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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Springtrap tweaks

So first of all him coming out of doors has a handful of issues. Currently depending on the door spawn it's either a free hit or pre run and hold W simulator. So for those that don't know, the screen on the door flickers when he's either in the door or teleporting to it. If the front of the door is visible while you work on a gen…great you can pre run…which is boring.

So in my opinion, only show the screen flickering if he's sitting inside a door waiting and when he tp's the screen doesn't flicker anymore but the door opens a bit sooner so you can hear it even if it's facing away from the gen so you have time to make a little distance. On the flip side his zoning is strong and boring so nerf the move speed while holding the axe slightly. This gets rid of a little bit of boring gameplay from both sides!

Now then onto the survivors interacting with doors. So I can think of 2 ways to do this…one is simple and one is complex. First the simple one…make teleporting through doors take a chunk out of the power like an instant 15-20% (or more/less idk I'd have to test it). As for the complex, make it so survivors get a status effect buff unique to this killer and lets call call it "security clearance" which you would get from successfully scanning springtrap with a camera. This effect is permanent until you go through a door at which point it decays over 20 or so seconds. The decay allows you to reposition if you wanna go back or to somewhere else.

the complex one makes using the cameras actually worth it and so you have to earn that map traversal. The simple one is probably the best bet especially for newer players, although I like rewarding survivors more for scanning him to encourage actually interacting with the cameras.

Side note: his perks could use some tweaks as they're kinda meh, phantom fear just needs a 4s aura read or a slightly shorter cooldown at ~40s. Either make the aura read decent or make the tracking decent. Nothing crazy just a slight buff. Haywire idk what to do cuz I saw the singularity crap with haywire + remember me and I know that's problematic. As for help wanted…I've kinda always been of the opinion that we should be able to compromise 3 gens at a time but they have a timer on how long they're compromised. Compromised perks don't need longer durations they need consistency!