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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Developer Update | May 2025

1246

Comments

  • Madjura
    Madjura Member Posts: 2,616

    If the system works as intended then staying under hook to die faster would likely be detected and give you a disconnect ban.

  • UnknownEnjoyer
    UnknownEnjoyer Member Posts: 16

    trying to justify 4% because YOUR TEAM didn't rescue you is insane work. hahahahah!

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    be unhelpful for the rest of the game

    Not just be unhelpful, but making sure gens don't get done and teammates die, often getting the hatch in the end, just to spite everyone. It always feels great to have them in a match. I've gotten really ticked off at teammates who saved someone who obviously wanted to leave just so we could all get screwed over even worse.

    Yeah, I don't think the Go Next changes are going to lead to an improvement in matches. People will take their frustration out on everyone else, I'd rather be down a player. BHVR's strange notion that people stick with this game because they enjoy the frustration is coming back to bite all of us on the ass, because no, they play despite the frustration, and their frustration comes out in the way they play, negatively affecting everyone else. One frustrated person in a match becomes a vector that spreads an increased level of frustration to four other people. It's a damn contagion. If BHVR thinks punishing the symptoms will make players happier, they're seriously underestimating the damage they've allowed to accrue by shrugging at people's frustration for years.

  • jesterkind
    jesterkind Member Posts: 9,521

    Do you mean duplicates of the same offering, or survivors each bringing an offering for a different map?

    Duplicates of the same offering are what they mean here, based on how they talked about this the first time it was mentioned.

  • UnknownEnjoyer
    UnknownEnjoyer Member Posts: 16

    why the hell would every survivor be given the chance to get off the hook scott free? Do you survivors even think logically?! Holy F man no wonder these devs have to cater to such brain rot.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    I mean 4 survivors each being an offering for a different map.

    For example, for the sake of discussion, let's pretend a map offering has a 30% chance of occurring. If each survivor in a 4-SWF brings an offering for a different map, would there be…

    1. A 30% chance that one of the 4 map offerings happens, and a 70% chance that none of the survivor map offerings happens?
    2. Some whacky math formula like 1 - (0.7 * 0.7 * 0.7 * 0.7) = a 76% chance that one of their map offerings happens?
    3. Some other math formula, where the survivors collectively get over a 50% chance that one of their map offerings happens?
  • Crowman
    Crowman Member Posts: 10,095

    This wouldn't be a real issue if BHVR was better at banning people for this kind of behavior in the first place.

  • jesterkind
    jesterkind Member Posts: 9,521

    It was 20% first time they mentioned it, so I would presume there's just a 20% chance of each map offering being rolled, and a 20% chance no map offering is rolled?

    If the killer also brings a map offering, I'd assume that would mean the game is guaranteed to be on one of those five realms. That's something worth paying attention to once the PTB drops though, for sure.

  • AtlasShark
    AtlasShark Member Posts: 50

    This is true, but I think that someone obviously trolling and making the match worse in such an active way would incentivize more reports and such, ending with some sort of penalty in the end. "Go next" has gotten so bad I don't even really think most players bother reporting it anymore.

    So long as BHVR steps up their game with penalizing reported players appropriately, this would help root it out rather than providing them with some sort of "I was just trying to unhook myself!" cover y'know?

    Ultimately, I don't think there's any "issues" to fix that would stop people from throwing just to get into the next match faster. The reality is a lot of players are just deeply unhappy and are more than willing to throw a fit over something as silly as getting downed first in a video game or not liking the killer. Can't fix a person's temperament and personality.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    I think that means that if each survivor brings a separate map offering, they have a 1 - (0.8 * 0.8 * 0.8 * 0.8) = 59% chance that one of their map offerings is picked.

    That would still mean the survivor side can still have a map offering they want, over 50% of the time.

  • HolyDarky
    HolyDarky Member Posts: 1,382

    This is what makes me think Map Offerings should get a greater nerf. In my opinion, they should remove them but that will never happen. I want to use my BP Offerings without seeing McMIllen, Azaroth, Badham, and Ormond back and forth

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667
  • Brokenbones
    Brokenbones Member Posts: 5,627

    Your scenario is a hypothetical in which all 4 survivors in a swf burn a different realm offering

    It's an edge case, not something that will happen consistently imo but even if it does wards are still a thing to render all 4 completely useless.

  • CrypticGirl
    CrypticGirl Member Posts: 1,422

    This may be the patch that makes me quit DBD for good. Being stuck in a match with players who want to leave but can't is really going to suck the fun out of matches.

    "But griefing is bannable."

    Sure, but if BHVR is busy processing all of these reports on griefing, they'll never get around to fixing the other issues. You know, the ones that cause Survivors to give up in the first place.

  • Sava18
    Sava18 Member Posts: 2,514

    The problem is it's not that small of a minority and people inherently don't like wasting their own time. People who would have previously gone next will play out a match for real more often now. I'm pretty certain the mechanic was used to leave more often than it was used with actually getting off the hook in mind.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Burning a Withered Isle offering is still overall survivor-sided, when viewed as a long term strategy, because Garden of Joy is way more survivor-sided than Greenville is killer-sided. And burning a Withered Isle offering still allows survivors a better chance to avoid maps they absolutely don't want, like Haddonfield or Midwich.

    Autohaven Wreckers, Springwood, Crotus Prenn Asylum, and The MacMillan Estate, would be an example of what a SWF could burn as a team, where the survivors are trying to avoid bad survivor maps as much as possible.

  • AtlasShark
    AtlasShark Member Posts: 50

    Now, don't quote me on this because I don't know the internal structure of BHVR. But, I'm reasonably confident it's not the same team of people going through reports and also working on game balance, content updates, bug fixes, etc. Like, most dev studios have different groups of people with different tasks and such.

    I think they just need to beef up whatever team is processing reports because I imagine there'll be a sizeable influx of griefing and trolling reports should these measures hit live.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    Survivors give up for literally 1000 different reasons. Its not just because of said "Core Issues". If the killer looks at them in the wrong way, they give up. If the killer downs them to quickly they give up. If they load in and its not the killer they wanted to face, they give up. If they load in and its a killer they hate, they give up. If the killer runs a certain perk or perk combo they give up, if they load into a map they didnt want to go to, and have to deal with a specific killer on that map because their offering didnt go through…They give up. If the killer runs certain addons, they give up. Literally I can just go on and on. You get the point.

    I am so tired of players messing it up for me as a survivor when we are actually doing well, and they give up just because. Its 100% one of the most frustrating things about playing survivor.

  • jesterkind
    jesterkind Member Posts: 9,521
    edited May 26

    Sure, but again, we've got to put this in context compared to what it is right now.

    Right now, survivors can guarantee actively beneficial maps on their own.

    After this change (if it works the way either of us assume), they can almost guarantee not getting a detrimental map, which isn't the same thing, only in a full SWF.

    I don't know, a full SWF burning those specific map offerings post-change doesn't seem that scary to me. Autohaven and MacMillan have okay maps in, and I've got a decent enough chance of getting those over Badham or Crotus Prenn. Plus, I'd be able to burn my own offering for an equal chance (compared to theirs cancelling mine now), and I'd still have Sacrificial Ward available. It also doesn't really matter to me how survivor-sided their tactic is long-term, because I'm only facing them in this one game. The chances for that game are the ones that matter, right?

    It'd probably be better for the game for map offerings to do something else, but what you're describing doesn't sound that bad to me.

  • Nicholas
    Nicholas Member Posts: 2,116

    Yeah, and the developers still won't focus on WHY people want to go, but they will try to implement more ways to keep you in the trial. It's annoying, but I would rather have a bot that wants to do gens, heal, and eventually open the door and run out versus a player that is trolling, wasting pallets, and sometimes sandbagging. And no one cares about BP's; most of us are swimming in millions anyway, so offering more BP isn't exciting. At least, as you point out, sometimes The Killer will farm, or it is so bad that a 3v1 is still winnable.

  • Crowman
    Crowman Member Posts: 10,095

    there's no single reason that keeps people going next. Frankly you would kill the game trying to cater to rage quitters. Plus you weren't getting a bot before and it was just forcing you into a 3v1.

  • Nicholas
    Nicholas Member Posts: 2,116

    I never said there was, but why not explore the topic? The devs should want to ascertain the reasons, and they can determine which are valid and consider how to address the pain points that lead to it. They have surveys asking the same questions every few weeks, why not one based on why players commit DC or suicide?

  • Crowman
    Crowman Member Posts: 10,095

    they already put out surveys asking how players feel about the state of the game. They don't need one for rage quitters. If you want to rage quit you get punished. If you aren't enjoying the game at all stop playing.

  • Nicholas
    Nicholas Member Posts: 2,116

    This oversimplifies the issue; not everyone is a rage quitter. People can enjoy the game while not enjoying every aspect of it. That's why they solicit and welcome feedback.

  • MrMori
    MrMori Member Posts: 1,917

    The only thing I wonder is, what if there's 2 survivors left that haven't been hooked yet, you down them both close to each other and hook them both. If you need those 2 sacrifices, do you just have to stand around and wait for 140 seconds since they can't self unhook? If they abandon, will the bots try to self unhook now?

    Also, if there's 2 people left, then there will be no way to give up on hook and give the last survivor a chance at hatch, which is going to be pretty painful I think. I think the 2v1 needs some updates so there's more incentive to at least try to play and not hide for hatch, and less incentive for the killer to slug for the 4k.

    Other than that, great update, very welcome changes.

  • TieBreaker
    TieBreaker Member Posts: 1,311

    I don't understand the anti-hiding changes. How does the survivor losing collision help the killer find a survivor that's hiding, whilst they're not contributing to the match? I've read it three times, and I still don't get it.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    it's to stop the killer/another survivor from bodyblocking someone in a corner permanently

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    It's more of an annoyance that if killers specifically want indoor or outdoor maps, they only have a 20% chance of succeeding. Maybe they want an outdoor map because their killer's power is awful on indoor maps. Maybe they want an indoor map because they have a stealth build that is awful on outdoor maps. But with a 20% chance, they probably aren't going to get the map type they want.

    And it's annoying because BHVR still won't balance maps depending on the killer being used. For example, Ghostface is really awful on big open maps, and there really should be increased line of sight breakers when Ghostface is being played, so that he wouldn't feel like he's already fighting an uphill battle just because of the map he's playing on.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Do you want your teammates to die? I don't. If you Gens B4 Friends there isn't any point in trying to wait the game out.

    If you refuse to rescue, you give the Killer the win. Try. You have to play the game now. If you refuse to play the game, then take a break and play something else.

    I will be downvoted for saying this but if you don't want to play, simply do not play. These changes are coming because Survivors give up too easily already, just like the AFC and anti slug coming, just like the anti tunnel coming. I'm sorry, but blame people for Going Next for why we cannot have nice things anymore. Downvoting me will not make that change.

  • Nazzzak
    Nazzzak Member Posts: 7,320
    edited May 27

    This may have already been addressed but the mori change sounds confusing.

    Does it mean that if you have a strong looper that the killer can just ignore them all game, wipe out the other 3 average players, and then mori the strong player without even having to hit or engage with them in any capacity?

  • Brokenbones
    Brokenbones Member Posts: 5,627

    People are confused by the wording

    All this change is for is so the killer doesn't have to wait for the 2nd to last survivor to finish dying to mori the last survivor once they are downed. Nowhere does this say it auto-moris the last survivor

    It's the same as it is now, the only difference is if you down the final survivor while the 2nd to last survivor is in struggle state, you can mori them immediately instead of having to wait for them to die.

  • AdamLobo
    AdamLobo Member Posts: 35

    Would the simple solution to the go next problem just remove dc penalties and invest the dev time in making bots better rather than all these go next prevention systems that ultimately won't work?

    People only kill themselves on first hook leaving the game in a 3v1 to avoid the penalty.

    The proposed changes will just cause those players to chase a killer down, throw every pallet on the map, afk under a hook etc, resulting in a 3v1 anyway.

    Improve bots and let people leave a match if they want. I'd rather have a bot teammate than a real one who's going to grief and ruin the match.

  • Nazzzak
    Nazzzak Member Posts: 7,320

    That makes sense, I just don't understand why it says while they're healthy or injured

    • The final Survivor is in one of the following states (Healthy, Injured or Dying)
  • Shuyo
    Shuyo Member Posts: 75

    Why not just disabling the self unhook option for the first 3 (or x) minutes of the match?

    Unless you have said perks/offerings of course.

    That would affect 95% of all go nexters without affecting any "honest" players. All scenarios in which it makes sense to try to kobe (and/or die faster to give hatch) take place later in the game.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    Just classic BHVR wording I think, trying to cover all bases even when it doesn't quite make sense.

    A better way to word it would be: "When the 2nd to last survivor has reached struggle state, the final survivor may be mori'd when downed".

  • Cythe
    Cythe Member Posts: 6

    Please please please give some sort of buff to Scratched Mirror Myers to make up for that Map Offering change.

    Scratched Mirror on an outdoor map is statistically one of the worst killers in the game. You're a tall-ass easy to spot killer with the slowest move-speed and T-rex arms with no bloodlust and slow action speed…permanently.

    But INDOOR he's iconic and there's thousands of hours of content that have been made for this beloved build.

    This change makes Scratched Mirror DOA. No one is going to want to run that addon after this change goes live, as the experience will be miserable

    PLEASE consider giving Myers a way to pick his map or at least give some buffs to the addon/kit/T1/something/anything.

    I'm begging you.

  • VibranToucan
    VibranToucan Member Posts: 674

    It doesn't matter if you were winning decisively or not. Even on a decisive win a random self znhook can cause a hatch escape. And just because a win wasn't perfect, doesn't mean the Killer deserves to lose. You said sometimes Survivors make a comeback with the self unhook. That is purely luck and the killer can't do much about it except bleeding out. This is like advocating for a Killer Mechanic that each Survivor has a 10% chance of entering the Dying state once the last gen pops, so the killer can make a comeback if the Survivors aren't winning perfectly enough.

    Also, interesting for you instantly went to accuse me of having 4 man slug as my preferred play style. The only time I had a 4 man slug this year was when I was playing Bubba and went against a Sabosquad who were all lingering near each other to get the sabo save. I just acknowledge that all remaining Survivors being slugged is a realistic scenario that can happen and should be accounted for.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    i guess we are not falling for this worn off ragebait this time

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited May 27

    @UnknownEnjoyer seeing people downvote this is crazy, like in what world should RNG decide outcome of the match? It has no place in PvP games.

    If you want to get a beneficial self-unhook, just bring Deli or Wicked, simple

  • Madjura
    Madjura Member Posts: 2,616

    This could be because of an upcoming perk or Killer. "Do some thing to unlock the ability to kill the last Survivor without downing them first.". Since they are updating things right now they might have added this now instead of later, even if it's currently useless.

  • Marzipan210
    Marzipan210 Member Posts: 139

    They should go to another game. Why are they booting up dbd just to not play it? They clearly don't actually like playing the game if they just quit at the start of every match.

  • CrypticGirl
    CrypticGirl Member Posts: 1,422

    That's easy to say, but having Survivors leave the game will just lead to eternal queue times for Killers, and then the game itself will die.

  • MrMori
    MrMori Member Posts: 1,917

    They already detailed how it will work and you're overcomplicating it, it's not multiplicative, it's static.

    Think of it like there are 5 "map slots" that the players can influence through offerings. By default, all five slots are just "go to a random map". Not a specific realm, just "any map in the game". But if one player brings a map offering, then one slot becomes that map offering, so it's a 20% chance to get that realm, and 80% chance for a random map. If four players bring a unique offering (since multiple of the same offering still only fills one "map slot", then they have an 80% chance to get one of the four realms they brought offering for and 20% chance for a random map.

    Sounds bad, but remember that Sac wards will now be stronger than they've ever been now that all map and game altering offerings are hidden. If the killer brings a sac ward, survivors can't know that, and thus can't dodge it unless they're willing to dodge oceans of matches. On top of that, even if survivors bring 4 map offerings and killer doesn't bring a sac ward, having an 80% chance to get one of four realms is still way less obnoxious and powerful than guaranteeing a realm with a single offering. And they may still get that 20% chance for a random map.

    I think we will be seeing far, far less map offerings after this update, they simply aren't as impactful and reliable as before which is about time. What I think we'll be seeing a lot of is shroud offerings from survivors, since it's very important to spawn separate. Maybe a mix of shroud offerings, hatch offerings and map offerings, forcing the killer to counter only one of them.

  • crogers271
    crogers271 Member Posts: 3,251

    Glad to see go next finally being dealt with. As a few others have posted, I think a better idea would have just been disabling self unhooks for the first few minutes as those end game times when an unhook does occur were incredibly exciting. I also worry about how many people will bring perks to unhook, but am willing to take a wait and see approach to how things shake out.

    I suppose a possibility is that once the Mori stage activates, its active and doesn't turn off. So if the killer hooks a survivor with one left, Mori turns on, and if that survivor is unhook, its still on and the killer can now hypothetically mori two survivors.

    But I'm thinking its just awkward wording.

  • Nick
    Nick Member Posts: 1,286

    Should've been an accessibility setting. Or part of their colourblind mode.