Can you buff the Pig?

Currently (according to the wiki) her dash is 6.9ms which you may think is nice, but it's actually a bit underperforming, then she has to bully and harass people taking their traps off and you get tunneled and played with, because you have to interrupt them, chase them away, and then drop chase hoping you can get a head pop, all miserable for survivor, maybe if she had a decent chase, you could start at 7.5ms and then nerf harassing at trap stations, like you dont get grabbed/downed, instead you get deep wound. She would feel better to play as and against 🙏🏽 also buff her (and ghostface's) crouch speeds please

Comments

  • Callahan9116
    Callahan9116 Member Posts: 418

    She needs that

  • krazy_ivan
    krazy_ivan Member Posts: 158

    No, Nerf Pig.

    jk she does need a buff ngl

  • Elan
    Elan Member Posts: 1,664

    Not sure if making her 50/50 in every loop along with her massive base slowdown would be right way to go. Defienetly not fun to verse as there are already a lot of lose-lose killers antiloop which makes Pig actually feel good to verse, because you can loop her. I'd say her slowdown would be good way to go and it received already some buffs, lets say giving her more traps basekit would be great as a reward for endeing chases fast enough. And with perks like unbound, enduring, bamboozle… she is also a decent at chasing plus you now have slowdown which other killers can only have wet dreams about.

  • ToadMagic
    ToadMagic Member Posts: 17

    More traps wouldn't make a difference if you aren't able to down people, lol. Pig feels good to verse because her chase power is terrible and its incredibly easy to counter.

  • Elan
    Elan Member Posts: 1,664
    edited May 2025

    Her chase power got singnificant buffs, its just not 50/50 as on huntress, nemesis… doesnt mean its bad. The issue i have with her ambush is losing the line of sight while preparing ambush. But if she has strong antiloop her traps would need massive nerfs. She's pretty good atm. She is just not in category of free hits or 50/50 antillop, while she is almost alone in category of massive slowdown.

    Edit: If any buffs to her ambush I'll make the last will and grease add ons basekit, but thats the max buffs she needs. She is not among worst killers for a while, people just ######### on her like they do on other killers that got massive buffs but didnt fall of the nah category - aka Dredge, Onryo etc.

  • Elan
    Elan Member Posts: 1,664

    Stat fact… removing traps among survivors give Pig 9mins of them not doing gens across match, no add ons, no extra traps.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited May 2025

    As a Pig main, your big problem is this isn't far removed from Chucky, since his dash is 8m/s, and Pig dash is easier to use, on no cooldown, and with RBTs included... so tbh you can't buff her dash much further without making Pig obnoxiously overwhelming.

    Pig is an awkward character to buff, because all aspects of her kit feed into each other, so a buff to her ambush is a buff to her RBT pressure by proxy. A buff to her stealth/crouch movement is a buff to her ambush/RBT pressure. You get the point.

    Her ambushes biggest issue is that people can leave tile while she crouches. At the start of the trial when all the pallets are up, it is incredibly effective to just throw pallet and Hold W to stall her from getting going... if you get a early down and head trap out, you're then on the board and you're a solid threat for the rest of the game and Pig is mostly fine... but if that first down takes too long... you can rolled hard...

    I haven't really got a great idea for how you can correct this issue tbh. Largely when I create builds on Pig, the focus is trying to mitigate this early game problem as much as possible. If Pig started at base with 1 head trap out at the start of the trial, she'd be MUCH stronger... but in the same breathe she hasn't done anything to earn that pressure... so it doesn't feel like a fair buff...

    However that's my thinking on how to buff Pig... Pig is fine once you get the ball rolling... the problem is... getting the ball rolling, and that's to my mind the best direction for a buff.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited May 2025

    Not that it really needs saying, but that's factually false, as that assume that's survivors spend the full 150s of active pig traps searching boxes and get the traps off at the last second each time. (This would actually be 10 minutes)

    On a typical 4 search headtrap at a relatively leisurely pace to account for sneaking to avoid Pig, I would guesstimate the time left on an immediately off hook triggered headtrap, unimpeded by Pig interrupting, would have about 30s or so left on the timer (and I believe I'm high balling that). This would mean about 30 seconds per box search as a reasonable average to me. 12 seconds to search the box, 18 seconds to reach each box undetected.

    Pig has 12 searches randomly distributed between her head traps, which means at 30s a kick, her slowdown equates to about 6 minutes overall... and as stated, this is when highballing the expected run/search time of each box.

    So I'd guess her average slowdown is about ~5-6 mins if she gets all her traps out.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    Having exactly 12 searches every game, just makes her weaker against SWFs.

    SWFs can count the total number of searches done so far, and if the last trap is a low number, then the survivors know it’s not a high priority, and they can do other things with a trap on their head (like repairing generators), because it will be easy to get the trap off when they want to.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited May 2025

    True enough, but that door swings both ways. The most deadly pattern for Pig is the 1-3-4-4 pattern, and a good Pig pays very close attention to especially that first head trap.

    If you get a 1 box search on your first head trap, that means your next 3 are long head traps, and if you can build up a lot of pressure (such as a hooked survivor and a slugged survivor) while that head trap is active, you know that the only person who can come for that unhook or pick up that slug is the 4th survivor, with all the problems that come of being the last remaining survivor.

    If the headtrapped survivor comes for the unhook or slug, they run a very strong risk of getting caught out to a head pop, especially if you have tampered timer and/or the gears add-ons.

    Now the reverse situation isn't ideal, however the hope would be you can build decent pressure/get a strong head start while the first survivor is occupied and you're 3vs1 for that time. The first head trap is also a bit deceptive, since people are usually a little blasé about the first head trap, tending to heal and be a little more nonchalant about its timer, which can create opportunities to force that player out early.

    Obviously we're still talking about Pig at end of the day. She is weak overall... but she has a lot of tricks up her sleeve, and even strong players who underestimate her can come a cropper if they don't pay attention.

  • Elan
    Elan Member Posts: 1,664

    That is an absolute bs. SWF counting searches has no impact on game result as you stated.

  • Elan
    Elan Member Posts: 1,664

    At that point, if Pig got buffed so she has easier downs her traps would need a massive nerf as killer with as you said 5-6 passive slowdown on top of possible 4 slowdowns would beat survivors every game. thus current Kaneki experience.