http://dbd.game/killswitch
Inconsistencies with tiles on newer maps
What is the thought behind adding tiles to maps now that, for no apparent reason, don't follow the spawn rules that have been in the game ever since the removal of double pallet jungle gyms? Decimated Borgo is the worst offender for this, spawning tiles that quite often don't have a window vault where there should be one.
Comments
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It's doubly offensive on Borgo because that map barely has any pallets. The least they could do is give us the window to work with.
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me the moment I load onto that map getting a Deja vu premonition
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Another offender to this is the Dvarka Deepwood realm. The short wall jungle gyms are often very short on the wall with the window on it and on the long wall jungle gyms for some reason the pallet is on the same side as the window. It’s just weird and messes with muscle memory of veteran or new players trying to learn and memorize spawns.
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Certain maps have odd pallet spawn logic that prioritizes filler pallets over tiles too, so you can get jungle gyms without pallets.
Once, I have seen a gym on Garden of Joy with no pallet or window. Really does not feel fun to see that.
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Today I noticed a bus loop in Azarov's Resting Place that had no window at all, both possible window spawns were closed… was that always possible and I never noticed? Or is it new? Usually the bus loops in any Autohaven map have a window either in the middle or on the rear end.
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That's the first time I've heard of that. Somehow im not surprised though 🙄
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Another hard offender is garden of joy where no jungle gym has a single window.
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The jungle gym conected to the main building's god-window usually has one. But I wouldn't be surprised if sometimes it spawned without one.
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Whenever I play on garden of joy spawns not even a single jungle gym with a window. The whole map outside of main is basically ad dead zone.
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