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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Springtrap Feedback and improvements

BasicDamine
BasicDamine Member Posts: 23
edited May 28 in General Discussions

I am a huge FNAF fan and while I do like the power there a few things off about it. Here's what I think, they need to make it so Survivors interacting with the cameras puts you in the office. So if Springtrap goes through a door he'll be able to jumpscare you off cameras. Giving it actual risk to use them. With this change, the doors now can only be accessible to Springtrap, but survivors need a reason to use the cameras. Instead of him being revealed by the cameras, make it so they can lock the door denying Springtrap the ability to go through it. Along with survivors being able to play an Audio Lure which sends a loud notification to that camera. All these actions use power. Only one Survivor can be on Cams at a time

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Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,520

    I agree that the Security Room just being a "loading screen" feels kind of… detached, though I suppose they wanted to have a much less interactive version both to harken to the original games lacking player input with regards to movement, as well as a way to make the power require less thinking (wait which door did I want to go through?). Still requires a bit more spatial understanding on the Survivors part as they don't get an abstract view of the map and door locations like the Killer does when interacting with the door.

    I see the doors always spawning next to generators being a strong part of The Animatronics endgame potential, essentially having free fast access to a 3-gen regardless of distance, especially with the addon that lets him see generator aura progression. But in actual play it remains to be seen.