Buffed No Mither Suggestion
YamamuraVideoRentals
Member Posts: 509
Simplest and dumbest improvement, if nothing else changes: give the survivor a bonus blood point multiplier because the game has been made a lot harder for them and their team.
But here is a better idea:
When a survivor starts the game with No Mither, things look very normal. They are not injured or broken. The only benefits they have so far, when going down, is 15/20/25% increased recovery speed, and the ability to pick themselves up off the ground.
HOWEVER: Once the survivor picks themselves up off the ground, the remaining No Mither abilities activate:
- Receive Broken for the rest of the game
- Suppress pools of blood
- Reduce grunts of pain by 25/50/75%.
If this is also run with plot twist and unbreakable, first these perks are used up before activating the secondary effects of no mither.
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