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The Ghost Face's "Icebound Phantom" Outfit has catastrophic weight-painting

snowyhans
snowyhans Member Posts: 97

The model of The Ghost Face's "Icebound Phantom" torso/body piece, known as "Glacial Shroud" or "SKM_OK_Body010" has blatantly mistaken weight painting on his left forearm to wrist, causing horrible distortions to his model when his wrist is rotated relative to it's parent bone, pictured here in game.

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This bug is visible during both of The Ghost Face's interrupt animations, and naturally effects The Ghost Face during his in-game animations, particularly while carrying survivors, pictured here in Blender.

image.png

(Pardon the untextured blender render, I didn't want to pay $10 just to complete a bug report)

Now as mentioned, the weight painting on The Ghost Face's wrist and fore arm is frankly unacceptable and needs to be fixed ASAP, this is not a quality product that should be being sold with such considerable visual mistake. However, while a model technician is working on this outfit I would like to also note too other things that could be looked at to improve the technical quality of the mesh.

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  1. The weight panting on the shoulder could also be adjusted to improve the flow of the mesh and reduce the clipping that occurs while The Ghost Face is simply Idling.
  2. The Ghost Face's "Crisp Tactical Knife" has never fit within his grip particularly well, and while this is a separate model, and issue separate from weight painting I would just like to suggest the model be re-positioned within it's skeleton to place it more favorably against The Ghost Face's thumb, stopping it clipping through his knuckles completely and reducing the amount of noticeable clipping a viewer will notice.

I understand if these additional issues are not worth resolving at this time however, the primary concern of The Ghost Face's wrist certainly is something that should be fixed as it is sure to scare away potential buyers of the cosmetic. (← Me)

Thank you for your time.

3
3 votes

Under Review · Last Updated

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