New Map Issues
The new map is mostly fine but I will say that totem spawns on it are incredibly bad. They're often obvious to find and out in the open, which is bad whether you're a survivor with a boon build or a killer with a hex build. This problem is exacerbated with killers like Springtrap who have doors that spawn literally right next to a totem. (I don't like that so many of his doors are right next to generators to begin with but that's another issue.)
Please reevaluate the totem generation for this map.
Comments
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Springtrap's doors are intended to be near both generators and exit gates. However, there does appear to be a bug in which Springtrap can get stuck between his door and a wall when interacting with totems, so I'm going to upvote in hopes of getting further eyes on this.
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I'm aware they're meant to be next to gens but I think it's a bit unfair considering he's invisible coming out of the doors for a solid 2-3 seconds. It doesn't give survivors much of a chance to react unless they're really listening closely to his footsteps. I'm not saying all of them need to be placed far away from doors but I find it a little annoying myself lol. That being said, didn't know about the bug. I do think even if they don't move the doors around they definitely need to change the totem spawns to be more viable for both sides.
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