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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Do bEHAVIOUR developers even play their own game?

Title. I am legitimately curious as to whether the developers have played the game since… maybe launch. The game is almost unplayable with the amount of bugs; insta loss and anachronistic maps that haven't kept up with the shifting meta of the game; horrendous issues with tunneling and slugging which refuse to be addressed 9 years in, and instead they choose to focus on punishing people for going next - which happens in maybe 1 in 30 matches; completely unusable palettes and tiles literally designed to ensure that you take a down; bugs that mean the match effectively ends for the killer when they can't put a survivor down; constant issues with desync and the servers; vaulting lockers that are 5 miles away from windows. I could continue listing issues for the next 3 hours, most of which are issues that have been in the game for years.

It's regrettable that every single other game bEHAVIOUR releases fails to have any commercial impact, but maybe invest in the actual health of the only game that is keeping your 'studio' afloat instead of banking on gimmicks. I would expect it from a studio with 20 rookie employees, but they have over 1000 employees currently employed. How does a game based on killing players have animations for moris that still look like they were animated in the 90s? How is there STILL no running animation for characters in heels, so they are relegated to wearing the ugliest shoes known to man? It is unacceptable to have a game in this state so far removed from launch. Focusing on securing the next 'big' license (and I use that term loosely) to draw in unsuspecting players only to have them leave after a week because of the state of the game on all fronts is not a viable business plan.

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