teammates ran into the basement when he was clearly going to go instadown them.

    I didn't check, but I suspect he camped from a distance to prevent self-unhooks. So I guess he wasn't strictly a basement Bubba. I've hidden in the basement all game before with insidious and just guarded the chest… like a real basement dweller :D

    Who knows though, maybe it was a party down there and I should have joined them. I mean, there are four hooks...