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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Developer Update | May 2025

2456

Comments

  • Rickprado
    Rickprado Member Posts: 892

    Sorry, but the 4% is a stupid idea from the start. It made sense when the game was more immersive but now its just a RNG chance to screw a match. Imagine a 4% chance of reducing a gen progress by 40% for every kick?

    If you really want to jump out of the hook yourself, run Deliverance.

    I hope they just chance the "luck offering parts" - maybe rework luck completly - since probably people on SoloQ will run luck offerings to kill themselves on hook if they feel like it.

  • MadDragon
    MadDragon Member Posts: 168

    That's already a part of the game. Has been for a long time lol.

  • OrangeBear
    OrangeBear Member Posts: 3,478

    Amazing update, its what so many players have been dreaming of for many months 😄

  • Adriana_ghoul
    Adriana_ghoul Member Posts: 23

    Can we see some SM QOL changes at some point considering the promised deadline is nearly impossible to achieve?

  • MadDragon
    MadDragon Member Posts: 168

    Of course they have to be in the dying state still. All it says is it activates when there's 2 people and one of them can't do anything anymore.

  • DefiantEnd
    DefiantEnd Member Posts: 59

    What exactly is go next? I'm slightly confused.

    Thanks!

  • Rudjohns
    Rudjohns Member Posts: 2,814

    It was so easy to implement the true go next prevention

    Leave the hook timer separated from the "kobe" timer. Each survivor has 3 chances to self unhook without changing anything on the hook timer
    During 2nd phase, just remove skill checks. If the survivor is on hook and the gates are opened or there are 2 survivors left, they can press a button to instantly die

  • Scourge
    Scourge Member Posts: 146

    overall this seams good but two things i find really wierd/bothersome

    1. removing 4% at all seams stupid. If the go next prevention worked as intended this is unnecessary
    2. Am I understanding the Mori update right that i can just Mori the fourth survivor after i hooked the third? Is Hatch just not an option now? What happned to the end game collapse for the last survivor? It says the Mori works when the last survivor is in the healthy state. Or does that one just not end the game than? Some clarification is definitely needed this is worded extremely scarily and makes me worried.
  • MarbleThrone
    MarbleThrone Member Posts: 962

    For example, if at the very start of the match your teammate Dwight is found by the killer, chased, downed and hooked, and they immediately start trying to unhook themselves with the intention of getting out of the game. And in struggle phase they deliberately miss skillchecks to speed up the sacrifice. That's the core of 'going next' that's being addressed here.

  • DefiantEnd
    DefiantEnd Member Posts: 59

    Oh ok! Thanks for clarifying that. I'm a newer player so wasn't sure.

    I look forward to trying it all out!

  • XenSergal
    XenSergal Member Posts: 7

    How exactly does having map and (presumably) shack offerings benefit the game in any way? I don't see how this change is good in the slightest.

  • ChaosWam
    ChaosWam Member Posts: 2,084

    Call of Brine is getting adjusted?

    Best update.

  • HolyDarky
    HolyDarky Member Posts: 1,382

    It also surprises me that Artist's addons get a change before rather more problematic/stronger ones that have zero counterplay like three blink Nurse or speed Blight.

    My hope is they rework Matthias Babyshoes and leave Severed Hands alone. Also buffing/rework the less better ones. But it could be the complete opposite of just nerfing Severed Hands and buffing useless addons that rather need a rework.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Why have an offering to allow survivors to spawn separate from each other when you've already recognized the large advantage it provides?

  • Glaive
    Glaive Member Posts: 160

    Agreed I used to use that perk all the time when it first released, then everyone else jumped on board used it with overcharge and got it nerfed into oblivion.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,993

    Will we still have the option to spend bloodpoints as we do now?

    I like to select things I want, then use the auto spend for the rest of the web.

    Is bulk spending replacing this, or is it an additional option?

  • Glaive
    Glaive Member Posts: 160

    These changes look fantastic, but sadly I will keep bringing luck offerings, I’m sorry but I’m not playing against Blight as a soloQ player until you reign him in, it’s laughable that The Ghoul gets a power reset on pallet breaks and Blight doesn’t, it’s laughable Blight gets 5 rush attempts with an 8 second cooldown yet Chucky gets one dash attempt every 12 seconds. Every update I hope to see Blight the jack all trades master of many get toned down.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,993

    Survivors can send Killers to maps just to bully them and make themselves unhookable.

    For example, If a SWF bring a Badham map along with an offering to spawn the basement in Killer Shack, they can run down to the lower level of the preschool for safety. If the have Boil Over, the Killer won't be able to hook them.

  • Langweilig
    Langweilig Member Posts: 3,135
    edited May 26

    😁 long overdue. I hope they increase the regression and make it possible to apply to more than one gen. Another thing could be to make it a mini ruin, that starts regressing a generator on which it is active when survivors leave them alone.

  • malikdelgaty22
    malikdelgaty22 Member Posts: 3

    Killer sided like always. I will rejoice the day when everybody who plays survivor leaves this trash game.

  • Lixadonna
    Lixadonna Member Posts: 691

    Also the new Spawn rules is a massive buff to The Shape. It is bad enough I have to hear Tier II 10 seconds into a match currently. Survivors are going to be Tombstoned in record timing.

  • Langweilig
    Langweilig Member Posts: 3,135

    I hope so too. Maybe they make it an exhaustion perk or remove all downsides from it.

  • HauntedKnight
    HauntedKnight Member Posts: 398

    Why make changes purportedly for the good of the game then let people negate these changes with either one perk or one offering? It literally makes no sense.

    Sometimes it feels like the devs know what the best course of action is but are too scared of upsetting the playerbase to actually follow through.

  • EinRaikou
    EinRaikou Member Posts: 49

    Can someone explain to me the take that the 'Go Next' prevention is being viewed as Killer sided? I've played many games in recent weeks where the first person to go down kills themselves right away....you know what's killer sided, when there is only 3 survivors left at 5 gens.

    If the person get unhooked and goes afk, so be it. It's a distraction for the killer while everyone else works on gens.

  • GeneralV
    GeneralV Member Posts: 12,666
    edited May 26

    Edit: I take it back what I previously said here, someone raised a point I had not considered and now I am not sure if these changes are actually good.

    Post edited by GeneralV on
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Genuine players are currently unfairly punished when teammates Go Next, and there will be less genuine players unfairly punished after Go Next is in the game, because the main reason why Go Next is so popular is being removed from the game.

    Those "great 4 percent moments" are the reason why I'm stuck slugging in a lot of games. I'm stuck bleeding people out, because if I place them on a hook, then they might 4%, but if I bleed them out on the ground, then I'm 100% guaranteed to win.

    Those "4 percent moments" are mostly just punishing killers that are trying to be nice to survivors, by hooking them instead of securing their win by slugging.

  • HPhoenix
    HPhoenix Member Posts: 698

    Great change! The only thing that is misleading is the "Extreme Hiding" category.

    When I read the category, I though of the following:

    -Survivors hiding in corner of the map though out the game without interreacting with the killer, gens, or going for saves.

    -2 survivors keeping the game hostage in a 2v1 scenario, forcing the killer to abandon game after 10 mins have passed.

    -drop/pick up item tech to prevent crows from spawning.

    Blocking a survivors in a specific area on the map by other survivors or the killer seems like it should be called Anti-body Blocking than Extreme Hiding. Otherwise, I welcome this change as well!

  • Columbus1492
    Columbus1492 Member Posts: 155

    "Updated AFK detection system."

    Is this update going to address situations in which players get downed and hooked by a cheater during the camera pan before the match even starts and get banned for "being afk"?

  • Cataclysimz
    Cataclysimz Member Posts: 40

    Are y'all no longer developing unique lobby music for survivors? Orela Rose uses the default survivor theme.

  • fussy
    fussy Member Posts: 2,099

    Came in just to write exactly the same thing.

    we’ve adjusted her top and bottom-performing add-ons to bring their usefulness more in line with her other options.

    Pretty sure they will nerf Severed Hands and it's the only addon which helps her to be somewhere near low A tier.
    It's another Billy situation, where they were about to nerf his Engravings just because "oh it has high pick rate and performs better than other". Yeah, maybe because in both situations it's the only addon makes killer viable? Maybe because other 4-5 addons somewhat okish and other 15 are just garbage? Sadly there are like 5 Artist players in this game and this situation won't get enough attention.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited May 26

    Personally I see it as a buff for survivors... maybe I'll not lose 20% of my games due to some rash throwing for content or giving up immediately cause they got outplayed by a Myers.

  • SpeedyThumbsGaming
    SpeedyThumbsGaming Member Posts: 1

    The go next prevention seems harsh for good players, and the players that have been going next, will just be even more mad that they are being held hostage in your game and either shut off the game, and stop playing it all together or be afk and not contribut to the game.

    And since this effects all players not being able to 4% chance off hook, how many players are going to say enough is enough and stop playing this game.

    If you keep taking instead of a non take solutions people will get tired of it and just go next to another video game.

  • Oputeeva
    Oputeeva Member Posts: 336

    So true I already hate this chapter update, literally super killer sided

  • Mr_K
    Mr_K Member Posts: 10,338

    Who will not be turining brightness and gamma settings to max?

  • Oputeeva
    Oputeeva Member Posts: 336

    True "Go Next" thing solves nothing, survivors that hate certain killers will find a way to end that match faster

  • GeneralV
    GeneralV Member Posts: 12,666

    I'm thinking about making my game darker.

    If they aren't adding the New Moon Bouquet back, I'll do it myself.

  • Mr_K
    Mr_K Member Posts: 10,338

    Only affects you which could be a challenge. New Moon at lease affected everyone but would be impossible to bring back now with these settings.