http://dbd.game/killswitch
Please do something about the anti-go next and discourage slugging (see description)
I understand that the anti go-next is meant to reduce griefing allies ragequitting after having a bad start, but there should be a threshold on when you can and cannot give up on hook. It is now not even possible to strategically die on the hook in order to give the hatch to the final teammate. I have witnessed multiple times being among the final 2 survivors, then getting hooked and seeing the final survivor get chased but there is nothing I can do since dying on hook on will is not possible anymore.
In addition to that, the final 2 survivors now being mori-able is promoting slugging heavily. I normally dont mind getting slugged but it feels like killers are now being incentivised to slug for a double mori.
Comments
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I made suggestion of bringing back the self-sacrifice on hook on two survivors remaining situation as that was why it was added to the game in the first place or thats my memory of why it even was added.
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It actually made slugging less bad. People slugged for the 4k way worse before this mori change. I also think that the solution is simple and I've stated it before, if there are only 2 Survivors left and one of them is in the dying state or on hook, then the Hatch should spawn. Either that or simply revert the changes to stage 2 misses needed to die.
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I had to just hang here my entire First Stage without even being able to attempt to unhook myself because there were two other Survivors left in the game. Then Myers came over to my Hook and started slapping me because Leon bled out just before I died so he couldn't get the Mori, like it was somehow my fault that I could no longer just whiff 2 checks and instantly die. And, no… I wasn't going to just abandon, because abandoning loses any progress you had gained on a Tome challenge, and I wasn't going to "un-complete" a challenge just because Sable and I were the only two people that actually decided to play, and the Killer was being that greedy.
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