http://dbd.game/killswitch
About haywire. Also tacing on forever entwined.
Firstly I just want to say you all knocked it out of the park with basically everything about this entire paragraph amazing thank you for doing my childhood Justice. Only issue I have is the lack of purpose to haywire with this change. My guess is to why you changed it was it's interaction with remember me being considered too strong. But now there's basically no reason to use this perk at all especially by itself. If it combining with another perk is enough of an issue for it to warrant a pretty big nerf. Then why not rework the effect entirely?
I doubt you guys take suggestions but why not have it so that it switches the exit gate handles? Meaning the handles would open the other exit gate instead of the one there next to?
And about forever entwined I don't mean to sound super negative about it but is it not just a worse fire up? Fire up can save you time throughout an entire game and valuable time too even when trying to get that final hit on a survivor. Forever entwined at most saves you maybe 30 seconds over the course of an entire match. And it's time saved where arguably it doesn't matter being pick ups put downs and hooks. An idea I had is to maybe have it give plus 1% to that base generation kick per token? So at Max tokens your normal gen kicks would be dealing -13% per kick? To be fair I don't know how changing licensed perks works. If you're able to do it willy nilly or if you have to ask permission.
This was a lot of words for you to read my first time ever commenting on the forms! Made an account just to talk about these as they weigh on my mind the most right now.