Improvement for the Surrender System

wish
wish Member Posts: 4
edited June 2025 in Feedback and Suggestions

Currently, when all Survivors are downed, the game allows the team to surrender. However, it's a bit unsatisfying and anticlimactic when the last Survivor is controlled by a bot during the Mori animation. It feels like the ritual ends without proper closure for both Killer and Survivor.

Here’s my proposal to improve this system:

  • The Survivor with the longest bleed-out timer should not be allowed to initiate surrender. This would allow the Killer to perform the Mori on the actual player, giving both sides a proper ending to the trial.
  • However, if the Killer leaves the Survivors on the ground for an extended period (for example, 60 seconds), surrender should become available for everyone to prevent potential trolling or griefing.

I believe this change would keep the cinematic and emotional payoff of the Mori, while also maintaining fairness and preventing abuse.

I would also love to hear everyone’s thoughts on this.

Comments

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,494
    edited June 2025

    Most situations of 2 people being slugged for 1 mori end up being seen as abuse by most players anyway. Like ill gladdly stay and watch if its skull merchant but if it was a wesker i didn't enjoy playing against the whole time and he spent over 10 minutes going back n forth slugging both of us to avoid the hatch game altogether, i don't want to reward him with a cinematic haha gotchu and be forced to sit there and wait for it too. Nothing wrong with moring the bot, you won, hook or mori the last survivor and end the game it doesnt have to be so personal.

    And the only instance which the survivor can leave that way is if the killer avoids the hatch game by slugging everyone. If the killer finds the survivor and downs them after closing the hatch or before they can reach it, fhe survivor can't leave and has to watch the mori anyway (Not to sound rude or anything)

  • littlehoot
    littlehoot Member Posts: 164

    As someone who plays both survivor and killer, honestly I don't see the need to force the last survivor to have to stay to watch the Mori? Even if they abandon and the 'player' I Mori at the end is a bot, I still won, I still got the Mori. Forcing a survivor player to stay and watch themselves get Mori'd if they don't want to would just feel like rubbing salt in the wound. It would be like the game teleporting a killer to the exit gate to be forced to watch as the survivors escape.

  • wish
    wish Member Posts: 4

    I understand your point, but I think there’s a fundamental difference between a Mori and an escape animation.

    The Mori is an earned mechanic directly tied to Killer gameplay, often requiring specific conditions, perks, or objectives to unlock. It's not simply a passive result like survivors escaping; it's an intentional, cinematic payoff that both sides are aware of throughout the match. Allowing a player to abandon and leave a bot cheapens that experience — the Killer doesn't get to Mori the person they've been competing against, but rather an AI replacement, which lacks any emotional or competitive weight.

    In contrast, a Killer being "forced to watch survivors escape" isn't equivalent, because escapes happen whether the Killer watches or not — it's simply the end condition. No one is locked into viewing a cinematic escape cutscene while losing control of their character. Meanwhile, a Mori is an intentional, interactive sequence that the Killer actively performs, and which the Survivor has been trying to avoid all match.

    By preventing the surrender from being triggered until the last real player is Moried (unless the Killer intentionally delays), we preserve the integrity of the Mori as a competitive reward while still preventing griefing with the time limit. This isn’t about forcing the Survivor to "watch themselves die" — it’s about respecting the earned mechanic and giving closure to both sides.

  • wish
    wish Member Posts: 4

    I understand where you're coming from, but this actually highlights exactly why the current system is flawed.

    Yes, slugging for the sake of avoiding the hatch game is often seen as abusive or unpleasant. But under the current system, even when a Killer downs all Survivors fairly and legitimately, the final Mori can still be ruined if the last player disconnects or surrenders, resulting in a bot standing in for the final cinematic. That completely undermines the Mori as a reward that the Killer worked for throughout the entire match.

    Your argument basically says: "If the Killer played in an annoying way, it's okay to deny them the Mori." But this creates an unhealthy precedent — it allows certain survivors to weaponize surrender as a way to spite the Killer, regardless of whether the Killer played fairly or not. This isn't about "making it personal," it's about protecting the integrity of an earned mechanic that both sides are aware of from the start.

    That's why my suggestion includes a safeguard: If the Killer slugs and stalls excessively (e.g. 60 seconds or more), survivors should still have the ability to surrender to prevent trolling or griefing. But if the Killer is actively playing and ready to finish the Mori, the last real player should remain to preserve the competitive and cinematic payoff that makes the Mori meaningful.

    In short:
    The problem isn't just slugging — it's that the current system throws out the entire Mori experience even in clean games. My proposal addresses both abuse cases and fair play, without stripping the Killer of a reward they legitimately earned.

  • dramafinesseXD
    dramafinesseXD Unconfirmed, Member Posts: 160
    edited June 2025

    this is the most self report post I have seen no one wants to watch the Mori endgame let them go next bro if they wanna watch they will watch no body cares you wanna ego trip a Mori and force someone to sit through it when I could already be queuing another match while you’re still in that one lol

  • littlehoot
    littlehoot Member Posts: 164

    Another player sitting through the Mori animation is not the 'reward the killer legitimately earned'. The reward is they won the match. The reward is that they killed another player at all, presumably in the case of most Mori's, they killed all the other players in the match.

    Also I wouldn't call survivors escaping a "passive result". It is their hard earned reward for their gameplay: they get to escape without dying. Just like the killers reward is killing the survivors.

    No one is denying you, or any killer, the earned mechanic of performing a Mori. The fact that you feel that you're being denied something by a survivor not sitting through the same animation they've probably already seen dozens of times for your emotional fulfillment seems more like a subjective, personal gameplay opinion than any kind of flaw in the game design.

    If that cheapens your personal experience, that sucks, everyone deserves to have a fun gameplay experience. But the game design cannot change to account for everyone's personal preferences. Forcing survivors to watch the Mori would just be forcing them into that same situation. So while I respect your opinion and your personal stance on what makes for fulfilling gameplay, it fundamentally does not make a difference from a game design standpoint if the final 'survivor' being Mori'd is still being observed by a player—it doesn't change anything about the Mori cutscene. There's no gameplay aspect on the part of the survivor—human or bot—during the Mori. It's literally just a cutscene.