Buffed No Mither Suggestion

Simplest and dumbest improvement, if nothing else changes: give the survivor a bonus blood point multiplier because the game has been made a lot harder for them and their team.

But here is a better idea:

When a survivor starts the game with No Mither, things look very normal. They are not injured or broken. The only benefits they have so far, when going down, is 15/20/25% increased recovery speed, and the ability to pick themselves up off the ground.

HOWEVER: Once the survivor picks themselves up off the ground, the remaining No Mither abilities activate:

  • Receive Broken for the rest of the game
  • Suppress pools of blood
  • Reduce grunts of pain by 25/50/75%.

If this is also run with plot twist and unbreakable, first these perks are used up before activating the secondary effects of no mither.