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SoloQ Survivor Gameplay Feedback/Idea to make the experience better.

Would it be too much to get the same icon we get in 2v8 when our Aura has been revealed to the killer? There are a lot of perks and addons that reveal auras, It might help newer survivors understand they are not safe.

This suggestion was brought up by my friend Rigo. (Survivor Main) Just thought I would lay it here and give him credit.

Comments

  • Shinkiro
    Shinkiro Member Posts: 542
    edited May 2025

    Not in regular 4v1 at least. Giving away parts of the killers loadout for free is lame and it stunts survivors ability to learn and intuit what perks the killer might have because they are being fed information for nothing. Chases would just become even worse and less fun because people will pre-run to a safe place before you can even capitalise on the aura reading, extending chase time and reducing killer pressure for free.

    I dont think throwing around free information is good for the game in general.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,842

    Then let me pitch this at you if we are using your thinking perhaps? (Genuinely with respect)

    Sadakos are TV auras need to be removed then. That should never have been given to survivors. It throws my chase of when they know exactly where I am coming from OR her DIRECTIONAL lullaby should be removed/reduced. Survivors pre run in the exact opppsite direction because they know where I am coming from.

    Perks like Dissolution provide an icon for survivors. The survivors not in chase get the liberty of seeing the killer is using it. This should be removed too. Pigs Iri addon where she can see your aura via walls while crouched should also lose its warning. ⚠️


    Not saying I agree with you or don’t agree. Just pitching stuff at you.

  • turksmall236
    turksmall236 Member Posts: 296

    Basekit kindred in both 1v4 and 2v8 would be a good start

  • Xyphus
    Xyphus Member Posts: 208
    edited May 2025

    You're using nobodys thinking but you're own.. That person was talking about free info and you compare it to perks and killer powers..

    Edit: And Add-Ons

  • MechWarrior3
    MechWarrior3 Member Posts: 5,842
    edited May 2025

    The feature in 2v8 lets you know if your aura has been revealed. It’s not “free info” other than “Oh! You’ve been spotted. Be careful”

    There’s more than one mechanic in this game that offers “free info” and it shouldn’t OR should it?


    The point of the OG post is, should we have this feature or should we not in 1v4?

    You wrote on this thread but gave no feedback which doesn’t help provide anything.

  • Xyphus
    Xyphus Member Posts: 208

    Oh, well, pardon me then, I guess.

    I don't think of it as nessecary. I rather guess it wouldn't really benefit the gameplay as much as you'd imagine it. New Survivors would hide way more cause they're afraid to get found - which results in free slowdown for the killer. And good Survivors would benefit cause they immediately know whick perks the Killer runs and would find a way to use this to their advantage as well as not being afraif of engaging in chase anyway.

    All in all - I'm against this for now or just don't care about it - choose one ^^

    If you make it a perk on the other hand I wouldn't mind, cause you actually have to bring something to get the info of your aura being red - with a side effect on top of it, to make it worth running.

    I honestly don't even understand why it exists in 2v8. In that mode it gets you absolutely nothing, imho. Your aura is read like 50%+ of the whole match.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,842

    ”I honestly don't even understand why it exists in 2v8. In that mode it gets you absolutely nothing, imho. Your aura is read like 50%+ of the whole match.”


    This 💯! Exactly my thoughts.


    Thank you also for engaging with me. I appreciate it.

    Your perk idea is pretty neat for it. 🤔

  • jesterkind
    jesterkind Member Posts: 9,781

    I think that's a great idea for a perk - I've championed Spine Chill doing this for months - but it'd be far, far too much for a basekit feature. I'm not usually one for hyperbole, but I think in this specific instance it's fair to say this would kill auras used to surprise or sneak up stone dead, and that's a good chunk of value from a lot of aura perks.

    I think it's broadly fair when specific perks give themselves away, either in the one-time popup that shows when you're first affected, or in the fact that they do something else that serves as a warning like the Oblivious on Alien Instinct. Handling aura tells this way allows some aura perks to still be sneaky, which is healthier overall for the game's variety.

    It's also not really a solo queue suggestion, this benefits solo queue and SWF pretty much equally. If you want to be really mean you could say it helps SWF more, since they can call out single-target aura perks to their team.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,842

    Fair enough! Great point!

    Also spinechill! Tell me about it? Do you still use it? Can it be useful? I have never tried it before and I don’t know what this perk is or how it benefits the survivor.

  • jesterkind
    jesterkind Member Posts: 9,781

    Spine Chill's current effect is that it lights up if the killer's got line of sight on you within a certain distance, and while it's lit up, you get a small action speed bonus to certain actions including generator repair. It's not great, and while you could buff those effects to make it a "finish specific actions in the killer's face" perk, I'd rather move it to anti-aura.

    My proposal from a while back is the following. Scrap the current effects, and instead:

    • When the killer is reading your aura, Spine Chill lights up and plays an audio cue. For the duration of the aura reveal and for 3/4/5 seconds afterwards, your grunts of pain are suppressed.

    The idea being, it'd be a tool for tracking what the killer has and when you're being revealed, plus a small extra effect to let it scale with perk tiers. That part wouldn't be that impactful, but it'd be a cute thematic thing- a chill runs up your spine, and you hold your breath…

    Crucially, the perk's icon should only be lit up while you're revealed, so the extra effect doesn't hinder the information gain.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,842
    edited May 2025

    So kinda what happens in 2v8 when your aura is being read by the killer with the addition of what you said of it lighting up.

    They have to have LOS though for this to work currently with spine chill?

    Thank you for explaining!

  • Langweilig
    Langweilig Member Posts: 3,235

    It should be put on perks at least. I‘m unsure on wether or not it should become basekit. I would put the revealed status effect on distortion, calm spirit, hardened and spine chill.

  • jesterkind
    jesterkind Member Posts: 9,781

    Yeah, the perk currently gives action speed to repair and cleansing and stuff, but only when the killer has LoS on you. It's not worthless but it's also pretty undertuned, in my opinion.

    Changing it to a perk that tracks auras would be a much healthier niche.

  • Langweilig
    Langweilig Member Posts: 3,235
    edited May 2025

    I want the vault speed back. I don‘t think it would be too strong.

  • Shinkiro
    Shinkiro Member Posts: 542

    I think other people summed it up well enough since ive been gone. It would be a good beginner hand hold perk, but a terrible basekit addition. And Xyphus pointed out some valuable points too about survivor behaviour.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 478

    Make the Anti-Camp bar visable this should be a no brainer

  • Elan
    Elan Member Posts: 1,753

    The aura reveal icon in 1v4 would be a good change. It will have no impact on the game result but will help players to understand situations better. This will also help toxicity of not understanding the perks outcome. Plus there are multiple perks and add ons that reveal aura. I would only disable that if the killer has undetectable atm