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Ghoul's mobility is too strong to justify free hits.

After playing tons of back-to-back matches against ghoul I can no longer fathom how the devs felt it would be fair or necessary to give the ghoul the free hit mechanic.

Why doesn't the hit scan attack just give the 3rd leap charge without injuring the survivor? Ghoul has, I would argue, perhaps the best mobility of any killer including teleporting killers. This mobility power (without the free hit scan attack) can be used to get hits at and in-between loops. You can use this power to vault pallets and windows faster than Wesker, leap to cut-off resources similar to wraith, and quickly leap to mindgame shack for example.

Ghoul does NOT need a mechanic that grants him a free first hit. He is powerful enough with the rest of his kit to use his power to get hits.

My opinion was different when ghoul released because I did not see the potential of his mobility as a chase tool. At least I can admit when I'm wrong.

Being forced to be constantly injured against ghoul takes what would be an exhilarating and fun killer to face and throws that balance completely out the window. Honestly, I think it's pretty fun to loop as and against ghoul with his leaps as a chase tool, but the experience is soured when you only get to do that for one health state.

If you think Ghoul needs a free hit, you are a scrub crutching on a flawed design.

Comments

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Ghoul would need a bunch of buffs to make up for that, but I wouldnt mind seeing him balanced without the free tag.

    Maybe instead of a free injury it's a less free but m2 hit nonetheless on injured people unless they have endurance.

    But personally, I think they need to bugfix this mess of a killer first before doing major changes, we still have the hens kidnap tech working and Im starting to get worried it's actually an intended feature.

  • Memesis
    Memesis Member Posts: 729

    Completely unnecessary. His power could be left completely as-is but simply remove the ability to injure with the grapple. Survivors would still be stopped and marked during the blood animation, just not injured.

    If his kill rate plummets, which I don't believe it would too severely, you could add small debuffs to survivors who are marked, or give him an additional leap charge base.

  • Senaxu
    Senaxu Member Posts: 494

    If the plan is to buff Ghoul even further, maybe we should also start prepping survivor bots for the main role… because soon nobody will be left to play it.

    Ghoul shows up in 6 out of 10 of my matches right now, and unlike Nurse or Blight, he doesn’t require months of practice to be oppressive. You learn him, you loop once, you delete.

    He's arguably faster than most top-tier killers, has almost no downside, and rewards aggressive play with little risk. That combo is already pushing people off the survivor role.

    If that’s the intended future, then hey… maybe killer queue times will finally teach balance by themselves.

  • Elan
    Elan Member Posts: 1,447

    There is a big issue of killers been having free injuries on the one hand and survivors able to heal in few seconds on the other hand. FE. against Ghoul it's always better to heal, against Legion, never unless he has thana or someone goes for save.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Ghoul is pretty balanced as is.

    The problem does not lie in his strength but rather in how easy it can be to apply compared to dealing with it (as just following survivor with power & tagging them is easier than pathing correctly and looping).

    So a sensible conclusion of an unbiased person would be to look for ways to sidegrade the killer in such ways that playing him would be harder or dealing with him would be easier.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    Ghoul is ten times worse than legion imo.

    If anything, remove his free hitscan, and actually make it like a skill shot projectile.

  • Valimure
    Valimure Member Posts: 244

    That's because Ghoul is literally better than Legion in every way.

    Legion has a fatigue animation where they move slower for 2.5 seconds, allowing survivors to gain distance.

    Legion also can't damage from a distance.

    Or vault pallets and get a down.

    And has a longer recharge time on power.

    Kaneki vaults next to you and you're down two seconds later. It's great design.

  • Stibfa
    Stibfa Member Posts: 136
    edited June 2025

    400th insanly biased ghoul nerf post.... look im all for nerfing the annoying parts of ghoul, but straight up removing his injure without any compensation buffs is just mindblowing.... They should Just make grab range and leap range different where you can only grab a survivor within 10 meters while his leap goes back to 16, oh and lets not forget scamper 2.0 which gives ghoul free downs without effort (which should be reverted to ptb numbers)

  • DeBecker
    DeBecker Member Posts: 934

    I wouldnt mind his mobility as long as he wouldnt have such a ridiculous hitscan and his bugged hits over pallets and his unjustified vault speed.