Forever hostages.

The new anti-AFK/anti-troll system is the worst thing I’ve ever seen. I started this new patch playing with my younger cousin, only to run into a very “funny” situation: He’s a beginner, scared of the killer, so he spent most of the time hiding or avoiding the center of the map… and because of that, crows kept spawning above his head the whole time: hiding = crows, avoiding the center = crows, running around aimlessly trying to find a path to reach the hook (like in the Stranger Things map) = guess what? Crows!

As if the AFK situation wasn’t already enough, now you’re forced to be a hostage in any match (unless you wait TEN FULL MINUTES without anything happening before being allowed to quit). Got matched with three survivors who are bullying you (you being the 4th survivor) and want to quit? Nope. You're in a game where the killer downs three survivors early on and will now spend 10 minutes looking for the last one while you want to quit? Nope. The match starts, the killer brings two ultra-rare addons and downs you in 5 seconds and you want to die on hook? Nope.

Now killers do whatever they want and you're forced to just watch. You get downed in 5 seconds or bullied, and you can't even try to unhook yourself three times — you’re forced to sit there for 3 minutes hoping someone will rescue you. And even if you reach second stage, it no longer helps to try and die without hitting skill checks (even in endgame situations when you're trying to die quickly so your friend can escape). You're forced to wait 3 minutes on first stage, then another 3 minutes on second stage, until you’re finally released from that hostage scenario.

And the most common situation? You get downed, the killer leaves you on the ground for a while, then hooks you. You're unhooked at the last second before second stage, the killer comes back, downs you again, leaves you on the ground for another 3 minutes (waiting out DS or just to mess around), and then hooks you again — forcing you to sit another 3 minutes until you die, without having done anything, wasting several minutes of your life.

Quitting in DBD has always been normal. In a game where the pace is entirely controlled by the killer (like with the old Skull Merchant — if they wanted to trap you in a match for an hour, they could), survivors quit (and rightfully so) from hostage-like or simply unbearable situations. The killer brings a slug build and you don’t want to bleed out on the ground the whole match = quit. The killer picks Bubba and camps you in the basement = quit/die on hook. The killer uses ultra-rare addons to instantly down you and then messes around = quit. As if a time penalty for quitting wasn’t enough, now you can't EVEN DIE ON HOOK, and they added a “system” that detects whether a player is trolling early on? This game is on the fast track to dying. People would rather quit than go through a stressful match where they’re held hostage and can't do anything. And when they quit and get hit with a one-hour penalty, they’ll never open the game again.

If you don’t want people to quit, fix the builds, the addons, and the game’s pacing.

Comments

  • Hootie1980
    Hootie1980 Member Posts: 3

    I’m actually probably going to try and find out how to delete my account.

    1. They ruined the game by getting ride of hook suicide. I don’t usually get mad if we have a good match and I barely win or the killer barely loses, but now we’re forced to endure hacker matches. I don’t mean the killer, I mean other survivors. I’ll see someone’s character cycling through all of the outfits in a quarter of a second or just now another survivor started healing me, but I got locked into the “being healed” animation and the other guy ran off and I was just stuck there, or just the dildos that run around and point at the locker you just hid in so the killer gets a free hook.

    2. Skill issue - I always seem to win the first 2-3 in a row but after that I have to lose 10 in a row to get back down to people of my skill level. Then if I win 1-2 more I have to lose a lot in a row again the MMR system blows.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,055

    It's how many changes they've stacked which take away player agency and its really making me question what's to come.

  • DAMNFASTDEAD
    DAMNFASTDEAD Member Posts: 279

    @CLight

    In my view, the Go Next Prevention (GNP) and the AFK crows have only made the situation more tense in all directions, not improved it. Not at all!

    With the new AFK crows, the survivor player is put under pressure because he has to interact to prevent and/or get rid of them. This leads to absurd actions that result in griefing and sandbagging. At least I have noticed a huge increase here.

    GNP leads to a new version of "go next": the survivors no longer flee from the killer. It doesn't make sense anymore either. If you have to move fast, you leave the red scratch marks. Hiding for longer, which can be necessary, is also not possible because of the crows. The killer doesn't even have to hear them. It's enough for him to see one flying in a circle.

    The gamma settings are great. You can finally bring light into DBD. That also makes it easier as a killer.

    The skill checks on the hook no longer seem necessary.