http://dbd.game/killswitch
I feel like map generation should be addressed in the current game health initiative
Just had a game on mother's dwelling as killer. The entire map was home to 6 pallets consisting of: shack, two pallet gyms, one of those loops with the 5 lockers, a single filler in the middle of the map, and a pallet along the long side of main. A survivor juked me at a T/L in the corner near main across from smokehouse and ran the entire length of that side of the map only to find no safety what so ever. Main also didn't even have a god window. This sort of spawn obviously isn't okay. In a similar vein, the opposite can always happen, loading into a match with a filler connecting most every loop and windows facing windows. In addition, the strength each loop is assigned for map generation should be tweaked. I dunno how many times I've had hills show up on some of these maps instead of something remotely useful. I feel like the strength of pallet gyms is also rated too high for the limited, one time use saftey they provide. I feel like it's high time that the highs and lows of map generation are brought closer together.
Comments
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Coldwind maps are close to an auto-loss when every gym tile ends up spawning that crap with the extremely unsafe pallet in the middle of the loop and a barely usable window that may or may not spawn
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Rancid Abbatoir is the worst
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Getting a setup where there's very little pallets are extremely rare. The opposite is just as bad of a problem if not worse. The Autohaven maps are still bugged to spawn a ton of juiced tiles and pallets
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yup coldwind red forest borgo forgotten ruins haddonfield all maps that are just misery to play on luckily one of the team said they will send our feedback about the maps to the team but we will see if it happens they need just make a map fair have a good amount of pallets and stop making every pallet weak
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Absolutely agree, in many instances tunneling/camping to secure hook stages or kills are due to a killer having had to chase a survivor for 2 or 3 gens simply because they had RNG and god spawns in their favor
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