Motion tracker for flame turret

Can we address the Motion tracker for the flame turrets? Ik xenomorph is a stealthy killer & all, but undetectable doesn't prevent the turrets from beeping, which should allow it to stop since it makes the red stain, aura and terror radius silent/disappeared, I feel like the turrets beeping should also count to this by not beeping when xeno is undetectable or get rid of the tracker entirely or reduce the range at it detects the xeno to 20ish Meters, bc the 40 meter detection range, even in tunnels or undetectable, takes away the stealth element & ambush like play style the xenomorph in its own series (alien) is known for

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