Progression, bp gain and p100ing
Dear devs,
It currently takes about 3 to 4 months playing daily for 4 to 5 hours a day to p100 a single character, (unless you're stacking cakes in a sfw, but not everyone can do that), there are currently 39 killers and 46 survivors, a total of 85 characters with more to come in the future, progression is too slow, and i'll be clear i don't want you to cut current prices in half, that would look awful, spending 1625 bp on something, doesn't sound good, instead give us times 2 or times 3 minimum per match,
I currently have 7 p100s, but i got at least 10 additional characters that i would like to p100 (that's 30 months give or take, almost 3 years!!!!!), and that's without even counting the walking dead survivors, and Cliff Barra/Alex Damaro when they eventually release (they will release, right?? right????), and i've been playing since 2020, imagine how insurmountable it will feel for the huge amount of new players coming with the fnaf chapter, we should be able to at least get 2 p100s in 3 months, minimum.
It also seems that bloody party streamers are barely appearing in bloodwebs now after you made the rarity/color changes for everything, if you could look into that, and maybe lets get rid of every brown bp offering that gives you 25/50/75%, we don't need those, lets have only bloody party streamers and escape cakes/survivor pudding, and make them 2000 bp each, so we can have lots of them,
Please, thank you, have a nice day, kiss kiss, may the entity give you lots of feet content 🙏🏽
Comments
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I'd just like if they made those p100's have some bonus bp gain. Like 1% per prestige. So p100 would be 100% bonus bp gain on that character only and your p30 would have 30% extra ect.
I don't think that would be that extreme, just a nice bonus incentive.
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This is why imo P100 shouldnt be the goal for casual players and there shouldnt be a reward for reaching it.
Having your fav char that high and having invested so much time should be the reward already and you shouldnt be missing out on anything substantial like exclusive cosmetics just because you don’t have the time for this, especially for multiple characters.
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This is precisely why BHVR have been reluctant about tying rewards to P100s. P100ing is supposed to be an extremely unreasonable process and a demonstration of your commitment to a character, having 17 or more P100s should take many years of playing this game. If everyone's P100, nobody is.
I do agree that some things like default BP earning could be better, more BP offerings should be stronger, etc, but I don't think those things should be done with the specific objective of making P100s easier.
Unfortunately, the issue with this is that you'd be incentivsed to only farm BP on the character you've got the highest Prestige level on. I think P100 getting the infinite level 50 bloodweb, and P3 ensuring you never need to spend BP on levelling that character's Perks in others' bloodwebs, are already pretty decent Prestige economy rewards personally. Maybe something like a batch of Iri Shards for each P10 could be nice?
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"Unfortunately, the issue with this is that you'd be incentivsed to only farm BP on the character you've got the highest Prestige level on."
I don't see any issue with this at all. It's no different than playing your survivors that have the most BP offerings on them.
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That's true, but it's an easy issue to solve anyway by just spending a bit of BP on that character until you get a few Escape Cakes/Survivor Puddings. A lot harder than bumping up their Prestige enough to the point where you don't feel like you're wasting your time playing them.
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Im sorry but this is not it, nothing should take many years in a VIDEO GAME, just downright not right, how can they expect us to only pick 1 or 2 characters from such an iconic cast, if youre fine with that, thats you, i am speaking because im not okay with that, snd needs to be made better
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