http://dbd.game/killswitch
New patch notes
Here we go for some feedback on patch notes for todays PTB and I will like to hear your opinion too.
- Go next prevention
— If someone wanna go next they will throw other way and there will always be something
—/+ Will massively change the escape/kill rate which will hopefully result in some nice killer buffs
2. AFK detection
+/? Not sure what exactly is about to change other than bodyblocking
3. Bloodpoint spending
+ Big W
4. Mori update
+/? Kinda mixed here, wish they make ebony mori basekit along with prelast and last survivor mori basekit
5. Map offerings
— Killers wont be able to pair build with map anymore (mirror Myers,…)
+ Survivors wont be able to bring map for advantage
PS: Killers should have 75-100 % chance of getting offered map, survivors should have 10-25 % chance to get offered map
6. Spawn rules
+ Will make corrupt more reliable as a early game slowdown
+ Will be better for knowing where to go first
+ Will be harder to get genrushed early game
+ Will be easier to defend specific part of the map
7. Artist buff
+ only add ons but its better than nothing
8. Vecna Buff
+ Spells will be available at start game
+ he will get better mobility overall
+ He will get more reliable antiloop
— buffing magic items will result in more counterplay on already average killer
9. Killer perks
Call of brine +
Thrilling tremors +
other perks in my opinion dont need buff, they are not used as often because of urge to run slowdowns, this again could be more effective if they increase repair time
10. survivor perks
Counterforce +
Other perks dont need any buff, some even deserve a nerfs
Comments
-
Anatomy Superior no deserves Buff? Are you kidding?
The perk is useless, and even if you use it correctly, it will only work once. Survi will know that you have superior anatomy and will go straight to the pallet (play it super safe). It will know what moves you're going to have thanks to the jump perks (which is why Bamboozel will always be better than these perks). Survi will continue to jump over the window. Right now, these 3 perks are useless, nobody uses them (bamboozel is far superior because it closes de window. not because of its jumping speed)
Superior Anatomy: Should have 50% jump and a 15 second cooldown.
Fire Up: The perk should be active from the start of the game and maintain 6%. If not, reduce it to 5%, but start with 1 token.
5% / 10% / 15% / 20% / 25% / 30%
6% / 12% / 18% / 24% / 30% / 36%Dark Arrogance: Should lose or lower the negative effect (+ stun time) and increase the 25% to 30% vaulting
After all, they're useless perks. No one uses them, and then you complain that they don't deserve buffs?
You are Main Survivor or do you experience these perks? It's your fault we're seeing 3-4 Anti-Gen Perks in every single game.-4 -
You mean solo SA is not as good as Bamboozle, get it and what? There are builds that make game fun and if every perk is fundamentaly strong why would you go for a specific build where you can have hybrid build that is jack of all trades? No, SA is good as is.
-1 -
Buffing Botany is a wrong choice.
It's a T1 perk in Asia and has great potential on other servers too.0 -
The number value has not been changed. It will only change where you can fully heal from medkit and not. Which is in my opinion fine with one-time heal. Combo of self care and botany (as you said popular on asia) will still be 85 % heal value.
0 -
The combo with medkits was problematic and a penalty was imposed, so I don't agree with this adjustment.
By the way, Self-Care and Botany have a heal value of 52%.0 -
Isnt self care 35 % + 50 % of bottany? If i go survivor and some heal ill pick medkit and built to last instead
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