http://dbd.game/killswitch
At what point does running bugged perks/add-ons become bannable?
I've heard that running perks with subtle bugs, like Balanced Landing from a few weeks ago, didn't get you banned. But it got me thinking - at what point is running a bugged perk/add-on actually bannable?
Back around ~2019, Legion had a bug where if you ran both of his mending time add-ons, they'd multiply to an extreme degree and mending would take over a minute. I remember hearing that people got banned for running those add-ons - which is odd to me because someone could've run those add-ons without realizing what was happening, and end up getting banned while completely clueless.
While I don't think we've had a bugged perk/add-on as subtle but extreme as that in recent times, there are more blatant recent examples, like PWYF Nemesis or Forever Entwined Wesker. Did people get banned for running those? Should they be?
Comments
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The devs do not ban for people using bugs, as there is no way to prove that people were using them knowingly and/or maliciously. If a bug is bad enough, the devs will killswitch it, otherwise I believe it is fair game.
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BHVR should never ban people for exploiting bugs. Instead, they should actually fix the bugs in a timely manner or at least killswitch if it’s related to a certain character/perk/item/add-on.
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They stopped banning for using bugged stuff years ago, it started with Breakdown breaking hooks permanently, they didn't ban for that.
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Depends on the bug. People who were exploiting lockers where they could clip into them to be immune to all damage clearly should have been banned. There was no way to "accidentally" do that. That's flat out intentional cheating. Players with that kind of mentality should be permanently removed from the game. Their intent is to ruin other players' experience by intentionally breaking the game.
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People KNEW that flashbang was bugged and exploited it until it got fixed too. Technically if you intentionally abuse a bug you are exploiting and people who do that, reguardless of side should be banned.
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I'm pretty sure unless it's somehow something that can't possibly be killswitched, nobody will get banned for that kinda thing ever again. And even then, it might just be an overall rule that they'll killswitch if possible (which it will be most of the time) and fix as soon as they can, with no bans.
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I don't believe they ban anyone for that. If they used to, then they don't anymore.
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there were already cases of people getting banned for exploiting bugged perks + the bug not getting killswitched quickly doesn't mean it's fair game, let's not spread misinformation in order to encourage people to exploit bugs and then think how they did nothing when they get banned
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Why should people be banned for something BHVR broke, don't choose to kill switch and take too long to fix?
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They only banned for the Legion Add-Ons because they announced on their Socials and ingame that it is a bannable offense to run those. And from this point onwards, it was assumed that everyone should know (since clicking the message away ingame without reading it would be your own fault) and it was assumed that they were intentionally using those Add Ons.
And IMO this is the right approach. You cannot expect that people follow all social media-accounts and as long as it was not warned about the Bug ingame, they should not ban for it. I would rather have some people exploit the Bug than having some innocent person being banned for it. Because otherwise there is not really any way to determine if it was intentional or not. Sure, you could check how long the person is using said Perk. E.g. with the Merciless Storm-Bug, you could check if they were running the Perk before or just after the Patch which got it bugged. But even then you can only assume that they are running it intentionally because it is bugged.
IMO the main responsibility is with BHVR. If a Bug is gamebreaking enough AND a fix is on the horizon, they should killswitch whatever is bugged. They are way too lenient with the Killswitch. But I am happy if they are lenient with Bans.
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They have a kill switch system in place now where they don't have to threaten normal players with bans.
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No this is not the case, we do not ban for the use of bugged perks etc in the game, if the bug is that bad enough that it warrants a ban, it would get kill switched. Same as we have done with Nemesis and no we're not banning for the bug with him, we've opted to Kill Switch the character.
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so reports in matches where people were exploiting bugs with game letting us know action has been taken against "Exploiting" don't actually result in anything?
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‘Misinformation’ Proceeds to get immediately corrected by a dev lmao
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This message only means that someone has worked on your report. Not that someone got banned.
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I agree mostly.
BHVR should not ban people for using bugged things, but if they repeatedly and KNOWINGLY use something bugged after it's reported as bugged and BHVR says it is bugged (but does not killswitch), and it gives them an unfair advantage, then they definitely need a punishment of some kind. Abusing exploits should be punished, that's cheating. Not a ban, but maybe a suspension for a day or so?1 -
That's up in the air. Mandy here claimed on the forums that getting feedback that actions took place only means that the report was looked at and doesn't necessarily mean a ban happened. However, the official BHVR twitter\X posted that it means someone you reported was banned, but not necessarily due to YOUR report. Conflicting info, we've gotten.
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Worked on the report meaning? Okay thank you for the report. Next.
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yes but they shouldn't write it as "action was taken" even when nothing has been done. It's literally even ine step further in encouraging people to abuse bugs even more if oerks/characters aren't killswitched in time.
Really unprofessional if you'd ask me taking in mind how long it takes for them to killswitch stuff after it literally gets reported with video evidence too.
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sorry but Mandy's response further uncovers how unserious approach to bugged stuff is, taking in mind how long it took for Nemesis to be killswitched and that bugged BL wasn't even killswitched before an official patch came.
This basically tells you BHVR is treating bugged stuff like "well have fun with them for some time until we killswitch or fix them" which is really sad.
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3 years ago when Knight was released some players were banned for up to a month, for a first time offence, even within a week of his chapter launch, because of an issue with his orb getting bugged and giving unintended haste effects if stunned while summoning guards. You had previously made a comment earlier during the summer of that same year, regarding Blood Pact and Object of Obsession giving permanent aura reading, that you did not ban for bugs (maybe specifically for perks) when the killswitch was an option.
So is abuse of bugs regarding killer basekit no longer a bannable offense? Further, if exploiting perks or basekits is no longer a bannable offense, what is the proper scenario to report a player under the Exploits category?
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Id guess when it comes to using something thats bugged, its more of a devs fault thing as its something they made into a bug, with their coding. So you are playing their game with their perk, that they broke, not using any hacks or external programs at all.
So i guess abusing something thats bugged is a player choice much like using an overpowered meta until it gets fixed. Some of the players dont even know its bugged like i hopped on nemisis and had to throw a round because i didnt know my zombies would be invisible, and didnt want to take advantage of it, but others might just keep using it lol
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Jfc it's a game and people are actually wanting folks banned because of bugs outside of their control. Not everyone is aware of bugs and exploits them maliciously. Lots of people (such as myself) have quit social media and the only place i get DBD news from is this forum, and even that is lacking imo.
BHVR simply need to be faster on the killswitch. End of.
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funny to see this in context of multiple massive exploits going rampant
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it's simple, if its a Killer abusing the bug they get banned, if its a survivor they dont.
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Do you have even one example to back up this statement?
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I recall even the vecna perk where ur item drops but the debuff never leaves your screen for the rest of the game so you don't know if u were permanently revealed or not. Nobody got banned for exploiting that one with franklins either. And that invisible zombies nemisis was crazy lol i didnt realise i had invisible zombies until i noticed people getting hit, but i couldnt see where so i went to investigate and the survivors were dropping like flies lol so i let em go n stopped playing nemisis till it was fixed. But who knows if it was everyones first time or they could act like they didnt know each round or whatever. Not sure if anyone got banned for that either.
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Tbf in my memory the only 3 times ive heard of any bans for exploits of bugs have been killer situations. There was original legion with the addons. The Bug with nurse where she could stack speed infinitely. And more recently was knight when he had the orb thing and could range grab. That is only in my memory ofc. I do recall there were some spots survivors could go into where they couldn't be picked up or hit. If bans resulted from that as well then fair play.
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I don't recall anyone getting banned for the Knight orb exploit personally, but it was absolutely a cheesy exploit and they either didn't killswitch Knight, or took too long to killswitch knight, I couldn't remember.
I also remember the recent Nemesis bug where he didn't lose Play With Your Food stacks when punching survivors. I can't remember anyone getting banned for that but they killswitched Nemesis.
Personally with the killswitch system I think they should be banning people less for bugs (Unless they're extreme like letting you reliably crash the server and give all players disconnect penalties) but they need to be more eager to killswitch bugged things instead. I.E. Streetwise should have been killswitched already.
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