Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Does Trapper need escape attempts?

I was just thinking on how the trap escape mechanic is kind of stuck in a very old version of the game. the change to a more standardized kind of rng helped but I think Evans traps still have too much of a chance to just screw you over on chance. If an injured survivor escapes on the first attempt theyre out in 1.8 seconds. It takes Evan 2.5 to set it down. if its used on an injured survivor its kinda crazy that youre technically behind on time. sure its not so directly a .7 second loss because youre setting traps up in advance, but the point is more that you have basically a 16% chance of your power doing nothing on successful hit.

The escape attempt mechanic made more sense when Luck offerings were a thing and they affected the chance of leaving traps, but now it just feels kind of arbitrary. I think a better solution would be just entirely switching to a timer based mechanic, equaling in time to about 3 or 4 escape attempts. If you wanted to keep it a little more active you could even add Skill Checks (which would then synergize with trappers Unnerving Presence perk). It wouldn't shoot him up the ranks but I think it would go a long way towards fixing the biggest pain point with the killer, the fact that a successful use of your power might generate a loss in pressure especially if an injured survivor escapes on first attempt.

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