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2v8 Ghostie buff - I feel one partial element of the Night Shroud move speed buff should be basekit

RpTheHotrod
RpTheHotrod Member Posts: 2,826
edited May 2025 in Feedback and Suggestions

I'd like to see ghostie having a basekit movement speed buff while in night shroud and while he's not in chase.

One of ghostie's biggest problems is his major lack of map mobility. He can't afford to travel to far gens, so this effectively forces poor ghostie to focus more in the center of the map. This generally can cause the 8 regression limit to trigger far more often, especially with surge in play, even if a 3 gen isn't being held. He can't afford to run 500 miles to the edge of the map to check those gens, and survivors know it - leaving those far gens to be done last. This means survivors primarily focus the center of map. This means ghostie ends up having nowhere to be BUT the center of the map which means those gens tend to get damaged often, and if those center gens are completed, ghostie has little options considering the remaining gens are extremely spread apart. If he had a innate faster movement speed when in night shroud and not being in chase, this would allow him to better spread his legs a bit and get around the map as a whole. This would also make him less compelled to protect gens close to each other since he could viably patrol further out gens, as well.

This would make the match more interesting, as well, considering the action can be anywhere instead of primarily in the middle. However, to avoid him being able to use this movement speed buff in chase, simply have the bonus movement speed disable during chase. This would essentially keep this movement speed for travel only and not for chases.

Edit - typo fixin'

Post edited by RpTheHotrod on

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