https://dbd.game/4rHHkF5
Please nerf exhaustion movement speed perks
Perks like Sprint Burst, Lithe, and Balanced Landing are everything survivors always complain about killer powers for - except they actually are a problem.
All three of these perks provide enormous value for no input or skill involved on the part of the survivor. Just free distance on the killer for doing nothing at all. At the very least these perks shouldn't grant as much speed as they do.
Smash hit is an example of a healthy version of this perk idea - it requires the survivor to get a stun off before getting the haste bonus. Something that can actually be called interactive.
Comments
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Maps are a grab bag in terms of quality for survivors. There are maps with too many connected tiles of safe pallets (think autohaven maps, eyrie of crows, the game, springwood), and then there are dead zone death valley maps (parts of redwood maps, spirits map, coldwind farm maps, haddonfield). In the former, exhaustion perks will feel too strong, but in the latter, they are absolutely necessary to reach a semblance of balance. This needs to be addressed first before we can talk exhaustion perks. In the meantime, try running vecna's languid touch perk, or mindbreaker if you've got either of those killers.
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They have been needing to address maps for a long time but it hasn't kept them from gutting strong killer perks or even killers themselves. They can absolutely gut these cheap survivor perks right now.
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Really disagree with this, sorry.
First, it's actually okay if Perks don't require skill or input involved. Not every Perk needs advanced conditions, it is ok to have perks like Botany or Lightborn or Brutal Strength that simply work.
And second, I disagree with putting Sprint Burst and Balanced Landing into the category of a no-skill Perk anyway. Balanced Landing requires thought in how you'll get to the elevated areas, it can easily be useless depending on where the chase is happening (not to mention that verticality is usually to the Killer's advantage, so you're kind of playing with fire). And Sprint Burst will never get much use if you play without thinking about it, you need to avoid sprinting at certain times (or if you're 99ing it, sprint for a while without stopping) in order to reliably use it to make distance.
Lithe is the only Exhaustion Perk that I could agree deserves a nerf, but any kind of significant Lithe nerf would be a pretty big blow for Survivors. It'd need to accompany wider balance changes, like maybe the upcoming anti-tunnel stuff.
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If there was a killer perk that made the killer move as fast as a sprint bursting survivor, it would require the killer to hook all 4 survivors, lose 3 gens, and even then it would only last for 2 seconds.
Why do survivors get to have perks that just give them free distance that is un-counterable for most of the killer roster? Isn't this the exact thing survivors complained about with Kaneki? That he could just delete distance for free? Why the double standard? If we are going to say that killers shouldn't have powers that let them delete distance for free then why should survivors have perks that give them distance for free?0 -
Please take a moment to take the bias blinders off.
While Killers do not have Sprint-Burst esque Haste bursts, bear in mind that Sprint Burst essentially buys you +6 meters. Unbound gets you about 4.6 meters per proc for 115 Killers, and its activation is not rocket science. Killers don't have big bursts of Haste in their Perks, they get slow trickles because they already move faster than Survivors anyway and dash Killers exist if you want bursts of speed.
I would also argue Killer stealth abilities/Perks also delete distance for free, just in a more indirect and subtle way.
I appreciate that the state of M1 Killers can be frustrating at the minute, but I don't agree that things like Sprint Burst are the problem. Dumpstering exhaustion perks would only serve to decrease player agency.
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One, exactly how would you nerf exhaustion perks?
And two, if Killers like Kaneki can delete distance, imagine how much worse they'll be to face with exhaustion perks nerfed.
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Cut the movement speed bonus in half - turning the 6 meters a second they get into 5 meters instead. Much more reasonable for the little amount of effort those perks take to proc.
Imagine going against those perks as a killer with no mobility or catch up mechanic and you'll get why killers like that get played so often.You are kind of making my point for me. Killers get less value out of similar perks than survivors get despite the fact that survivors get 16 slots between them and killers only get 4. Saying that dash killers exist isn't a point. Not everyone is playing dash killers all the time. Not everyone even likes to play them. But even when we don't play dash killers we still have to go up against sprint burst lithe and balanced that we have no way of dealing with other than just eating the distance the survivor gets for doing literally nothing.
Survivors complain all the time about killers and killer perks being too easy or not taking skill when it is survivor and survivor perks that are just too good for no reason.0