Allow Survivors to see the Killer's perks when their party is dead

Currently if you're solo, you need to wait for the whole team to either die or escape for their perks to show, which is a bit annoying, because sometimes I want to take a look what the Killer had, especially in chaos shuffle if I happen to die first. :(

If there are more than 1 Survivor in a party, it would simply work in a way where Killer's perks would only be revealed once all of the Survivors in your party either escape or die, this way you cannot tell your friends what perks the killer had, but at least you do not need to wait for everyone else that is not in your party to die.

Comments

  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited June 2025

    I suggested this before and still think it'd be a great addition where if all members of the lobby are dead the killers perks should be revealed.

    The talking points of concern are ofc begrudging players messaging people still in the trial about killer perks like NOED and alike... however my arguments against that is:

    Steam/Epic/crossplay can't message each other, and even on the same platforms, quite a few people have their profiles private so you can't message people anyway.

    Console also have the same privacy issues, and in addition it takes an age to type a message out that most people won't care enough to do anyway, especially to 3 separate people.

    For anything more than a very short message, you can't read it without coming out of the game, which itself causes more problems than it solves. It can also distract a looping player and screw them over.

    If 1 player is dead, then the killer is already likely in a winning game position that having that knowledge is not likely to make a difference anyway.

    There are not many perks that by the time a player is dead the survivors paying attention don't know about (or at least suspect) anyway. There are also quite a large number of perks where even if you know about them, it doesn't limit the perks effectiveness, or it's too late to do anything about them anyway.

    All in all, there are very few benefits from taking the time and effort to do it. As long as SWFs can't see until all their lobby is dead, then I think it's fine. At the end of the day, "Ghost messaging" might help the odd player, but it's still soloQ... it isn't really gonna help 99% of the time.

  • Langweilig
    Langweilig Member Posts: 3,255

    👍