http://dbd.game/killswitch
This meta is so garbage. How is trapper in a good state BHVR?
So when is trapper going to get a HUGE and needed buff? He has an abysmal kill rate. Above the (noob free grades, where they can only phase other noobs)
At this point just kill switch trapper or give him NOED buff after a gen pops for 30 sec.
My solution make the settings speed and trapper bag ALL base kit and make the survivors not being able to disarm animation traps for other survivors to pass by. Base kit corrupt intervention.
I have no clue how the developer thinks this killer is in a "OKEY state"
1 hook stage. They found a map item and the killer becomes more powerless than usual.
1 Hook stage whole game, because I can't do anything against perks or map item
Comments
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out of your last 20 or so games with Trapper, how many have you lost? Loss being defined as a 3 out or better.
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You don't have any gen slow down other than Corrupt and I don't really count that exactly.
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It's ok. It's really ok for the killer to lose every once in awhile. Most likely you didn't play well either.
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The devs addressed him once before on this forum, and the subtext was that he is basically a starter killer and as people advance in the game and get more difficult opponents, they're likely to move onto stronger killers. Some people stick with him and get crazy good results, even at high levels, but I think that comes down to superb game sense, which not alot of people develop. He's the face of the game and the first killer most players try first (to good results, according to the devs) so they have no reason to change that.
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So when is trapper going to get a HUGE and needed buff?
Hopefully never.
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They never said he was in a good state, they said his kill rate is "where they want it to be."
That could just mean they're fine with him being mediocre.
Though honestly, his kill rate even on nightlight is around middle of the pack. It's actually slightly higher than Wesker right now on there.
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it's a Trapper. It's literally a Trapper, a D-tier killer.
Nothing to do with skill issue, Trapper gets 2-3 hooks at best on average against good teams with no limitations on builds on either side.
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Of course, let's killswitch an entire character just because you lost a match of DBD.
You know just as well as everyone that that's not what the killswitch is for. This is just the rage talking. Take a deep breath.
And re-evaluate your build, because you are not exactly running a strong one.14 -
He needs buffs for sure, just not the ones you mentioned.
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The biggest trap in dbd is to play the trapper.
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Most killers are outdated, whenever Behavior adds any mechanics, whether anti-camp / anti-tunnel or improves some perks and nerfs killer perks, those killers receive indirect nerfs.
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Trickster definitely doesn't need a big buff, he only needs to be reverted to his old state because of how clunky he feels to play now.
Chucky is already strong, but fine, he doesn't need any more buffs.
Spirit is already bugged again, only thing that should be done about her is accessibility option for players with hearing problems that play against her.
Plague is like...completely fine? But taking in mind how bugged she is, she needs her bugs fixed asap.
Dracula just has overloaded kit.
Billy is completely fine atm and doesn't need any kind of nerfs.
Nurse just needs small tweak to kill her synergy with aura reading perks.
Blight needs quite some nerfs, maybe token deduction on pallet break, a bit increased token recovery time and longer fatigue.
Hux just needs tweaks that dumbed him down to be reverted, not a big nerf.
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All the wizards on this forum would have 12 hooked that team. Most people think those survivors need a buff
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because average person on this forum views killer role exclusively from the perspective of momo, supalf and other creators that did massive winstreaks thanks to terrible matchmaking, while they view survivor role from perspective of average soloQ player
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Coincidentally that's how the devs view the two roles too
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Trapper is good - only not for high tier players.
If you buff him to compete at high levels he would be a monster for normal players.
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The Old 4.4 Trickster was horrible, trickster is a short range killer (medium and long is horrible) should be still 4.6, what the Trickster is missing are these 2 addons to make them BASE
And before you say that would be too strong, it's completely false, look what happened with Freddy is now an updated killer, Behaviour must buff the base killers and the addons keep them or nerf them
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After clown Trapper is my favourite killer.
He's fun to play if you're not looking to win every time and survivors often underestimate him especially towards the end game where map size reduces to around last gens.
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im a killer main just to get that out of the way
- you are facing nerds most likely comp players of some sort with op builds
- you are using bad addons trapper needs his iris
- you have a ######### build build
- you are playing trapper
- you lost because all of the above
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Trapper is in a weird state where he dominates when the survivors are somewhat new but gets clapped a lot against experienced players.
The buffs did help but he still overly relies on his Addons to actually be effective, it's kind of the same situation with Myers also.0 -
Trapper with the right addons
both red or red and purple (surv injured on pallet disarm, pallets arm auto, surv self disarm = down) is easily S tier on solo Q average/low mmr that's why.
And it can also destroy swfs if they do some mistakes.
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Holy crap a sane person.
It's okay to lose sometimes as any Killer. Killers aren't weak if they lose sometimes. Don't believe the cherrypicked stats on Nightlight - Trapper still has around a 60% kill rate according to BHVR's own data, across ALL MMR ranges, ALL OF THEM. He's fine for his niche and can perform well regardless of MMR level; it's a MYTH that these "weak Killers" fall off there and the data proves it, so if you're losing more than 40% of your games at those levels as these Killers? Maybe you're just not very good at them at that level yet, or don't perform well with that Killer period.In this case, since Trapper is fine, he doesn't have to be anything more than what he is - a solid beginner pick just like Trickster or Wraith or Legion are. Could he use some more QoL? Certainly. Does he need massive buffs? No, he's OK in the niche he has now and is performing fine across all MMR levels in the niche he is now. Yes, his kit is nothing to write home about and is weaker than a lot of the roster's flashier kits, but that simply does not translate to him being a bad Killer - it just means a 4k is more difficult against a strong team, and you need to be really damn good at M1 Killer and trapping Killers in general to perform well as him. That means it requires more overall game skill on average to be a good Trapper that performs well at higher MMR, than to be a good Nurse performing well at higher MMR.
Complaints like this thread are the entire reason I believe S-F style tierlists are poison to this game's community and really have done far, far more harm than good, spreading negative stereotypes about some Killers and discouraging new players from tryign these "weak Killers" they could actually find success at if they tried. Is anyone even facing high power comp SWFs that often anyway? Are any of you guys seriously not winning 60% of your rounds on average even with Killers like Pig and Ghostface and Trapper and Myers and Legion?If you're not, it's not the Killer's kit being bad or "too weak". It's the Killer being outside of their niche and your MMR being boosted. Come back down to earth and you'll have a lot more fun with a variety of Killers. Allow yourself permission to friggin' fail, fam.
Seriously. Who are you even trying to impress by going for 4ks all the time every round? Don't you get bored of a lack of challenge as super strong S tiers, ever? I did. It's why I eventually dropped both Blight and Nurse. I got bored of how easy the game was with them.
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First of all trapper was S-tier only one time in history of dbd and that was when he was only playble killer in the game. Trapper with strongest addons is nowhere near S-tier and him destroying swfs and survivors in general is because survivors are making mistakes. Trapper only works if survivors are making mistakes, thats when his power works and shines.
What we know as last message fron devs they wont buff him, they like his killrates and want him to be character for new players( every content creator or an experienced player will recomend wraith, legion, doctor).
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I agree that Spirit nor Plague need nerfs. Spirit is only a big problem with Dried Cherry Blossom, and Plague with her iri add-ons. Take that out, and you have a high tier, but a manageable killer.
ALSO Plague has an audio bug where her puke always has the swallow sound at the end, and it's really grating to the point I stopped playing her. This should've been fixed MONTHS ago.
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The devs haven't said they won't buff Trapper, they said they don't want to fundamentally rework Trapper because he already performs pretty well (which I interpret to mean "we don't want to make him an absolute monster for lower MMR brackets") and because him working the way he does is good for the game's "tutorial" killer.
This isn't a pedantic distinction because not only did the devs buff Trapper after giving that AMA answer you're referring to, they said they'd buff Trapper in that message itself. It's absolutely possible for Trapper to be buffed in accordance with what the devs expressed.
Just, y'know, don't hold out hope for a Freddy/Skull Merchant tier rework. They don't want to do that, specifically. Personally, I think it's completely possible to help Trapper out within that framework.
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Well he doesnt need rework just quality of life changes, there are two good videos about his fix one from Otzdarva called The Elephant in DBDs Room and another one from some trapper mains reaction abouts Otz ideas of buff.
Tbh from what we know about devs i think he will get some changes after mayers second buff and it took them like from 4 to 6 years to give him buff for stalk he currently has.
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He should auto pick up traps when walking over them or start with all of them. Its not like its some fun little mini game to go around the map and pick each trap up. Bad design is bad design. He can snowball pretty hard, but regardless, he needs plenty of changes. Makeshift Wrap should be base kit as stepping in your own traps is stupid AF.
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I'm pretty sure that maps don't reveal Killer belongings without an addon. (Might bei different for the rainbow map, but even If, it's rather unlikely they found a rainbow map randomly.)
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even if so it shoudnt be a thing
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Please, I beg you, I have to see how you play him to get left in the dust so easily. You got Twitch or Youtube?
Do you need help setting up recording software?1 -
Let him directly trap gens or something; take a trap to it, interact, and it's trapped. When a survivor interacts with the gen, it ensnares them.
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"Trapper with strongest addons is nowhere near S-tier and him destroying swfs and survivors in general is because survivors are making mistakes. Trapper only works if survivors are making mistakes, thats when his power works and shines."
Good stuff, you seem to ignore the average mmr part.
You expect survivors to not make mistakes??? lmao.
Trapper is easily S tier on solo Q/average/low mmr with the best addons. 1 mistake especially near basement is all it takes to win the game.
Ofcourse it will depend on map also.
Remind me if i'm wrong, but didn't a perkless trapper destroy a PRO SWF with a HIGH winstreak?
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Trapper has such dogshit addons that you could make them all basekit and he'd still be bad.
Also, he's hugely map dependant— a bright map or one with many paths into the main building (Ormond resort) makes him useless. He also gets hurt more than any other killer by SWFs on voice chat, as they just tell each other where all the traps are.
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Got your nerve i see, basically every killer is op S-tier against solo Q and no this isnt my claim just yours if you think trapper is S-tier agains solo Q.
Trapper works the most when survivors are making mistakes, walking into his traps saving him time on chase and hit/pick up animations. Yes he is beast near basement just like other 4 killers. The last claim that some perkles trapper destroyed a PRO SWF with HHIGH winstreak, whose fault is it? Like if this is true than its compleatly the swf mistake, they have every advantage survivor can have (maybe map wasnt in their favor idk didnt saw the video) and perkless trapper doesnt have any advantage against solid swf.
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The buff to trapper i would like:
- Make both iri basekit
- Make honing stone basekit
- Start with all traps
- Reset time reduced
- Set time reduced
- Setting trap or reseting trap gives 5 % haste for 10s
- Some sort of anti-basement trapper shack mechanic
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lol no you didn't.
Got your nerve i see, basically every killer is op S-tier against solo Q and no this isnt my claim just yours if you think trapper is S-tier agains solo Q.
That's a lie. Some killers stomp more average solo q than others.
Trapper with his best addons is far stronger than vecna.
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Nice, your words:
„Trapper is easily S tier on solo Q/average/low mmr with the best addons. 1 mistake especially near basement is all it takes to win the game.“( you put there solo Q and avarage so idk what you saying i claim trapper is S-tier)
„Good stuff, you seem to ignore the average mmr part“ ( no i dont but if we should power scale all killers around varage mmr there would be majority above B-tier)
„That's a lie. Some killers stomp more average solo q than others“ ( i agree with everything exept the lie part )
„Trapper with his best addons is far stronger than vecna.“ (questionable, yes his best addons boost his kit more than vecnas best but he still depends on Big RNG factor more than any other killer in the game, still i dont think he is stronger than vecna with his best addons vecna has more options and his power has more tolls to deal with tough sitiations and has things that are super important for killer like mobility which trapper doesnt have at all and is one of the key parts of killer kit just like instadown, antiloop, range attack etc.)
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im still waiting for them to let Trapper start with 8 beartraps and allow him to pick them up
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He's a no mobility m1 killer. They've been slowly phasing them out of the game for a while. The focus in modern dbd is to expect all killers to have some sort of mobility and balance around the assumption that eventually people will only play killers with mobility. Survivors will get more haste to stay competitive vs all the mobility and so on. Eventually, the old-school m1 killers will effectively no longer exist.
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As a person who has played Trapper, as others have stated the build is the issue and it needs to be re-evaluated. You do not need Forever Entwined or Hex: Plaything on a Trapper.
What is the purpose of Hex: Plaything on him? To sneak up on survivors and catch them off guard or what's the reasoning for this perk selection here?
Forever Entwined is not necessary, it only affects pick-up and drop speeds and those are not necessary on Trapper. The only perks that I see that are good on your Trapper is Corrupt Intervention. Save The Best For Last, sure could be good on Trapper, but with the changes and nerfs done to it, it is a massive drawback as you are outright ignoring the obsession and hoping they fall into your trap and picking them up out of it to prevent losing your STBFL stacks.
Your builds needs more cohesion, put more gen slowdown besides just Corrupt Intervention otherwise you'll be genrushed or go for the typical basement Trapper build as both would be far better and give more success than the questionable perk choices you've given.
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If that's happening and that's true, why are Killers like Trapper still holding a 60% on average success rate across all MMR levels according to BHVR's own data?
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Nightlight isn't BHVRs data - thats people self reporting, and not many are going to bother reporting their own losses. We have not had an offical updated breakdown for all killers in some time. There's a reason for that. It's also clear to see my statement is true. Every recent killer has had some sort of mobility/dash feature built into their kit, though houndmasters was in the form of a dog dash - at least they tried to be creative on that one. Springtrap will likely have one, as well.
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Please read what I actually typed, I never said anything about Nightlight.
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Okay my bad, you're just completely making up numbers instead of relying on nightlight - only other place to come up with updated kill rates for every killer since BHVR hasn't. I was giving you the benefit of the doubt of pulling from something legitimate, but just making it up entirely, well, that's just something else. Only thing we've gotten officially recently was a very select cherry picked few.
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BHVR has given their own stats on kill rates many times, the numbers are not being pulled from anywhere.
Go look on this site for where. They just released killstats for Freddy and a few others. In all cases the rates are around 60%. Do your research I am not your teacher.
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Usually he puts a few traps down then 4 gens are done poor old trapper
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Often, yes. Whats bizarre is BHVR has stated that trapper is in a good place balance-wise. I feel they are out of touch of the reality of the game. I think they put too much weight on lower MMR levels were survivors aren't experienced enough yet to know how to counter killers.
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