Ghoul nerfs Are in Wrong direction
I don't think Ghoul needed another cooldown increase after you break a pallet. I think the first one was good but Now Its bit annoying to play as him when breaking a pallet.
What I still dislike about Ghoul is his stupid range on free injury and scamper vaults. I think his range on attacking you should be few meters decreased. His vault speed on power use also increased by at least 0,4 sec.
Revert that annoying long cooldown on breaking. Just make it 1 token cooldown and not 2.
Comments
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I agree, the pallet break did nothing to reign in how frustrating he is to play against and just made him feel worse to play as. Ideally I'd like to not have to drop pallets against him, since greeding and mindgaming at upright pallets is a lot of fun.
I would much rather have seen them slow him down slightly during his power cancel cooldown and reduce his movement speed a tiny bit.
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Revert losing power on pallet break instead nerf Grab Vault speed, Leap cancel cooldown to 5 seconds
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Feels like you are forced to play with dissolution now.
Cooldown and more cooldown on his power. Shorter range… he is getting really boring to play.
The fun part was zipping around the map with his power.
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Wow you just gave trapper and skullmerchant company in D tier nice job!•
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I agree, as someone who is getting decent at body blocks in loops they shouldve nerfed enrage vault instead. the issue is that the vault is just a skill less free hit (like scamper) ken otherwise is fine rn. Except his terrible collision, my leaps are getting canceled by rocks behind me.
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Feels like if the Ghoul just breaks the pallet by targeting it while enraged would be a lot easier to balance and has better design overall instead of vaulting speed bonus
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