http://dbd.game/killswitch
Spring Trap changes to put him in a better place
I love the design of Spring Trap! his power and model fit his character tremendously well. I just have a few changes I'd personally like to see him have after playing as him and against him. The cameras don't really get much use, they require too much time to use, and don't provide much information for long enough. currently, it is better for someone to just work on a generator than use the time to find him on cams. I would extend the exposure time by a much longer time, maybe even 20 seconds, which I don't think is too powerful at all. I think any change that makes the cameras more useful is welcome. another change I would like to see is changes that reward a fun playstyle for Spring Trap. currently, his zoning is the most rewarding, but I think orbital shots NEED to be rewarded more. my changes would probably be when the axe reaches a certain height, the weight hitting the ground would cause a sort of shockwave AOE effect. This makes it so it only affects orbitals and keeps it separate from the unknown's ability, which he doesn't have to hit a certain height for his AOE projectile. I'm open to any changes relating to buffing orbitals, but I would like to see it buffed somehow. with those things about his kit changes, I believe he will be more fun on both sides. Thanks for reading!