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Houndmaster has the ability to teleport Snug across vault points very consistently.

Forest_Titan
Forest_Titan Member Posts: 4
edited May 29 in Bug Reporting

SUMMARY OF THE ISSUE: Utilizing some quirks of how Houndmaster's dog pathfinds through the level, the player is able to consistently force it into a position where it stops on one side of a vault, but will instantly warp to the other upon launching a redirect.

PLATFORM: PC

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

  1. Fire Snug at a tight angle into a wall connecting to a vault point, or encounter a situation in which Snug will stop immediately in front of a vault.

    2. After stopping, redirect Snug, and aim a shot that would collide with the vault, then fire.

    3. Snug warps to the other side, immediately gaining the ability to grab a survivor, or just move along his path.

VIDEO: Link to Reddit post with complete video breakdown.

PLAYER LOGS:

It says my Log file is too big to upload. If needed, I can replicate the glitch and submit the log.

  • Player logs are required from PC players only.
Tagged:
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1 votes

Under Review · Last Updated

Thank you for taking the time to report this issue, we are forwarding this to the team for their review

Comments

  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 18,619

    Could you please attach the logs?

    To find them:

    1. Press the Windows Key + R to open the "Run" command.
    2. In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
    3. Click "OK" - this will open your Dead by Daylight Logs folder.
      • If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
    4. The file called "DeadByDaylight.log" is your log file

    Thank you.

  • Forest_Titan
    Forest_Titan Member Posts: 4
    edited May 30

    Here you go, no idea how my log as of that writing went over 50mb. Bug replicated in a custom game immediately before exiting, if it helps place where the issue would be logged. 9.0 ptb, but as far as I've seen it's existed since the Houndmaster launch