http://dbd.game/killswitch
Auto Aim (Controller feature) on mouse and keyboard
Quite simply. get rid of it. I do not need the worst auto aim ever invented to swing my mouse around for me. On controller yes. I understand why this is a feature. That is why other games map this type of aim assist to controller input ONLY. 9/10 times the auto aim will track the survivor in the opposite direction and often into terrain mid chase. I think I speak for a majority of players when I say that this feature on M&K is the most annoying thing to swing at nothing when my hand hasn't moved a nanometer
So the obvious solutions are map it to controler input only or bin tit
Comments
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Auto aim is also annoying and costs me a lot of hits on controller.
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They claim the game has no auto-aim feature, no matter what input device is used.
I imagine what you're talking about is the Aim Dressing messing with ya. They claim that it doesn't grant or take away hits you wouldn't have gotten anyway, just visually cleans up the animation so it looks more like a hit through the latency and for survs as well. Again, so they claim.
All I know is my beloved Piggly Wiggly has many a bent blade from survs doing something weird in front of me with short and long lunges seeming to register differently. Happens a lot in tight spaces for me.
I'll smack the wall, a tree, that chest over there, or even thin air, anything besides the surv when this happens. Imo the Aim Dressing gets confused at those spots.
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The actual BHVR quote was something like “we’re not saying it can’t steal a hit”. I don’t think they ever said it can’t steal hits.
Because it absolutely does steal hits, because it alters the killer’s actions due to proximity checks, that happen before the actual hit validation check.0 -
They claim that it doesn't grant or take away hits you wouldn't have gotten anyway
It can, however, take away hits the player should have gotten:
(The above image is a screen cap of a post from a BHVR dev, in case it's unclear.)
So yeah, aim dressing doesn't do anything that benefits the killer. It makes the game look nicer, which is definitely more for the survivor's benefit, because survivors care if a hit looks like it connected whereas killers just want their hit to actually connect.
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