http://dbd.game/killswitch
Do bEHAVIOUR developers even play their own game?
Comments
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Because you remember a game where a killer was easy on you is not justification to ignore how other people perceive their chances of winning. To give clear example, you are not using gen regression which is clearly not running meta.
Imagine going to the doctor and he says to you, I am not going to cure your illness, I am simply going to treat your symptoms. "You'll have to like that."
Go next prevention will backfire and I will be the first to claim I was right.
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It might, it might not. I suppose we will just have to see. It's one of those things where you won't really know the results until its implemented. I think the idea is great, but I AM concerned about false positives kicking in. BHVR said the 8 gen regression limit would only affect situations where the killer refuses to participate in normal gameplay and instead camps 3 gens from the beginning of the match. This clearly isnt the case, as it can kick in during very legitimate matches quite easily. So yeah, we will have to see how it goes.
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Going Next 1-30 matches???? ARE WE PLAYING THE SAME GAME????
more like 15-30 matches
Play more solo q
Also feel its rude to tell devs to play their own game.
This game aint easy to deal with
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You’re assuming the killer was “easy” on us/me.
Everything you say screams survivor bias aka the game is “killer sided”
There is no root problem to the survivor “experience” the issue is people go next for 48,000 different reasons and then want to blame the killer.
You’ll be the first to see this will help the soloq experience. If it wasn’t going to help I don’t think the devs would be adding it.
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Facts 💯!!! Thank you.
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You can't defend your very flawed stance so you resort to cheap insults. I could call you a killer main considering you seem to be very complacent to the survivor role.
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Another assumption. I didn’t make a single insult. There’s nothing to defend. In the scenario I described for the match I just had, there was 0 reason for the ace to go next.
They only need 1 gen left by the end of it. Had ace not went next 2 or 3 survivors could have possibly made it out.
Anywho - this topic isn’t going anywhere regardless with you respectfully so this will be my last response.
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your own personal experience does not define the game . My personal experince is one survivor giving up every other game . However i don't define that as everyones experience as it could just be back luck etc .
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Asymmetrical horror games like you've described HAVE come out though... Why are you here and not there?
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The real answer is yes, the developers do indeed play their own game. However, do those same developers who create stuff like Maps, Killer Powers, Perks, etc play the game at a decent enough level to understand how to balance it properly? No. No they do not. This is why outsourcing would be very useful for a game like DBD. BHVR could easily outsource with people that have the most hours/experience/etc in their game and have them help balance it.
Many of them such as Otz would be more than happy to help straighten out game play details to make everything more streamlined while also making the game more fair overall. And I'd pick someone like Otz personally as he is someone who clearly wants the game to be better overall for BOTH sides.
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They play their own game even when it looks like with some changes they dont. True question is do they play at higher level like against same people like Hens etc. thats mystery.
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And which my friend :)
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There was killer klowns, f13, Texas chainsaw, evil dead, and Last Year to name afew. DBD players try them out while claiming its the DBD killer and every single time...they pick DBD over the alternatives. I have a really hard time taking ppl seriously anymore when they say they'll jump ship once an alternative comes along since there's been plenty of alternatives.
You can also go play the Roblox DBD clone or Identity V if ya want.
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You might've misunderstood my point by miles. I'm not talking about asymmetrical horror games in general.
I'm talking about a game that replicates DBD’s exact gameplay formula, same 4v1 structure, same core objectives, same chase/loop mechanic, skill check system, perk-style loadouts, etc. Just with different characters and visuals/effects.Most of the games you mentioned (like Killer Klowns, F13, or TCM) rely heavily on licensed content and are built around a single IP. That kind of design is doomed from the start. Once they burn through all the recognizable characters, maps, and references from that universe, there’s nothing left to keep players invested. No long-term gameplay variety, no creative freedom. These games are also fundamentally different from DBD in terms of core gameplay. They don’t follow the same chase-loop-objective format, don’t have the same perk systems, nor the same kind of 4v1 tension or match pacing. They might be asymmetrical, but they’re not mechanical alternatives to DBD.
I’m imagining a game that has its own unique theme and identity, just like DBD did when it launched.
A game that releases its own original chapters and content updates, but also welcomes a variety of licensed collaborations across horror, sci-fi, or even fantasy. It should have the mechanical depth of DBD -chases, loops, perks, clutch saves, all wrapped in its own stylistic world.That’s not what we’ve gotten from these other games.
None of them offered the same open-ended foundation that allows for decade-long growth the way DBD has.1 -
Afew points to make here...
As far as running out of content from using a single IP... many games didn't really have that problem. TCM for example just kept releasing new characters that you kinda just had to assume were Bubba's cousins who have been out of town for awhile or something, lol. Introducing new Demons in Evil dead was also a non-issue. You have IPs like Puppet master that would introduce new characters every movie, so I don't see why they would have an issue pulling new puppets out of their ass for the game.
Correct me if I'm wrong but... it SOUNDS like you want a DBD clone you can play because you really like what DBD has but you wanna be able to say you play something else. It's like that old meme "we have DBD at home". If the only differences you want is renaming stuff... what's the point? "It's not a survivor fixing a generator, it's a victim repairing a power supply...TOTALLY different".
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If your solution is “just throw in random characters and call it content,” then yes you’ve already run out of meaningful ideas.
You can slap 10 imaginary cousins onto Bubba, or conjure up nameless demons from the void but that’s not expansion. That’s filler. That’s the difference between building a rich, evolving universe… and duct-taping extensions onto something never designed to grow in the first place.
And as for the whole “we already have DBD at home” argument? Come on.
By that logic:- Why did Riot make League of Legends when Dota already existed?
- Why did they make Valorant when CS:GO was already kind of a tactical shooter?
- Why did Pro Evolution Soccer even tryed when FIFA dominated the football scene?
- Why did we get Apex Legends, Warzone, or Fortnite when PUBG already "defined" the Battle Royale genre?
Because all of these games share the same core gameplay loop, the same foundational logic, the same mechanics and design philosophy they just reimagined it within their own unique universe.
They didn’t need to reinvent the genre just refine it, evolve it, and present it with a different voice. And that’s the point: competition doesn’t mean creating something completely different it means taking what works, understanding its strengths and flaws, and offering a version that might speak to people in a new, better way.So this isn’t about swapping names or making cosmetic changes.
It’s about taking a proven formula and evolving it, giving it new life with smarter design, better balance, deeper mechanics, and a fresh identity.it’s not about renaming perks or swapping generators for computers.
It’s about taking a formula that works and pushing it further refining it, elevating it, giving players different choices.Competition breeds innovation. And innovation is what keeps games and players alive.
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If the go next and AFK changes irritate people to the point of dropping this game, then it works. As those people should not be queueing up in the first place.
You play DBD because you intend to actually play. If you rq at the first inconvenience, this is not the game for you.3 -
DBD has original content all the time which people go nuts for, so not sure why you think another game can't also release original characters to similar success.
As for your examples of various games I'n the same genres... you've already stated you don't want a game in the same genre that does it's own thing. Here's your words...
-I'm not talking about asymmetrical horror games in general. I'm talking about a game that replicates DBD’s exact gameplay formula, same 4v1 structure, same core objectives, same chase/loop mechanic, skill check system, perk-style loadouts, etc. Just with different characters and visuals/effects.-
Valorant didn't replicate CSGO just like Fortnite and Apex didn't replicate PUBG. These games did way more than just introduce a different art style, they drastically altered the formula. It's dishonest to suggest otherwise. Fortnite's gameplay of building structures, using bounce pads and gliding around make it drastically different than PUBG. You however don't want a drastically different DBD game...
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LOL not even close. Thousands of Solo Q games over the years later and I barely ever see it, but sure, you see it in 50% of the matches 😂😂
Expecting devs to play their own game is rude? How? The game isn't easy to deal with? And whose fault is that and who has the power to actually change it?
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And that’s the point: competition doesn’t mean creating something completely different it means taking what works, understanding its strengths and flaws, and offering a version that might speak to people in a new, better way.I too would leave DbD if someone made a superior version of DbD.
It's just not easy to do that. For all of the successes that come, masses of games try to take the spot and fail.
It's also worth pointing out, the games you cite didn't replace the originals. The original games still exist and get quite a lot of players (varying between your citations). As @LordGlint mentions these games offered things that were different. Some players appreciated those differences, some didn't.
So far everyone who has to remove DbD's flaws and improve on its strengths has failed. Which shouldn't be a surprise being we (the playerbase) intensely disagree on what the strengths and flaws are.
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As harsh at this sounds, I actually agree with this. They already aren't playing the game, anyway. At best they are just inflating player counts while simultaneously ruining people's matches by trolling.
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Enacting these changes while doing nothing about tunneling, camping, slugging is actually such a stupid thing to advocate for, it lacks critical thinking to the point that it's astounding. Every single one of you that cheers this on is exactly why this community is atrocious. So, congrats on continuing that legacy. At the end, you're going to have cheaters and miserable people to play against and if BHVR ever tries to make a DBD 2, it will flop.
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I remember your comment about how killers doing those things will readjust to an mmr where it won't be necessary, and I agree! I want to ask, are there any plans for other toxic or unfun killer strategies, like more 3 gen restrictions or potentially even respawning pallets
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no plans for either of those things. We're satisfied that the 3 gen system is doing exactly what it's designed to and stopping the egregious cases of 3 genning. And pallets are not an infinite resource they are designed to be used once in a trial (or more if not broken), but once broken they will stay broken and not respawn.
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Alright. When can we expect the tunneling and slugging changes to be announced and/or enter ptb?
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While we aren't sharing specific timing quite yet, both of these will be included in phase 2 of the Quality of Life initiative, which will run from July to December. Stay tuned, though, as we'll have more details to share soon.
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Awesome, thank you so much! Is it going to be a regular patch like the Five Nights at Freddy's one, i.e include other regular changes alongside it, or will it be a dedicated patch? There are some killers like Ghostface that are really OP right now
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