http://dbd.game/killswitch
Why is this killer so unfun?
Springtrap doesn't seem like a very overpowered killer in terms of his kit, but he seems to be erasing survivors left and right with relative ease. His hatchets are annoying but not overly powerful, his tp is annoying when he has his add-on (paired with the hex: blood favor) and his random stealth is so inconsistent that half the time you can see him coming.
So what it is that is making this killer get 3-4k every game with 3-5 gens remaining? Am I so out of touch that I can't tell what's op at this point? Are survivors just not playing correctly rn? What do you guys have to say about it?
Comments
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he is new. people are still getting used to him. his kill rate should be higher than normal for a while.
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Silent teleports right on top of survivors giving him free hits before they can react.
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Well he's basically 115 Huntress with the cooldown after hatchet throw add on appearing right next to a gen and double tapping the survivor repairing it. Hes not as stupid as kaneki so far but sometimes there's no way to have a chance without maybe sprint burst ready.
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I guess since I've been playing so long nothing feels "new anymore" need to dodge a hatchet? I've faced enough huntress in my day to know that. Tp incoming? I saw that coming since nobody is getting actively chased and hooks are getting healed. Even with a higher kill rate he still feels like even a bad springtrap can get value.
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I keep seeing this talking point about the silent tp, but I often can hear the door when it's close by so is it really all that silent?
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His hatchet seems easier to dodge for me than huntress, and he can't pull up another once you are hit. But I guess I can see how that might be an issue
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You see, people want the tp to be like demos, that is you can precicelly pinpoint where he tp from anywhere on the map. So even if ST has audio and visual cues he is teleporting, its not enough, people need a big loud map wide alert that tells them 10 seconds in advance ST will teleport to that door.
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I feel like once they fix his bugs, you'll see the killrate go down. Currently he has bugs working FOR him, which is why im holding off on playing him anymore until its fixed. I hate when ppl abuse bugs against me (like the locker bug), Im not gonna be a hypocrite. I played afewvrounds against bots to get a feel for him though.
Not too long ago, we had a Nemesis bug with PWYF that made him speedy AF. There wasn't a call for nerfs for Nemesis... ppl realized the bug was the issue. Unfortunately they're not gonna killswitch Springtrap til it gets fixed like they did with Nemesis, so...
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It's a combination of learning how to play against him and his many bugs. Springtrap is one of the most balanced killers we have seen in a long time; he's not overpowered at all.
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Probably the Wesker effect of a strong killer that everyones playing and everyone starting to get tired of it. Literally suffering from success
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I think it is a combination of lack of experience when it comes to playing against him and his bugs, which are making the situation way worse.
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We'll absolutely continue keeping an eye on how folks are reacting to his performance in-game as both Killer and Survivor players get more experience in matches with him. In the meantime, we have some bugfixes coming in the hotfix planned for Thursday, which should help alleviate some of the concerns folks have about him.
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What makes new killer to be more deadly than the ones you are used to play against for years, I dont get it it makes sence same like freddys kill rates were hight in bhvr stats because that time was his rework and his powers changed. He is around same powerlever as huntress in my opinion, he has more counterplay better teams can reveal hin trough walls and make his chases much harder. His axe is harder than huntress only with clouse-mid range on low loops thats it.
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The bugs are the unfun part. Everything else is fine.
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While it's obviously never great to see bugs impacting your enjoyment, I'm glad to hear you're digging Springtrap otherwise!
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It is very common that survivors will start to dislike killers they see over and over. Every new chapter where the killer is popular will spawn many threads of dislike for that killer.
People want variety and that is harder to find when there is something shiny and new to play with.
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I always think this is a very flawed argument. Since it implies that only the Survivors need to learn how to play against a Killer, but the Killer player already knows how to play their Killer to the fullest. So while it is true that Survivors will improve the more often they play against a certain Killer, the Killer players will also improve on said Killer. I think Blight is a perfect example for this.
Not that I think that Springtrap is too good. He should receive his Bugfixes and also Bonnies Guitar Strings should be nerfed, but I feel thats about it for now.
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Just curioud but what addon is left after bonnies strings is nerfed? Bc iris are too expensive browns dont do enough his haste addons got gutted and the rest is meh (looking at you 60 seconds of mangled and hemorrhage
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Springtrap is fine, it's just that ranged killers have always been a tad boring to play against. Vaults are useless and most pallets are unsafe. If anything, I think his celebrate poster was overnerfed, that add on was extremely fun to see be used.
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I would say main reason is bugs, fix those and he is in very good spot imo.
I don't really mind playing against him, I have got many good games against him. He is also quite fun to play with high skill ceiling, which is always good.1 -
You are acting as if he only has one playable Add On and all of his other Add Ons are #########. A bit overdramatic, eh? But you cannot really say that an Add On which provides perfect information where Survivors are (they are usually on Gens which get repaired) with a map-wide teleport is fine.
It will be nerfed. You can act as if he has nothing left after the Add On is nerfed, but it is currently used very often because it is kinda busted.
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To be fair, my friend, that IS indeed the case with Springtrap because his power isn't original. If you already have experience with Huntress and Dredge or Xeno, you will be quick to master Springtrap, likely quicker than what it will take for survivors to learn how to play against him.
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Huntress type m2 into m1 grab is busted and should be removed. IDK why they saw all the complaints from Myers being able to grab people and put the same thing on their most anticipated killer in years lmaoooooo
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1st thing surviviors think- gens, 2nd- unhooks, 3d… there is nothing(gates?).
Surviviors have so many 2nd chances i cant blame devs why they did that. But Game just stops entirely when someone is keep unhooking as fast as they can.
Just game for hooks for killer, and even that is something hard to do, just because surviviors can bodyblock and sabotage."Soulder the burden" is saying hello/
So every survivior now is equivalent to 4.4 m/s killer, and thats FROM PERKS! Killer is punished for doing their job and they cant keep up to party gamers.
If you arent fast, you are probably alr genrushed.
Its funny that every Strong killer is a killer with movement ability.Ghoul Nurce Blight Spirit.
You are alone, 1v4. With limited tools, and for some people you are not threat anymore. It dosent matter who/what you are playing.
Horror is working when threat is real.Dbd lost it long time ago.
The difference between party and solo q, are too large.
When you want to play normal as a Killer you need to ask yourself twice:"Should i bring gen perks? Mb something that would help me in chase? Mb some info? Or try something for the endgame? Haste?"
Surviviors have a lot of tools to keep Killer busy long enough to fix all gens. I m sad that even with solid tools you cant compare with squad and their info.
And then you start loosing one trial by another.
And then you meet again people that cant spread and do what need to be done to win.
They just spend time before sit on a gen. So you have enough time to chase, to down, to hook, find another, repeat.
And Animatironic is too fair, like demo. Has solid tools, but limited as hell. 10 second cooldown aftrer axe hit? Is that a joke? Huntress (No cooldown), Deathslinger(No cooldown), Trickster (No cooldown), Unknown (Its short and you are 4.6 m/s), Plauge (No cooldown), Cenobite (Short)…
Fair, but not Shtrong enough to compete with S and A tier.(I forgot one thing, devs forgot to make doors something surviviors should rely on to outplay the Animatronic)
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I am on console and I can’t vault or pallet with an Axe in my back. So of course I get slowed down with that. He is for one camping with the trap doors using the stealth, invisible, and teleport 20 feet from a door to their advantage. The doors are placed by gens and that gives him a huge advantage. Most are camping and tunneling big time
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Door Screen is blinking when he is teleporting or in the door, such as an audio will become quiet before he walk out from the door. So you can say he is in/teleport or he isnt.
You cant vault because you are holding m1, or whatever to remove the axe. Against Artist can you drop a pallet while removing swarm? Or while removing Victor against twins? Or while remove the Houndmater's dog?
Against Ghoul, Billy and blight are you after unhook sitting under the hook and heal? Welp tunnel issue i guees. killer shouldnt go and check for the Saver. And let you go where you want.-3 -
you know we can change the buttons on console right? pallet and axe buttons are different.
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Nice ragebait
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That's cause Springtraps Axe is 25% the size of a huntress hatchet way more smaller
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Im not really in that category tho since seeing him all the time was an expectation when he released, but I also think that playing against him all the time makes you quickly adapt to his play style. I also don't find him that hard to loop but he seems to be oppressive in every game with him
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you are not wrong in general. but his power is a ranged attack and a teleport with fixed points.
killers won't need more than 1 game to get it and be efficient. the nuances is the trick shots that will indeed take longer, but in general, he is quite simple.
and you usually learn something better/faster when you play as it instead of against it. so survivors by default lag behind in the beggining.
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Okay so no offense, but that was a lot of words typed that said nothing about what I posted. The post is about why this particular killer feels quite oppressive (and mind you I didn't even say they camp or tunnel frequently since I havent seen any more out of spring than the average killer) not a breakdown of why killers engage in certain playstyles.
Furthermore, this killer has a kit that I wouldn't deem overpowered or something fresh and new since he plays like 3 other killers in one. The issue is that he consistently is destroying matched with little to no effort and I'm trying to get opinions as to why. Not a breakdown of why the game is "survivor sided."
Again, I mean no disrespect but this feels like a different thread altogether
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bonnies guitar strings is what's keeping all the attention off security badge :(
once that addon is gone thats gonna be the one people go after next
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And its not even that good if you think about it. 10 seconds is nothing in dbd.
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I'm providing one reason to your question as to why so many dislike him. There's no one answer we can give as to why.
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I'm getting the opposite most of my survivor games against him its 3 or 4 escapes every game. Few screenshots from recent stream
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He has mobility, stealth, and a ranged attack. Put all that together and you get a strong package. Add to this the fact he's new so people are still learning to play against him and the bugs and it's really not surprising.
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Why would you release such a 'big' chapter with those bugs.. It's pretty unacceptable, no ?
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Yeah, he's destroying solo queue in every match I play — not sure what the experience is with SWF. My personal experience is that I couldn't use the doors at first because the sound was bugged (thanks to everyone who explained that that's what was bugging the sound; knowing that allowed me to at least play the game), and I didn't know the door panel flashed during a teleport until I read that online, and it didn't even occur to me until recently that I could backpack the axe once I had it.
Although I definitely did notice he was invisible, and that was confusing while I was trying to learn the powers.
But, yes — I don't know what specifically is doing it — I just know he gets hooks a lot faster than we get gens most of the time.
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It's basically a tradition at this point.
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So what it is that is making this killer get 3-4k every game with 3-5 gens remaining? Am I so out of touch that I can't tell what's op at this point? Are survivors just not playing correctly rn? What do you guys have to say about it?
Bugs.
Springtrap has a lot of bugs and glitches that actively benefit the Killer or are actively detrimental to the Survivors. The Killer itself is fine, but these bugs singlehandedly make the Killer insanely frustrating to play against, especially when people go out of their way to use perk builds that exploits these bugs to gain an advantage.
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Is the balance in the room with us now? Full map awareness off 2 add-ons? One of the fastest first hit to down speed in the game? Semi-truck sized projectile hitboxes? 2 Instadowns? He is disgustingly broken in every sense of it, his bugs make him by far the best killer in the game. Braindead easy, disgustingly broken, and BHVR doesn't care in the slightest or they wouldn't have ever allowed this to even go on for a single week.
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It's a combination of multiple things. Not only he's a new killer people are still learning how to counter, he has multiple stuff that are either strong in the hands of a skilled player or that less skilled survivors have a lot of trouble dealing with:
- He can travel across the map at any time, with no cooldown (it's good to remember that Freddy's teleport is one of the thing that makes him have really high kill rates, and Security Doors are much better than that, they have no cooldown!)
- Door spawns closer to gens and give survivors less time to react than any other means previous killers had for travelling to gens. Seriously, compare them to Xenomorph's stations, Freddy's teleport, Sadako's TVs, the Dredge's lockers and Demogorgon's portals. Portals and TVs can be disabled, lockers can be locked, but NOTHING can stop a door from opening. They also spawn consistently close (save a few exceptions, like insinde buildings) and sometimes even FACING gens, and Springtrap can attack someone almost right away, while all the others have longer animations.
- Stealth. Yeah, stealth by itself is weak in this game, but it works all the time against less experienced survivors. Sadako and Pig always had weirdly high kill rates because of this, even on their weaker versions. Springtrap has an undetectable effect that lasts for 20 seconds. That's more than Chucky and Skull Merchant.
- Having a ranged attack gives even LESS time for the survivor to react in any of these situations. If he comes out of a door and the survivor isn't immediatly at his range, he can throw his axe. He can also sneak around survivors and throw the axe at them before his footsteps get close enough to make his location obvious. He can do stuff like sneak around a doorway in a room and throw his axe right as he comes into the survivor's line of sight, not needing to approach before attacking like other stealth killers. That makes a huge difference, but even out of stealth, it's a good ability at chase!
- Two different movement speeds: sometimes a survivor is confident at looping him at 110% speed… but doesn't realize when he is a bit faster, so they end up getting greedy at a loop and taking hits because of this mistake.
- Double tapping potential: combining his stealth with his axe, he can approach an outpositioned survivor, throw the axe point-blank, quickly catch up to them and either grab or down them, making for an insanely short chase, which makes a lot of difference on winning a match. The survivor often is trying to dodge his point-blank hatchet and ends up losing distance during the speed boost.
- Killer instinct he can choose where to apply AND add-ons that reveal survivor's locations. Being able to know where survivors are without taking perk slots and also an ability to immediatly travel there is HUGE. Allows him to apply pressure more easily.
- Multiple strong add-ons: he has add-ons to improve his stealth, reveal auras, killer instinct, break pallets faster, leave survivors exhausted, block pallets and lock the exit for survivors. So multiple ways of messing with them.
So, he seems to be a simple killer at first, but there are many little details when playing against him that catch survivors off-guard.
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Mmr is broken now, so i feel i cant destroy matches with springy.(Its too high for some reason, every 2nd game 4 100.) But i literally bought him few days ago. Just dudes hold W before i walk out from door and i cant do anything about it.
He is solid B tier thats it.
And he is new.(Thats the MAIN reason why)
But even now people alr discovered how 2 play against his axe and doors. (Doorscreen is blinking if someone is teleporing or in there and audio becoming quiet, against axe just press emote to dodje the grab and force him to pick you up as normal)
So he feels opressive but its just now. Give people more time, and you ll see that springtrap is on Xeno/Demo level.
And complains about he is OP is absurd. Bruh, Ken was OP, this guy will never be.
His tools defenetly not enough.
I just overdid it when I wrote it, you know? I do not deny other people's points of view.0 -
The gameplay I tried compared to other killers.
Springtrap is without a doubt a product of powercreeping.
He is multiple killers but with refined mechanics, he is greatly flexible in multiple roles and even better in some cases.
Deathslinger- Slower in movement
- Speed penalties while aiming
- Deepwound is not as oppressive as Axe Embedded
- Weaker Map Pressure (Large Maps = Long Travel Time)
Demogorgon
- Portals can be destroyed
- Springtrap Addon almost does it job better than basekit
- Undetectable after teleporting isn't as long as Springtrap
Huntress
- She has an advantage with range but she struggles a bit more when it comes to cover and particular low walls.
- She has a gigantic terror radius due to lullaby, Springtrap has a smaller than average terror radius for some reason.
Is he OP? Not quite.
Is he Over Designed? Perhaps.In the end though, it's still fun to go against Springtrap since he's very interactable.
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Yup, but this release is a pretty special level of nonsense lol
Let's see if today actually swings things around a bit. (holds breath)
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My question was more on why he's so oppressive, not really why he's disliked.
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Because he's a stealth killer with good mobility and a anti-loop option?
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He's oppressive because he's disliked. Some survivors believe they have no chance against some killers so they stop trying to get better.
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Not to mention a nearly silent, nearly instant teleport with no warning if you can't see the little pad on the door. Yaaaaay.
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