Motion tracker for flame turret
Can we address the Motion tracker for the flame turrets? Ik xenomorph is a stealthy killer & all, but undetectable doesn't prevent the turrets from beeping, which should allow it to stop since it makes the red stain, aura and terror radius silent/disappeared, I feel like the turrets beeping should also count to this by not beeping when xeno is undetectable or get rid of the tracker entirely or reduce the range at it detects the xeno to 20ish Meters, bc the 40 meter detection range, even in tunnels or undetectable, takes away the stealth element & ambush like play style the xenomorph in its own series (alien) is known for
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This also kills and makes any and all stealth perk builds useless as well, making a creature whose meant for stealth, ambush and surprise, in a very loud killer in the game, with, basically, a 40tr instead of a 32 (which should be a 24m and atheist 16m in crawler mode bc the creature is MEANT for stealth)
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