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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Bugs/exploits/techs that should be removed

Killer

1 - Wesker's hug tech - Wesker is supposed to slightly bump off environment when colliding with it, however with hug tech he can just straight up slide around certain loops, eliminating a big part of his counterplay. I like playing as/vs Wesker but hug tech is unfair and shouldn't be a part of his gameplay

2 - Oni's 180 flick - No longer considered unintended by devs. Regardless, it's both unfun for the survivor, and less skillful for the Oni player to be able to fully turn around to hit a survivor. Restricting it to 90 or even 100 degrees would be more fair

3 - Hillbilly's 180 flick - When Hillbilly uses his LoPro Chains add-on, after breaking a door/pallet, with high enough dpi, he will be able to do a 180 turn possibly leading to some unfair hits. Less impactful after the add-on was nerfed to only injure/deep wound, instead of injure/down, but it definitely should be fixed

4 - Twins bounce tech - There are some spots in various maps that allow Victor to slide over them/to their side, possibly giving unfair injuries/downs to Twins. While an already buggy and unpopular killer, it's definitely something that should be looked into

5 - Various Ghoul techs - Kidnap tech, space Ghoul, etc… There is a couple, and hopefully devs are aware, and working on fixing them

Survivor

1 - Cj tech - Basically if a survivor is downed in front of a thrown pallet, if a killer attempts to break it, another survivor vaulting it will force the killer to pick up, allowing the survivor to vault back and flashlight save. While rarely successful, it's still annoying, and the fact it happens because you can't separate the keybinds for pallet break/pick up is the true problem. Simply separate pick up and other actions in controls, with both sharing the same key by default, but with the option of rebinding 1 of the 2 to gain more control of your actions

2 - Heal tech - Done at the exit gates by having a survivor heal the downed one, removing the option of picking up that survivor for the killer, and forcing them to hit the survivor, possibly allowing everyone to leave. Simply allow the killer to pick up regardless of the survivors healing to fix this. It also makes sense lore wise, since all killers are already strong or buffed by the entity

3 - Point tech - By pointing or waving, survivors can bypass the downed animation giving them more time to crawl out of gates. How a survivor falls should be determined by the direction of the attack and whether the survivor was moving or not, animations like waving or pointing should be ignored

4 - Flashbang/Head On saves while animation locked - If the killer is grabbing someone entering/exiting a locker, working on a gen, vaulting a window while injured, etc… they can still lose the down because a survivor with a flashbang/Head On is nearby. We have blind protection while grabbing survivors out of lockers (Different from survivors entering/exiting a locker) but otherwise we can lose a survivor due to being unlucky. Give killer a blind/stun immunity during any grab/interrupt action, and extend it for 1 second after the killer can start moving to avoid flashbang/Head On saves right after the animation ends. Here is a link for all actions that can be interrupted - https://deadbydaylight.wiki.gg/wiki/Interrupt#Interruptable_Interactions

5 - Shift tech - The game considers you in chase if you have a los on a running survivor, and you remain in chase for 8 seconds once the los is lost. The problem is the way the game detects chase is tied to pressing the run key, which can lead to things like not gaining bloodlust, despite seeing the survivor fast vaulting a pallet for example. This can also lead to windows in some loops not getting blocked during chase

Comments

  • Teroo
    Teroo Member Posts: 84

    Yeah let's remove all the fun and skill expression from the game just because you don't like it lmao

    How about no?

  • KatsuhxP
    KatsuhxP Member Posts: 1,597

    Honestly killers without techs to learn are pretty boring for me because techs are often much harder to pull off and more rewarding than the killer himself, so I prefer them being buggy to some extend. It's also more fun to play against, but you actually have to see it as part of the kit - if people are not able to do this then simply take the tech, make it intended and balance it right (that should already have happened to the hugtech and slides of blight).

    Most survivortechs are honestly not really impactfull and I don't see a huge reason to remove them. Especially cj's are often more of a help for me as killer than for the survivors - Just stand on top and wait for your free hit lol. Also it's the same like for killer, techs add to the gameplay and make it more interessting.

  • LeFennecFox
    LeFennecFox Member Posts: 1,390

    There is no point of hug tech on wesker it is not good. Superior tech is brutal zone break and m2 normally and requires no precise timings or setups very effective.

    Most of these are so harmless it's a waste of dev time to change

  • ChainsLogic
    ChainsLogic Member Posts: 187

    Ah, the good old "fun" and "skill expression" defense, for being able to do dumb things in the game, that conveniently benefit you, and are annoying to face for the other side.

  • krazy_ivan
    krazy_ivan Member Posts: 158

    The only one I would agree with is shift-tech, the chase mechanic needs a rework for sure. I would also add crouch-tech needs to be removed.

  • ChainsLogic
    ChainsLogic Member Posts: 187

    Crouch tech has been fixed a couple of patches ago, that's why it isn't mentioned here.

  • krazy_ivan
    krazy_ivan Member Posts: 158

    I know that it was SUPPOSED to be fixed but it still works in some instances/maps so in reality it's not completely fixed.

  • ChainsLogic
    ChainsLogic Member Posts: 187

    Hmm, maybe try to point out specific scenarios/maps this happens in the bug reporting section? I think it would be helpful in improving their fix.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    Hah, surprised you didn't mention one of my personal favourites - baiting a survivor to blind you at a pallet as legion then frenzy vaulting it and immediately being able to m1 them due to the mechanic of frenzy immediately ending with no fatigue once blinded.

    It's rare, but must make the survivor feel really dumb for falling for it.

  • KeefCheif
    KeefCheif Member Posts: 146

    Most of these techs require a lot of skill/practice to pull off consistently in matches which is why I really don't have an issue with most of them.

    I do, however, think that Behavior should address some of the techs that can only be performed with a mouse and keyboard. For example, I purchased Oni for console and now I never play him and want a refund because I'll NEVER be able to 180 flick on a controller.

  • ChainsLogic
    ChainsLogic Member Posts: 187

    Difficulty is an irrelevant factor in whether they should be removed or not. With the exception of Oni's 180 flicks they are all unintended and lead to cheap injuries/downs/saves/escapes.

  • KeefCheif
    KeefCheif Member Posts: 146

    @ChainsLogic I just don't agree with you. A lot of these techs are fantastic opportunity for skill expression in game.

    Also, difficulty is 100% a factor. If these techs could be performed by any bozo picking up Wesker or Oni for the first time then I'd agree that they need to be removed ASAP, but how often are you really running into players that can consistently take advantage of these techs?

  • KingOfDoom55
    KingOfDoom55 Member Posts: 327

    Honestly, part of weskers problem that adds to this, is the fact that he stops at places aka walls, thay they don't run into but slide off of those that they do, doesn't happen all the time, but this is what makes wesker no fun to play as bc of hit box hitting on things & sliding off of other things that should do the opposite interaction, bc I dashed into a wall and I slide off, completely ruining my big play I was gonna do and completely stopped on a barely even touched corner that I didn't even dash into, I run into this like almost 50% of the time I'm either playing as or against wesker, and it needs to be addressed

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    killer:

    1. Wesker's hugtech requires huge amount of skill to pull off and is very inconsistent, with it's counter being just...exiting the current loop.

    2. Oni's 180 flicks, like really? Unfun and less skillful for killer player? During the time i've played Oni i was getting praises for 180 flicking very often and people were amazed by it. Not to mention that walking down a survivor is much more optimal and less skillful than 180s.

    3. Billy's LoPro 180s? Bro those are literally just a pure clip material, LoPro's most optimal usage is to just chop through the pallet and hit survivor that dropped it.

    4.Bounce tech on Twins requires great map knowledge and also requires skill to pull off.

    5. Kidnap tech on Ghoul might be a bit unfair tho.

    Survivor techs:

    1. CJ tech is literally the most easily counterable surv tech so i don't mind it's existence at all.

    2. Heal tech is like only useful in scenario where everybody is at gates lol.

    3. Point tech is also a nothing burger tbh.

    4. Flashbangs have been nerfed and now dropping it right below killer can't stun killer. Only thing about Head On that is problematic is "Head On CJ" where surv crawls toa locker with teammate having Head On. Killer will always prioritize picking up instead of opening locker, which is uncounterable.

    5. Shift tech is the most difficult survivor tech to pull off and i don't mind it staying in game at all.

    All in all, why do yall want the game to be as much linear as possible? Why dumbing it down and removing all forms of skill expression?

  • vol4r
    vol4r Member Posts: 892

    Oh yeah, let us only do gens, hold W, click M1!

    Great way to let playerbase to appreciate other games.

  • ChainsLogic
    ChainsLogic Member Posts: 187

    Hmm tbh, I didn't know of this tech, though i do remember Legion can be blinded out of frenzy, which is a bit weird to me. I think they should either stay in frenzy even if blinded or actually get a cooldown. Honestly hard to tell if it's intended or a bug.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Sounds boring to me