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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Crow and Hook update

I'm sorry, but this is the first time I have been frustrated over an update. I understand why they were implemented, but the way you get scored for crows is way too fast. There have been times where the kill and I been at a stand still when trying to unhook (when other survivors are alive) but I get crows? This is unfair and a big disadvantage.

For the hook, are you telling me I can't move one when MY teammates leave me there to die? You might as well remove all hook based perks then since they're almost useless now. For the love of all gaming, please BHVR, you have to see that Solo Q also exists. This is horrible for Solo Q and for people who want to help but get crowd anyway because they don't touch a gen. Now you'll have killers saying survivors are gen rushing when we can't even stop that because we get crows.

These mechanics need to be reversed and taken into another test. Please fix this.

Comments

  • jinxykinz
    jinxykinz Member Posts: 126

    Ten seconds is wayyyyy too short. Maybe 20-25 seconds would feel like it makes sense. The number of times I got crows while trying to find a gen or on my way to do an unhook across the map is ridiculous. Made solo Q super frustrating.

    Some hook perks are absolutely pointless now.
    It’s supposed to be AFK detection, if you haven’t moved for 20 seconds you’re AFK.

    Please, devs, adjust the timing of crows!

  • Elan
    Elan Member Posts: 1,441

    This update is pretty healthy for the game. Why?

    → It helps new players to find hiding survivors

    → It helps prevent stealth play where survivors would hide close to gen and you can't find them, not at least you don't have to pick perk for it

    → It prevents some long-lasting unhealthy combos (lucky break + iron will, shadowstep + iron will…)

    → It resolves the head on saves and overall lower down the opressivness of head on

    → It allows killers to find survivors more frequently in the late game without needing aura perks

  • Elan
    Elan Member Posts: 1,441

    Let me explain the core issue of Head on.

    1. Two survivors run head on, vigil
    2. They die at the locker so they get saved and you can't open locker because of it

    So now, after 60s Head on will be anusable, therefore killer can wait for the crow to spawn and prevent such a unhealthy gameplay

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509
    edited June 18

    I've had like zero issues with unfair crows with all of my games so far.

  • nikodemo
    nikodemo Member Posts: 924

    sounds like you need to HURRY UP, DAWG! LET'S GO ALREADY! CHOP CHOP!

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    It's not like you'll get immediately notified to killers after 10 seconds, you have enough time

    games only lasts like 15 minutes as far as normal game goes