Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

What do we think of the new nightlight stats?

supersonic853
supersonic853 Member Posts: 5,775
edited June 27 in General Discussions

https://nightlight.gg/killers/viewer

I know these are fan reported but before they were fairly accurate to the actual killrate and you can feel more of a pressure when playing on the killer end. I have a few videos of playing springtrap not missing a axe and perfectly hitting survivors consecutively and it still reaching endgame (this was with me splitting hooks though I coulda probably tunneled to win easier). Its crazy to see all killers dropping as much as 10% in some cases. I noticed on survivor end since I have less leaver/Go next teammates we are able to pressure the killer more and actually play the game to the fullest. Do we think go-next had a hand in forcing survivors to be more serious? Or is this a fluke or something in just statistics? Another end is a lot of the natural timesinks are gone from survivor depending on the build. Healing? We have a bunch of heal based perks that are buffed now. Hexs? Well besides devour with the fall of penti not many of the hexs force survivors to go hunting. In chase we still have the usual haste and exhaustion perks so that hasn't really changed. A lot of the regression perks have been nerfed and progression buffed (call of brine being the most recent buff to regression so its a half decent perk now) Eitherway what do we think changed?

See yall in the fog

Comments