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Houndmaster - Revisited

2

Comments

  • lettuchia
    lettuchia Member Posts: 602

    And if the pallet is already dropped, or if she waits for you to drop the pallet before sending the dog? Then she sends the dog over the pallet in less than 1.5s, and if you get away, she can just redirect to get you. Unless you break los twice within like 2 seconds, which isn't realistically consistent at all, you get hit.

  • lettuchia
    lettuchia Member Posts: 602

    She should get an entirely different power. She's literally just wesker but worse designed

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361
  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    “And if the pallet is already dropped”

    A. Then wait on the other side of the pallet to see 1) what the killer will do or 2) what the dog is doing.

    B. If you haven’t made it to the pallet yet that has been dropped, you need to fake the dog out IF she decides to have snug enter a chase.

    Then she sends the dog over the pallet in less than 1.5s, and if you get away, she can just redirect to get you”

    This is more than enough time to react to Snug and dodge him.

    “Unless you break los twice within like 2 seconds, which isn't realistically consistent at all, you get hit.“

    Now I see why you’re getting bullied by snug. You’re treating him like nurse… when you should be treating him like blight/Billy. Hug walls and tight corners. He will likely get stuck due to his Ai pathing. No need to lose LOS constantly. The killer can’t move anyways. Any object, barrel, tree, will do just fine.

    From what you are telling me, you are looping houndmaster all wrong.

  • lettuchia
    lettuchia Member Posts: 602

    "This is more than enough time to react to Snug and dodge him."

    Factually incorrect since snug's hitbox is over double the size of wesker's

    "Now I see why you’re getting bullied by snug. You’re treating him like nurse… when you should be treating him like blight/Billy. Hug walls and tight corners. He will likely get stuck due to his Ai pathing. No need to lose LOS constantly. The killer can’t move anyways. Any object, barrel, tree, will do just fine."

    What are you even talking about? Hugging walls and tight corners won't do anything of the dog has LOS on you since they can just dash towards you, what I'm describing also applies to billy and even moreso blight, you break LOS since they have a power that goes in a mostly straight line

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    Delete the power entirely… and change but no feedback or thoughts on to what. Just nerf nerf, delete, change…..idk….

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    “Factually incorrect since snug's hitbox is over double the size of wesker's”

    What size is Weskers hitbox versus the dog? Just so I know factually.


    Even if the dog 🐕 has LOS you dodge him. Fake him out. It’s rather simple. Turn camera, see where dog is head, take 2 steps to the left or right, do a fancy spin it doesn’t matter.. honestly the fancy spin works the best….also there is an unnecessary amount of clutter in this game. You can use literally anything to help you against snug.

  • lettuchia
    lettuchia Member Posts: 602

    My feedback is that she needs an entirely new power, I'm not obliged to give any more feedback than that

  • lettuchia
    lettuchia Member Posts: 602

    Wesker's surv hitbox is 30cm

    You cannot consistently dodge the dog so long as the houndmaster player can aim

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    Sure you’re of course, you don’t work for BHVR but don’t expect anyone or the team to take anything you say seriously since there is no feedback to give them to use.


    Devs: “hey - what’s wrong with this killer? What’s up?”

    You: Nerf them to 0.90 vault speed like in the PTB or just delete their power for a new one”

    Devs “Woah! Okay…what new power would you find more enjoyable or fun?”

    You: “Idk”

    Devs: “okay, well…get back to us when you do! Take your time! NEXT!”

    You: “😑”


    Im not even trying to be silly or sarcastic…this is why feedback is so important because it opens doors for new change, opportunities, ideas and solutions for a better experience which at the end of the day is good for you, good for me, and great for DBD!


    So I encourage you to think on it before just saying “idk or nerf, or delete or change”

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361
  • lettuchia
    lettuchia Member Posts: 602

    So long as you're not by an undropped pallet (which in the situation we're talking about you're definitely not) it's a hit 90% of the time

  • lettuchia
    lettuchia Member Posts: 602

    Saying that a killer needs a new power and why is feedback enough whether you like it or not, frankly, get over it

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    I will agree to disagree on this one. Especially as a P100 Houndmaster. I have seen it all. I could be a valid experience for you and that's fine but I see plenty of other creative ways survivors get around this.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361
  • lettuchia
    lettuchia Member Posts: 602
  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    I made a list. You're just bypassing it. I tried to get feedback from you on how to make her a better killer. You had…..no useful feedback.

  • lettuchia
    lettuchia Member Posts: 602

    No you didn't? Where's the list of things you can do to avoid getting hit after getting snatched by snug besides stunning

  • lettuchia
    lettuchia Member Posts: 602

    We can agree to disagree in the sense of not talking about it anymore but you are objectively wrong lol

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361
    edited July 19

    Let me break it down for you. Again. While I didn’t make a “formal” list, I still broke it down. Hope this helps.

    Countering The HoundMaster is ALL about not getting grabbed by the dog to begin with. All the ways to avoid not only dog grabs but additional hits to keep you in chase longer against her.

    1. The most obvious. Use a pallet.
    2. Dodge the Dog. (This can be done in most cases) Faking the dog out is a huge factor in this
    3. Use obstacles, corners, walls, chairs, barrels, small debris to your advantage. Snugs Ai is still a work in progress. He doesn't go around obstacles as well as he should. Use this to your advantage.
    4. The Dog is NOT Hitscan because of that please go back to numbers 3 and 2.
    5. Survivors can release the dog off of you. Its a 1 second animation.
    6. The dog currently doesn't pull the survivor back to the houndmaster anymore giving you more time to get free.
    7. On 60 FPS the dogs pull strength is capped. Therefore it does nothing as intended. Another advantage if you play on 60FPS.
    8. The Perk Overcome houndmasters weakness use it!
    9. Deadhard is houndmasters weakness! Use it! You can dead snug. Therefore no grab.
    10. If you refer back to number 2, you can even get the dog to jump over stuff. If you do. Congrats. W. You made extra distance and now snug is on cooldown. (The time it takes for him to get back and go on cooldown. Even more if they miss a redirect. Fun fact. Most houndmasters DO miss redirects. They are a bit tricker to get, which is why most don't use the WaterSkin addon I believe its called)
    11. This is a killer you want to prerun against. The more distance the better and the easier to deal with snug.
    12. Reiterating another point here, snug weakness is tight corner and walls. Use that. One sharp left after the whistle, you are good to go, OR sharp right. Doesn't matter. It'll look like a slight U Turn, just don't turn into the dog.
    13. CAMERA is EVERYTHING when you hear that whistle. LOOK BACK!

    Hope this helps…like @SoGo said based off your responses, I doubt it, but you have the knowledge now. If you still don't get it. Go watch "How to counter houndmaster videos" This killer is barely B tier especially with all her terrible game breaking bugs she has right now.

    Post edited by MechWarrior3 on
  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    I disagree :)

    If you have any other feedback to offer, due write in!

  • lettuchia
    lettuchia Member Posts: 602
    1. Can't be done after pallet is already dropped either in a previous chase or because she hasn't pulled up power yet
    2. Doesn't work if houndmaster knows how to aim, have already been over this
    3. Snug's AI is plenty viable at going around basic obstacles, regardless it's not consistent whatsoever that you'll be able to go around enough obstacles in time before she's already redirected snug back onto you
    4. Doesn't matter because the hitbox is twice the size of wesker's, have already been over this as well
    5. It's 8 seconds, literally where are you getting 1 second from?
    6. 8 seconds gives you enough time to reach the surv so long as they're within literally 44.8m of walking distance, be serious
    7. Same as above
    8. I haven't tested it but I seriously doubt overcome works on snug grabs
    9. True but maybe I don't wanna have to use dead hard just to counter a mechanic that shouldn't exist in the first place? (power vaults)
    10. Idk what you're referring to by saying survs can get snug to "jump over stuff." Also your point about houndmasters missing redirects is meaningless, just because houndmaster players are bad doesn't mean it's a fair killer
    11. Literally has nothing to do with the question of what you can do to avoid getting m1d after getting caught by snug
    12. Doesn't matter since redirect exists, not like redirect shouldn't exist, but power vaults shouldn't
    13. Same as above

    Thinking houndmaster is barely B tier is quite literally on you btw. How about I go watch "how to counter houndmaster" videos and you stop blaming your inability to aim on the game. She's at least A tier, not objective but not debatable whatsoever, there's no reason to think otherwise unless you can't aim with her

  • lettuchia
    lettuchia Member Posts: 602

    You can disagree all you want, you're still factually wrong

  • DEMONANCE
    DEMONANCE Member Posts: 856
    edited July 20

    you're just annoyed at a killer and want to see them nerfed with no valid reason or the slightest idea of a proper change just "idk, delete/rework"

    houndmaster is an underwhelming killer and the survivors have a lot more to do against her than she can do against them and on top of that she's a buggy mess so you can't even properly gauge her power level cuz she hasn't been fully functional since her release yet you're complaining like she's blight.

    Post edited by BoxGhost on
  • lettuchia
    lettuchia Member Posts: 602
    edited July 19

    I have contributed about as much or more than people who can't admit that houndmaster is poorly designed, saying that she needs a new power is contribution whether you like it or not, and I've given valid reason for why, it's not my problem if you refuse to acknowledge that, and I'm not obliged to come up with an entire new power for her just because I recognize that she needs one, seriously, just drop it

    Houndmaster is low-mid A tier according to everyone that knows what they're talking about because she's literally objectively better than wesker in almost every way, just look at the stats, and she's not nearly buggy enough to change that. Killers can be problematic without being S tier btw, so how are you gonna say I've contributed nothing meaningful to this thread after making a comment like that implying killers can't be complained about unless they're blight? Crazy

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 19

    Frankly I think BHVR should stay away from any more Killers with AI companions as a power, they never seem to turn out very well. Either they end up too strong, or they end up with a billion reworks that destroy the Killer.

    Houndmaster is a cool concept. My issue is that she feels bad to play against (how am I intended to loop or counter her at ALL, the counterplay doesn't seem obvious to me at all), and frankly she feels buggy to play as with a bad addon selection to boot.

  • SoGo
    SoGo Member Posts: 4,222

    You can say that about like 7 killers now.

    And, giving killers a new power historucally never worked.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 19

    That's not just you noticing, unfortunately this is a common pattern I've noticed amongst some of the newer Survivor-biased posters on these forums. It's just Us versus Them by another name, "Buffs and fixes for me but not for thee."

  • SoGo
    SoGo Member Posts: 4,222

    Yeah.

    Believe it or not, I have encountered worse.

    In a nutshell, that person's deal was: Everything killer does is unfair and should be nerfed. You make a suggestion to buff a C tier killer? Cue the "survivors have suffered enough" and making themselves victim.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    While I don't think Houndmaster is C tier in the right hands at all, I do think she's buggy and needs some addressing. I feel like she's in a similar boat as poor ol' Knight and could use some looking at, but her power overall is fine. It's a weird boat to be in.

    She definitely doesn't need a full on power rework.

  • SoGo
    SoGo Member Posts: 4,222

    I was not talking about Houndmaster or the person that's complaining in this thread.

    This one was a completely different case.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 19

    Oh my mistake. I thought the thread was about Houndmaster. /gen

    You're right though, even harmless asks for buffs to lower tier Killers get the massive complaint and downvote treatment. I'm not sure why, are people scared if we buff lower tiers they suddenly will be too strong or something? The game has to change and update to keep these Killers relevant.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361
    1. Then refer back to 2 and 12. Simple.
    2. We have and you’re wrong respectfully. Refer back to point 4. Easy..which will also take you back to point 2 and 12.
    3. Tell me you don’t play Houndmaster without telling you don’t play her.
    4. He’s also a lot smaller and harder to use than weskers grab, so it’s fair. We’ve been over this.
    5. It's 8 seconds, literally where are you getting 1 second from?”
    6. This just isn’t true. Refer back to 6. When you’re done with 6 in a trial refer back to, 1,2 and 12.

    9. There’s nothing wrong with power vaults. If there were Houndmaster would be beyond S tier better than nurse.. let’s be so for real. You’re just proving you need practice against this killer or that you struggle to loop her and her dog. It’s okay. I’m here to help. Refer back to my list for a reference when you need it.

    10.You can fake the window to have snug vault over pallets and windows to waste more time and buy you more distance. Your takes on “fair” are outlandish so I am moving on. Refer back to point 2, 3 and 12.

    11. Literally said at the top “All the ways to avoid not only dog grabs BUT additional hits to keep you in chase longer against her.” We are moving very quickly I know, it’s okay. Keep up.

    12. Refer to point 9 here. ^ HA!!!! We finally agree on something! Redirects should exist.

    13. I’m confused, is your camera man broken? Can you not turn it to face the dog real quick? If you can’t. Fire your camera man. Hire a new one. Refer back to points, 1,2,3, 12 or use dead hard but I believe you declined, however the option is still there, yet another resource.

    You’re missing the point. She’s barely b tier because of all her bugs. Vault snug over a loop or redirect? 50% of the time I will be at 3.5 ms. Sound fair?

    Go to use dog for chase? If snug touches any surface at all. He poofs away. Gone. Power on reset. Survivor gone at the next loop. Then I have to catch up. Sounds fair?

    Pull strength bugged aka No pull strength unless YOU choose 120fps. Game runs on 60 fps…Ontop of no longer pulling back to Houndmaster. Sounds fair

    Dog gets stuck constantly on walls, debris, and elevation? No power for 20+ seconds. Tell me, is that fair?

    I spent half the match trying to get him to go to certain locations because the power is as limited or broken as pinheads gateway power…

    You’re all about being “fair” advocate fixes for these bugs. Then I’ll drop the topic on buffs or adjustments. That sounds fair to me. :)

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361
  • lettuchia
    lettuchia Member Posts: 602

    You can say that about like 7 killers, according to who exactly?

    Giving killers a new poer historically never worked, also according to who?

  • lettuchia
    lettuchia Member Posts: 602

    "Tell me you don’t play Houndmaster without telling you don’t play her."

    I do play houndmaster, making assumptions doesn't make your argument look any better

    "He’s also a lot smaller and harder to use than weskers grab, so it’s fair. We’ve been over this."

    No we haven't lol. He's smaller visually than wesker, ok? Literally what difference does that make? The hitbox is still bigger. Harder to use than wesker? So you admit it's an issue of skill, not the game, also one which you just made up? Literally grasping at straws

    "'It's 8 seconds, literally where are you getting 1 second from?' This just isn’t true. Refer back to 6. When you’re done with 6 in a trial refer back to, 1,2 and 12."

    4.6 movement speed * 8 seconds is 44.8 meters, literally just basic math, what are you doing trying to say an objective fact is "just not true"?

    "There’s nothing wrong with power vaults. If there were Houndmaster would be beyond S tier better than nurse.. let’s be so for real. You’re just proving you need practice against this killer or that you struggle to loop her and her dog. It’s okay. I’m here to help. Refer back to my list for a reference when you need it."

    Things can be problematic without making a killer OP lol, literally the most basic knowledge in the dbd community, and you're making your lack of it my problem. Only thing being proven here is that you don't know what you're talking about since you're acting like things are only problematic if they're OP

    "You can fake the window to have snug vault over pallets and windows to waste more time and buy you more distance."

    Ok, but again, the houndmaster player can just aim, noticing a common issue here…

    "Literally said at the top “All the ways to avoid not only dog grabs BUT additional hits to keep you in chase longer against her.” We are moving very quickly I know, it’s okay. Keep up."

    Sorry for not reading a part of your comment that had nothing to do with the current conversation I guess?

    "I’m confused, is your camera man broken? Can you not turn it to face the dog real quick? If you can’t. Fire your camera man. Hire a new one. Refer back to points, 1,2,3, 12 or use dead hard but I believe you declined, however the option is still there, yet another resource."

    I'm not denying that looking behind you in chase is helpful, but it's not gonna stop you from getting hit so long as the houndmaster player can aim, again, noticing a theme here

    "Dog gets stuck constantly on walls, debris, and elevation? No power for 20+ seconds. Tell me, is that fair?"

    He gets stuck sometimes, but for 20+ seconds? That literally almost never happens, that and everything else you're saying, just blowing the effect her bugs have on her strength way out of proportion as an excuse to request buffs for a character that doesn't deserve it because you can't bother to aim

  • lettuchia
    lettuchia Member Posts: 602
  • SoGo
    SoGo Member Posts: 4,222

    Is Freddy not enough of a reason to not repeat it?

    And there are multiple killers with 2 dashes, so...

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361
    edited July 19


    Why are you doing math on something that doesn’t need math? I’m talking about the animation time it takes for a survivor to set another survivor free. It’s around 1-2 seconds at most. Period.


    Her bugs are most certainly an issue. I have a lot more videos if you want them.

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    When you said “his ai is viable enough to go around objects” yet this happens every match.

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  • lettuchia
    lettuchia Member Posts: 602

    What are you talking about? Freddy's in a great spot now, and even before he was still 100x better than his initial power

  • lettuchia
    lettuchia Member Posts: 602

    Ok that wasn't made clear until now. So what we're left with is a killer that unfairly gets hits and unfairly has them taken away from her, clearly well designed /s

  • SoGo
    SoGo Member Posts: 4,222

    Still a snoozefest to play as in my personal opinion, a sanitized version of him with 0 ties to his original, unique power. Even though some small changes were all it would take to make him perfect.

    And, how long did it take again? 5 years? 6?

    Yeah. I do not intend to wait years to get a rework that ultimately didn't need to happen.

    But, I digress. It's kind of obvious that there is just not a way for us to agree on anything about her, and bickering only bloats this discussion with an argument that leads nowhere.

    So, let's just stop here and agree that we just have very different visions of what she should be.

  • lettuchia
    lettuchia Member Posts: 602

    "Even though some small changes were all it would take to make him perfect."

    Yeah right, his original power was one of the worst designed things ever, literally no chase power but free aura reading, so he was just forced into a brainless hit and run playstyle that only worked on soloq. The post-rework version of freddy was bad too, but a snoozefest, compared to the original power? Absolutely not

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    I’ve actually said it twice now, it was very clear. I couldn’t have been more clear. I literally said “Survivors can release the dog off of YOU. It’s a 1 second animation.”

    No we are left with a ton of bugs.

    Her hits are more than fair because as you said the killer has to actually aim. If you have to aim it requires skill. Those hits are deserved. Houndmaster has a high skill ceiling.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,361

    You don’t seem to enjoy any killer designs or the game at all. I’m really not sure what drives you. Like why bother at this point.

This discussion has been closed.