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Unintended Cooldown Penalty for Spirit’s Duration Add-ons After 2023 Rework

Since the July 2023 rework of Spirit’s add-ons, duration add-ons (specifically Yakuyoke Amulet, the then yellow ( now green colored ) and Brown duration add-ons) no longer provide any hidden compensation to recharge rate. However, Spirit’s power cooldown now scales based on how much of the power bar is used — and this interacts poorly with add-ons that increase haunting duration.


The result is an unintended and punishing increase in cooldown, even when only phasing for a portion of the bar, or when staying under the base 5-second duration. This disproportionately affects Spirit compared to other killers, whose add-ons do not apply scaling penalties in this way.



After the July 2023 update:


  • Spirit’s duration add-ons (e.g. Yakuyoke Amulet [+70%], Green [+25%], Brown [+15%]) now increase haunting duration only, without any compensation to recharge speed.
  • Cooldown is no longer static — it scales based on the % of power bar used, rather than just seconds phased.
  • This means that using more than 5 seconds of phase, or even a significant % of the bar with a duration add-on, leads to a cooldown longer than 15 seconds, even if the user never exceeds base phase duration.


Example:


  • Phasing for 5 seconds with Yakuyoke Amulet (5s out of 8.5s max) = ~58.8% of the bar used → triggers a ~16.5s cooldown.
  • Fully using the bar with Yakuyoke = ~25.5s cooldown (far longer than the base 15s).

Previously, the hidden bonus recharge made this balanced. Now, the player is penalized for simply using the add-on as intended.



Why This Is a Problem:


  • Duration add-ons are meant to enhance Spirit’s power, but now actively punish the player unless they intentionally phase for very short durations.
  • Cooldown scaling is hidden, undocumented, and unintuitive, creating confusion even for experienced players.
  • Spirit becomes uniquely punished among killers: her add-ons increase both power uptime and power downtime, which cancels out any benefit.
  • This discourages use of her iconic add-ons like Yakuyoke Amulet — a fan-favorite from her release.


Suggested Fix / Solution:


  1. Reintroduce a portion of the original recharge compensation that was silently removed from duration add-ons.
    • Example: Yakuyoke should include +25–35% recharge speed to offset its +70% haunting duration.
  2. Normalize cooldown scaling so that players who phase for ≤5 seconds, regardless of add-on, never receive more than 15s cooldown.

  1. Add transparency in UI or tooltips about how cooldown scales with power usage and add-ons.





Conclusion:

This interaction currently feels like an unintended consequence of the 2023 rework. It punishes efficient Spirit play and makes some of her most iconic add-ons feel like traps rather than tools. Please consider rebalancing the scaling or compensating with a fairer recharge modifier. Spirit remains a unique and skillful killer — this fix would go a long way in preserving her identity and playstyle.





would appreciate if you look into this.

Comments

  • MintyHasel
    MintyHasel Member Posts: 3

    These changes were intended and the reason these addons were changed in the first place. Having a technically faster recharge for using your pwoer for longer is not healthy, especially on a killer like spirit.

    In the patchnotes it specifically stated that the unintended upside of those addons were removed.

    Longer power use = longer recharge

  • ProudRinMain
    ProudRinMain Member Posts: 354

    @MintyHasel



    I totally get that the devs intended to remove the unintended upside of the recharge-speed offset—and I’m not asking for that to come back.


    The issue now is that cooldown is tied to percentage of bar consumed, and with duration add-ons like Yakuyoke Amulet, that means even a 5-second phase (which is normal duration) results in longer cooldown than it should.


    That’s not just a nerf to “longer power use,” it’s a nerf to how efficiently you manage your power, and it punishes you more for using the same amount of power with different add-ons. That’s where the problem lies—not the intent, but the math behind how it scales.


    The system would feel much fairer if cooldown penalties only applied when you actually used the extra duration, not just for equipping the add-on.


    • The problem isn’t the removal of the “unintended upside.” It’s that cooldown now scales linearly with total duration, regardless of how much of the power bar you actually used—and that’s the flaw.
    • Fully depleting the bar = Max cooldown, but even small uses of power on longer-duration builds get punished more than they would with default duration.
    • This discourages precision play, where Spirit might intentionally phase for ~5 seconds but gets more cooldown than default even though she used the same amount of power.